Game Freak wants you to know Giga Wrecker exists (and it's pretty cool).
The wizards at Hexadrive want to prove they can offer to gaming more than just tech savvy.
DESIGN IN ACTION | Plenty of games imitate the classics. Few manage to simultaneously embrace and transcend them.
Over Fence presents: The next Switch game that will estrange you from your three best friends.
"Practically speaking, I want to help raise up a new director," says Atsushi Inaba.
We talk to Keiichi Yano about his joint venture with PaRappa creator Masaya Matsuura.
Inti Creates gives Mighty No. 9's cast a shot at a happier ending.
DESIGN IN ACTION: How the push-and-pull of iterative challenges invisibly eases players into the game's most advanced platforming techniques.
DESIGN IN ACTION | Yacht Club Games' brilliant platformer called back to the golden age of gaming with a reminder that the best tutorial is experience.
DESIGN IN ACTION | In transforming dungeons from combat gauntlets to complex puzzles, the third Zelda reinvented the action RPG.
It's May the 4th! Here's one of our favorite Star Wars games ever!
DESIGN IN ACTION | The third Zelda's big twist was even better than the original's Second Quest.
DESIGN IN ACTION | Link's journey across the entirety of Hyrule was in fact just the beginning of a much larger adventure.
Bonus: We also imagine a (good) Genesis Classic Edition.
DESIGN IN ACTION: We commemorate the 25th anniversary of A Link to the Past’s release in North America by diving deep into what makes it great.
DESIGN IN ACTION | What happens when the good guys are kinda... bad?
INTERVIEW | The trials of transforming Versus XIII, preparing a global launch, and making Prompto popular.
DESIGN IN ACTION | How an RPG put a new spin on a classic literary concept.
DESIGN IN ACTION | Final Fantasy VII's big bad wasn't all that big, but he was definitely bad.
DESIGN IN ACTION | The oppressive megalopolis at the heart of a classic RPG.
DESIGN IN ACTION | The ultimate evolution of Final Fantasy's game design philosophy amounted to an inversion of RPG tradition.
But was it really so unprecedented?
DESIGN IN ACTION: The Last Guardian's background story proves to be as enigmatic as its gameplay is predictable.
Yes, it plays an awful lot like a 15-year-old game... but there's a reason for that.
Or: How the players got played.
Nintendo's charming Wii U platformer gets a visual downgrade, but there are enough new goodies to make up for it.
SEGA just dumped a huge collection of game soundtracks on the popular streaming service. Here's where you ought to start.
As well as more grounded speculation about the form it's actually likely to take.
We close out our in-depth look at Castlevania classic Symphony of the Night by exploring the cumulative power of its brilliant little details.
FFXV's director offers some insight into the game's unconventional downloadable content scheme (and who is FFXV's best boy).