INTERVIEW | The trials of transforming Versus XIII, preparing a global launch, and making Prompto popular.
DESIGN IN ACTION | How an RPG put a new spin on a classic literary concept.
DESIGN IN ACTION | Final Fantasy VII's big bad wasn't all that big, but he was definitely bad.
DESIGN IN ACTION | The oppressive megalopolis at the heart of a classic RPG.
DESIGN IN ACTION | The ultimate evolution of Final Fantasy's game design philosophy amounted to an inversion of RPG tradition.
But was it really so unprecedented?
DESIGN IN ACTION: The Last Guardian's background story proves to be as enigmatic as its gameplay is predictable.
Yes, it plays an awful lot like a 15-year-old game... but there's a reason for that.
Or: How the players got played.
Nintendo's charming Wii U platformer gets a visual downgrade, but there are enough new goodies to make up for it.
SEGA just dumped a huge collection of game soundtracks on the popular streaming service. Here's where you ought to start.
As well as more grounded speculation about the form it's actually likely to take.
We close out our in-depth look at Castlevania classic Symphony of the Night by exploring the cumulative power of its brilliant little details.
FFXV's director offers some insight into the game's unconventional downloadable content scheme (and who is FFXV's best boy).
SEGA's crime odyssey isn't afraid of a little tonal whiplash, which sometimes can be a good thing... but not always.
Such a convenient word, but not the most accurate one.
Nintendo is leaning on its legacies with Switch, but not to the degree you might expect.
Can Nintendo convince the world that its new console is a console, not just a beefed-up portable?
From concept to software, Nintendo's new console hits all the right notes for at least one USgamer writer.
How Konami created a new and different Castlevania by building on, and creating contrast to, what had come before.
2017 in Preview: The final days of 3DS and Vita herald the end of an entire way of gaming.
The first entry in a new weekly column kicks things off by exploring the inner workings of a video game classic.
A new reissue of Yoshitaka Azuma's groundbreaking shoot-em-up score serves as a reminder of its brilliance more than two decades after its debut.
2016 IN REVIEW: The year's roster of excellent import role-playing options suggest rumors of the genre's death have been somewhat premature.
Let's talk about what's in store for USG in 2017, shall we?
2016 IN REVIEW: As triple-A game design grinds to a stagnant halt, the unexpected return of mid-budget console software keeps things lively, if flawed.
It may not be an HD remaster, but this best-of music compilation offers a satisfying way to revisit BioWare's RPG hit.
Fumito Ueda's greatest creation is the creature Trico, not the bog-standard adventure it stars in.
Yeah, the new level-design tool port definitely has some serious shortcomings. Fortunately, we can think of a few easy fixes.
Jeremy explores one of classic gaming's most popular and iconic audio formats (as seen on TV, via SEGA Genesis!).