The road to creating Tony Hawk's Underground in under a year was a wild one. We talked to the rebellious developers who made it.
From Dungeons & Dragons to Mortal Kombat, we talked to the circle of friends who helped make Mortal Kombat possible.
Assassin's Creed Origins goes where no Assassin's Creed game has gone before: tracing the abuses of power, from Ancient Egypt to modern times.
2017 was the year we opened Pandora's loot box. Here's what some in the games industry are thinking.
STARTING SCREEN | Pokemon doesn't need to be an MMORPG, but it could sure learn a few lessons from the genre.
Commander Iden Versio herself drops by to talk about her role and casting in the game, as well as issues around the gaming industry at large.
The new game from Derek Yu and a gaggle of developer pals reimagines the time of pirated game collections.
Telltale's restructuring is just one part of a complicated history.
The visual team behind Far Cry 5 talk about what went into recreating Montana's grand vistas and small towns.
The developers behind Push Me Pull You are back with a hilarious game about being a mean goose.
BlizzCon 2017 Interview: We sit down with lead writer Michael Chu and technical artist Hak Lee to talk about Overwatch's new hero and map.
Some of Kingdoms Mario visits are wonderful, and some need a better long-term infrastructure plan.
BlizzCon 2017 Interview: "The kind of reception we got to the Nemsy promotion was slightly shocking and we definitely need to do better."
STARTING SCREEN | The Xbox One X is out tomorrow, but we wonder who it's even supposed to be for.
From indies like Stifled to Sylvio, to triple-A like Dead Space, horror games have redefined how we hear horror.
STARTING SCREEN | Why Mario's delightful new world is so special.
These game-related Halloween costumes are guaranteed to earn you a shower of candy.
The antagonist in the latest Far Cry is a religious cult. We explore how Ubisoft looked towards the real thing for inspiration.
Wolfenstein 2: The New Colossus is changing a fan favorite weapon, and MachineGames enlightened us as to why.
When two developers behind BioShock set off to pave their own path, things didn't go as hoped.
From MOBA-likes before there were MOBAs to changing survival horror forever, we reflect on Visceral Games' legacy.
STARTING SCREEN | One of gaming's oldest design tropes is also its laziest.
We visited Blizzard's new esports arena and talked to Overwatch League commissioner Nate Nanzer about Blizzard's plan to build a "forever sport".
Loot Boxes are currently the most debated topic in gaming, but we've had over a decade of in-game money grabbing.
Back when instruction booklets were a canvas.
Talking with Far Cry 5's audio director about the process of creating fake hymns for a fake religious cult.
From anime to Saturday morning cartoons, long before Cuphead these games paved the path to making 2D animation interactive.
STARTING SCREEN | Paying tribute to Nintendo's creative peak. Plus: A mini-review of Star Trek: Discovery, the Switch's true killer app, and more.
Interviews with key Nintendo staff unearths a treasure trove of rare game trivia.
Nour, from Tj Hughes, offers a mess-free way to play with food for a change.