This weekend at PAX, Blizzard confirmed that its collectible card game would soon get a single-player mode.
The ex-Naughty Dog writer has recruited a friend to work alongside her on the as-yet unannounced Star Wars project.
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Eurogamer's Martin Robinson explains why he's skeptical of three of the most notorious "development hell" titles.
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MachineGames sidesteps modern trends, but will their gambit pay off?
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We take a side-by-side look at Titanfall on Xbox One and Xbox 360 to see just how great the generational divide is. Or isn't, as is sometimes the case.
Jeremy finds the most interesting thing at PAX East: All the playable demos of games he backed last year.
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The follow-up to Cave Story may be a linear shooter, but that doesn't mean it lacks substance.
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Thirty years ago, David Braben created Elite, a seminal space-trading game that was years ahead of its time. Now he's back with a sequel.
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The difference between a good indie game and a great one? Creativity.
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We take a look at Matt Leacock's popular cooperative game Pandemic and its expansions; a game that demands good communication, forward planning and a desire not to see the world destroyed by PAX Pox.
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Armchair general? Experienced dungeon master with a military fetish? Neverwinter Nights veteran? Then this DLC is for you.
One of gaming's most notorious urban legends is soon to be proven -- or disproven.
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Bought FFXIV on PS3 and want to upgrade? Go right ahead! Here's how.
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The man behind the Joust and Sinistar arcade cabinet artwork -- plus too many pinball machines to count -- has passed away at the age of 60.
Sony is laying the foundation for the future, but a double dip may end up being tough to swallow.
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Mobile game Tiny Thief has gone free-to-play. But don't expect any special treatment if you previously purchased it.
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Chief operating officer Justin Bailey on helping indies stay indie with Double Fine Presents.
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Ubisoft is taking this little RPG very seriously with new artistic partnerships.
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Developer Ivory Tower pushes the delayed racer off the starting line.
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In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.
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And a mini-campaign, a la Assassin's Creed IV's Freedom Cry content.
The new game slots neatly between the first and second games, and is for current-gen systems.
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If it exists -- whether real or virtual -- someone will build it in Minecraft.
Comes with 1TB of storage, and you'll probably need it.
New screenshots from the upcoming Batman game are looking lovely.
The team is keen to make the upcoming RPG feel like an Infinity Engine game -- and that includes making it sound like one, too.
Ever wanted to hang an X-ray image of your favorite console on your wall? That dream could soon be a reality thanks to a new project.
So here's some in-game footage showing what to expect from the new Games Workshop adaptation.
This brings the PS3, 360 and Vita versions up to date with the PC version, which got the improvements last October.
Our pals at Eurogamer chat with Boneloaf Studios about the upcoming game about fighting jelly babies.
Quintin Smith comes away unimpressed from the digital adaptation of the enduringly popular board game.
The glitch- and tool-assisted segmented speedrun -- a distinct category from single-sitting speedruns -- took four years to plan and execute.