Hollow Fragment is a big, competently-produced anime tie-in that doesn't excel in any aspect other than size.
Kat sits down with Madden NFL live content producer & ratings czar Donny Moore to take a look at EA Sports' latest football title!
While lacking the polish of its sequel EarthBound, Nintendo's first true RPG still marched to its own beat.
Inti Creates takes what it learned from Mega Man Zero/ZX and heads in a whole new direction.
Stardock is preparing to launch another galaxy-spanning empire with Galactic Civilizations III. See how the beta is going.
A pioneering RPG on PCs and a weird aberration on Super NES, Drakkhen's legacy is vague yet fascinating.
Jaz and Jeremy talk to adventure game pioneer Dave Lebling about the early days of Zork, Infocom, sarcastic parsers, and the joy of feelies.
The whole world has gone topsy-turvy as we tackle the Inverted Castle and bring Symphony of the Night to its true finale.
We look back at Circle of the Moon, Dawn of the Sorrow, and the rest and render our verdict.
Ever wondered what Final Fantasy XIII might have been like as a PC RPG? 25 years ago, SSI answered that question preemptively.
By popular request, Jeremy revisits his Luck Code playthrough of this Castlevania classic.
We sit down with Sony Online Entertainment president John Smedley to recap SOE's first year on the PlayStation 4 and what lies ahead.
Microsoft is hoping that Rise of the Tomb Raider will blunt the effect of Uncharted 4 in 2015.
30 years ago, a Dutch designer brought Canadian RPG design into Japan and launched a revolution.
Will Sony Online Entertainment's free-to-play shooter break out on the PS4? We examine the possibilities.
Diablo III: Reaper of Souls - Ultimate Evil Edition's core content sounds a little thin, but this is one of those "sum of its parts is greater than the whole" kind of situations.
Need help picking and speccing your hero? This guide features three very different builds per class to help inspire you, whether you're playing on PS4, Xbox One, PS3 or Xbox 360.
How many boss fights have you endured? Hundreds? Thousands? Well, we'd like you to think about them, and tell us which one pissed you off the most, and why.
Why developers have struggled to make police games that go beyond the cops and criminals fantasy of Battlefield Hardline and company.
Our media sends a few messages about law enforcement and some of those messages bleed into the real world.
Do The Monster Mash with your pals at USgamer as we play until the end of Symphony's first castle.
Kojima and Del Toro surprise everyone with a brand-new Silent Hill game in production.