Yes, it's as insane as you think.
Perhaps the answer to this question will come to you immediately - or perhaps you might need to sit down and think about this one. Either way, what old TV show would you like to play as a game?
Rockstar's final installment in the GTA3 trilogy is huge, ambitious, and kind of a mess. But it sure knows how to have fun.
One indie developer brings us a tiny gateway back to the god games of old.
Nintendo does its best to upsell the upcoming Wii U version of Super Smash Bros.
Level-5's addictive role-playing odyssey distills the essence of games like EverQuest and Final Fantasy XIV into a portable experience fit for one.
Now finished! A mad romp through Dracula's Castle in a classic Castlevania adventure for GBA.
Can Firaxis successfully make the stars their destination once again? Our full review.
LittleBigPlanet 3 introduces a trio of new characters, and a host of new gameplay modes. But the biggest advances are under the hood, tucked away in the game's creation tools. We take a peek.
Dejobaan completes the Kickstarter drive for its game about writing.
The Assassin's Creed series' last outing on PS3 and Xbox 360 is a stylish send-off for the outgoing generation. Stealthiness and high seas adventures ahoy!
WayForward's third Shantae finally feels like the game they've been trying to make from the start.
Want to know how to get off to a good start in Civilization: Beyond Earth? Watch this stream.
Why do the competitive communities of Pokémon and Smash Bros. engender so much loyalty... and so much controversy?
We currently only know the minimum specs, but they're not all that different from last year's Call of Duty: Ghosts.
This year's Portland Retro Gaming Expo revealed the high-stakes struggle to name Sonic the Hedgehog 2's co-star.
This week, we're asking you about your favorite comfort games - titles you keep going back to time and time again, because there's something about them you deeply enjoy.
Shinji Mikami returns to survival horror. What has the genre's creator learned in the years since Resident Evil 4?
We talk with creative director Alex Amancio about the development decisions that feed into Assassin's Creed Unity.
This year's Tokyo Game Show was the strongest in years. Is it a sign of better things to come? Anecdotally speaking, yes.