Nadia cuts a slice of cake for Symphony of the Night and looks back at Jeremy Parish's Design in Action series of articles for the game.
Such a convenient word, but not the most accurate one.
The first entry in a new weekly column kicks things off by exploring the inner workings of a video game classic.
Former Konami producer Koji Igarashi turns to Kickstarter for the project we've all been waiting for: A spiritual successor to the vampire-slaying series he made his own.
Come hang out with USG's editors while they play through and share their thoughts.