Divinity Original Sin 2 has new abilities in Early Access. I'm not very good with them yet.
Bungie comes so close to capturing the Year One nostalgia.
DIGITAL GEMS: Caty looks back at David OReilly's debut game, the ambient mountain simulator Mountain, as she prepares to (eventually) play Everything.
But you might want to decide whether you care more about framerate or visual fidelity.
Persona 3's purposeful Tartarus found itself entrenched in deep Greek mythology.
Birds swarming the new maps of Splatoon 2 gives way to the question: is the Mollusc Era in Splatoon in danger?
DESIGN IN ACTION | How an RPG put a new spin on a classic literary concept.
It's baseball season!
We feel the need to vent.
BioWare's new space RPG isn't all bad.
DIGITAL GEMS: The new game from the developer behind Hohokum is about looting cards and battling aliens on vivid hexagons.
Nadia cuts a slice of cake for Symphony of the Night and looks back at Jeremy Parish's Design in Action series of articles for the game.
From Prompto's poorly lit selfies in Final Fantasy XV, to dressing up Kat in Gravity Rush 2, selfies have stepped up since their first appearances in games.
“Everything that lives is designed to end."
MASS EFFECT REVISITED: In the final part of our retrospective, contributor Rowan Kaiser highlights Mass Effect 3's relative strengths.
Kat weighs in with her own experiences and cautions people against judging a game by its opening.
DESIGN IN ACTION | Final Fantasy VII's big bad wasn't all that big, but he was definitely bad.
When you strip away the guns and pixels, what you're left with is still a pretty good game.
Breath of the Wild may be one of the harder titles in the series.
With Orisa nearing her official release across all platforms, we stop to wonder, what does this mean for Overwatch's current Reinhardt-essential meta?
MASS EFFECT REVISITED: Why the grand finale still hasn't been topped.
With Persona 5 quickly approaching in just a few weeks, we conjured a gateway guide to the games in the grim, grim, grim universe of Shin Megami Tensei.
Sometimes a 30-hour campaign just isn't quite enough.
DIGITAL GEMS: Caty played some endearing #ResistJam games that are resisting international authoritarianism through their multiple, specific lenses.
THE MASS EFFECT TRILOGY REVISITED: In the first of our three essays revisiting the Mass Effect trilogy, contributor Doc Burford makes an argument for the original game being the best.
Caty's been tapping away at the surprisingly dense Voez, a new port of a mobile rhythm game on the Switch.
One of the odder and more unique games available at PAX East was this interesting platformer.
What do you think of World War I now?
Runic's world-shifting adventure continues to impress.
Mike goes hands-on with Nidhogg 2 and talks to one of the game's co-creators.