Why EA delayed two of their biggest games of the season, and what delays to expect in the coming months.
Marvelous Entertainment's Head of Development talks about the challenges of splitting off from Harvest Moon for a new take on a familiar franchise.
Come hang out with USG's editors while they play through some of The Crew closed beta and share their thoughts.
Here's a few highlights from the main event of the International Dota 2 Championships.
Looking for advice to get going? Beat those moon wizards with tips from the USgamer team.
The USgamer crew spent the weekend leveling up in Destiny. Dozens of hours later, here's where we stand on Bungie's next big thing.
I die. You die. Everybody dies. But when did you die for the very first time? That's our community question of the week. Think back, and tell us the circumstances of your first gaming death.
We talk to producer Takashi Tezuka about creativity, sharing, and the prospect of a portable version.
The Pacific Pinball Museum's Michael Schiess didn't plan on being pinball's savior, but his institution is ensuring generations to come will know the simple joys of multi-ball.
Whether wrung out, strung out, or just hung out to dry, there may be no better path to career recovery than an appearance in Nintendo's fighting series.
Over its 126 year history, Nintendo has had its successes, failures, and sheer good fortune. Here are five stories about Nintendo games that you think you know - but you very likely don't know the half of.
Red Meat Games' tribute to old-school RPGs sets out to borrow ideas from the genre's past—including ones we've gladly left behind.
Fear not, Chroma Squad fans. Behold Studios and Saban Brands are talking, but the game isn't going anywhere yet.
Thus far, Destiny feels like an intriguing mash-up of ideas from two very different games.
Even as Jeremy storms his way through Destiny's beta, Bungie's earliest shooters continue to tug at his heart.
A simple tune about a Sunday drive with the Devil had a remarkable presence in PlayStation-era gaming, leaving us with one lingering question: Why?
Join Jeremy as he puts the RetroN 5 console through its paces with the technically advanced Yoshi's Island! And maybe more?
Producer Takashi Tezuka explains that the unique visual style of Yoshi's upcoming Wii U adventure isn't just about looks; it's also shaped the way the game plays.
The early levels of WildStar obscure a fun and robust MMO. Carbine Studios shows off nine years of development in one big launch.