After a week of looking back through video gaming's first five decades, it's now down to you to decide which year is the greatest of them all.
How many games have you bought over the years? Tens? Hundreds? Maybe even more? We're sure you have plenty of favorites. But which one do you regret buying the most?
There have been many memorable periods in gaming history, but which years were the most important? That's what we're looking at this week as we celebrate the greatest years in gaming history. We're starting with 1991 - a critical year for consoles, handhelds and the emerging gaming PC.
Jaz and Jeremy talk to adventure game pioneer Dave Lebling about the early days of Zork, Infocom, sarcastic parsers, and the joy of feelies.
Inti Creates takes what it learned from Mega Man Zero/ZX and heads in a whole new direction.
25 years ago, the world's first handheld RPG was also Squaresoft's most daring creation.
We look back at Circle of the Moon, Dawn of the Sorrow, and the rest and render our verdict.
Green Lava Studios' masocore platformer might be operating from a familiar template, but a few interesting twists make it more than just a copycat.
How Harvest Moon helped one gamer overcome her struggles with ADD.
While lacking the polish of its sequel EarthBound, Nintendo's first true RPG still marched to its own beat.
Hollow Fragment is a big, competently-produced anime tie-in that doesn't excel in any aspect other than size.
Stardock is preparing to launch another galaxy-spanning empire with Galactic Civilizations III. See how the beta is going.
A pioneering RPG on PCs and a weird aberration on Super NES, Drakkhen's legacy is vague yet fascinating.
The whole world has gone topsy-turvy as we tackle the Inverted Castle and bring Symphony of the Night to its true finale.
Ever wondered what Final Fantasy XIII might have been like as a PC RPG? 25 years ago, SSI answered that question preemptively.
We sit down with Sony Online Entertainment president John Smedley to recap SOE's first year on the PlayStation 4 and what lies ahead.
Microsoft is hoping that Rise of the Tomb Raider will blunt the effect of Uncharted 4 in 2015.
30 years ago, a Dutch designer brought Canadian RPG design into Japan and launched a revolution.
Will Sony Online Entertainment's free-to-play shooter break out on the PS4? We examine the possibilities.
Diablo III: Reaper of Souls - Ultimate Evil Edition's core content sounds a little thin, but this is one of those "sum of its parts is greater than the whole" kind of situations.