DESIGN IN ACTION | What happens when the good guys are kinda... bad?
The inevitable regret that comes with spending on a free-to-play game, plus the rest of this week's game releases and news.
Or: How the players got played.
Our new Monday column highlights this week's Switch event. Plus: Thoughts on Scalebound's reported cancellation, the NES Classic hack, and more.
Let's talk about what's in store for USG in 2017, shall we?
Jeremy explores one of classic gaming's most popular and iconic audio formats (as seen on TV, via SEGA Genesis!).
A look at the dicey boom-era games of ’80s Japan and the vanished studios that made them.
A decade of lamentations for a potentially brilliant service that never quite lived up to its promise.
Our latest classic games podcast collapses into itself in singularity of oldness.
The ghost of Bob Mackey returns to tell us the haunting tale of an unbeatable (?) NES death gauntlet: Fester's Quest.
The podcast goes deep on the controversial history of censorship in games.
A look back to that brilliant but rarely seen mid-'90s arcade classic, Elevator Action II.
The founders of the Video Game History Foundation discuss the passions and challenges behind the establishment of their new non-profit organization.
Conventional wisdom holds that DQVII's enormous size and glacial pace undermine the experience, but is that really true?
It's like Christmas in September!
Featuring a look at Tetris' essential role in the system's success.
The most confusing franchise in video gaming now becomes the most confusing podcast in video games.
Our Super NES anniversary stream series continues with an endless cascade of earworm music and tiny, ball-blasting dinosaurs.
Sometimes we collect the games we love, but sometimes we just buy games because they look nice. Not the graphics — the games themselves!
The adventure that kicked off the world's most popular RPG series is getting a new lease on life through the NES Classic Mini, and we give it a thorough look.
What do shrine maidens, classic English literature, and Ronald McDonald all have in common? Well...
Skyrim told us a million bite-sized stories, and we're starving for more. Unfortunately, The Elder Scrolls VI isn't coming any time soon.
Embrace your mortality as Jeremy plays this landmark N64 adventure at 4 p.m. ET/1 p.m. PT.
In a shocking twist, Nadia can't get Mighty No. 9 to stream from her Xbox One even though the rest of her games stream fine. Let's play Mega Man instead.
There's no cure, 'cause we're headed for the kill screen.
Which is not a comment on the quality of games, just on their presentation.
Join Nadia this afternoon as she travels through a Valhalla of beautiful graphics and fast-paced action.
Sometimes a good song is even more powerful the second time around.
We'll probably never see another entry in Namco's dreamlike platform action series, and that's a darned shame.