Nour, from Tj Hughes, offers a mess-free way to play with food for a change.
Today's in-game morality systems owe a huge debt to Ultima IV.
From its beginnings at Black Isle to classic DLC like Lonesome Road, we dive into the history of one of the best RPGs ever.
One of the worst years ever is finally almost over, and it's a packed four final months. At least there are some cool games to look out for.
Obsidian’s veteran RPG designer talks about getting into the industry, working on some of the best RPGs ever, and what he does to monologuing villains.
We talked to the designers and artists behind the most artistically innovative visual novel on the horizon.
The crucible that defined some of the best RPG designers ever.
The road to creating Tony Hawk's Underground in under a year was a wild one. We talked to the rebellious developers who made it.
Logitech's been working on technology that will let you game or work to your heart's content.
Drake's done and Chloe's climbing, but which of the Uncharted games takes the treasure?
Seven positives and a potential negative highlight this year's more subtle changes.
Assassin's Creed: Origins co-director Ashraf Ismail talks the risks of taking the franchise in a new direction, its fresh RPG leanings, and more.
We also delve into the SNES Classic's new features and share our hands-on impressions of Star Fox 2!
STARTING SCREEN | Hey, Square Enix and Sega, you don't have to be afraid of the PC.
And why it matters.
Despite a flurry of critically panned games, fans have stuck with the speedy blue hedgehog.
StarCraft lead Bob Fitch looks back on the days of "orcs in space," Reaver Drops, and competition with Total Annihilation.
Untangling Undertale's net of endings is the game's real journey.
STARTING SCREEN | Trying to sort out a new way of thinking about games.
As Sega seeks to revive old properties, they may as well revive an entire decade.
Talking to the known player himself Brendan Greene about the influences of Battle Royale, and the future of PlayerUnknown's Battlegrounds.
A snapshot of the series as Tiburon prepares to roll out a Madden story mode for the first time.
STARTING SCREEN | Hiding in plain sight.
We talk to one of Hearthstone's senior designers about the game's most broken class, new cards, and lots more.
Stand by for Titanfall (on your phones).
Only in Life Is Strange will you find the word "PUNK" graffiti'd on the wall.
Destiny 2 isn't a silver lining for everyone.
STARTING SCREEN | Or any other strategy game for that matter.
Actually, the hat does possess things.
Pokemon Go might have had some missteps, but it's still a Pokemon game.