INTERVIEW | Intelligent Systems on building out the story, trying out new mechanics, and why marriage and kids didn't make it into the remake.
Developers from Intelligent Systems and Nintendo share their thoughts on growth rates, class changes, and Mila's Turnwheel.
Stamina? Gashapon? Oh boy!
NIS America outlines a year in which they will try to expand their audience via both the PC and PlayStation 4.
Firaxis spreads their wings and takes some risks with their sequel to XCOM: Enemy Unknown.
What is the best class in XCOM 2? Are Hunter UFOs actually that scary? Here's what Kat has discovered in her first ten hours with XCOM 2.
Director Jake Solomon offers insight into XCOM 2's design decisions.
But it still manages to play around with the original formula.
A late release for the Nintendo 3DS is quietly one of the year's best.