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Ask Them Anything: USgamer Talks to CCP Games

Ever wanted to ask CCP Games some really weird and/or insightful questions about the future EVE Online? Now's your chance.

By Cassandra Khaw. Published 5 months ago

A quick recap for those uncertain as to what EVE Online is: it's an MMO built on Tatooine's spirit, an interstellar sandbox that runs on mercantile genius and cutthroat politics, a treasure trove of wallpapers waiting to happen. The prettiest hive of scum and villainy you will ever encounter. And that is the space gospel truth.

Like any good MMO, EVE Online is constantly evolving, switching up the familiar in exchange for the unexpected. The upcoming Rubicon expansion, which is scheduled to hit on the 19th of November, actually looks pretty darn nifty. It has got what appears to be galactic ghost towns, the first steps towards colonization, new ships, better player guidance systems and a plethora of gameplay tweaks. And given that it's on the verge -- who am I kidding? We just wanted an excuse to grill the team in an almost no-holds-barred interview to the finish.

If you have any questions about Rubicon and the future of the game, let us know in the comments and we'll relay them to the right ears! Alternatively, you can also tweet, e-mail, send carrier pigeons, utilize smoke signals and so on. No guarantees the latter methods will elicit responses, though. Perform Morse Code at your own peril.

Ahem. Proceed.

The best community comments so far 32 comments

  • 5 months ago

    I want to know what the plans are for the fixing of POS permissions. The lack of secure living space in POS's is one of the things that prevents many from trying out wormhole living, we heard something months ago about how an overhaul was coming, but haven't heard anything since. Please, give us details, and a timeline.

  • helen4m 5 months ago

    General Roadmap Question:

    For years now you have catered to multi-player fans. Don't you think you have accumulated so much technical resources that you can easily, just add narrative and refined story to release a single player campaign EVE game, that would let all those people who aren't into core pvp enjoy the EVE universe for themselves?
    Space situated single-player is in a poor state these days - despite some attempts, and none of them can match your existing technical base thats just begging to be repackaged for a different kind of audience.

    Do you think we can see an Eve campaign port?

  • Fear Lancer 5 months ago

    Expansion and General Roadmap Questions:

    As far as industry goes, you havent really focused at all on the industrial side of Eve over the recent expansions other then moving ice fields into a scan-able location. When are we going to see planetary ring mining or better yet for asteroids that are too large to mine, allow players to transport mobile mining bases to place on top of and allow users to interface with it to mine the ore from it? And as far as building goes, instead of having players just gather minerals for ships, actually allow players to salvage hull portions and other pieces of ship wrecks and make use for them. Gathering millions of minerals then just porting them into a blueprint seems very boring and the UI gets boring after awhile. The only actual use for the racial engine and hull parts are for Tech 2 ship construction and though I find that appropriate due to the fact that they are indeed upgraded and more advanced versions of the Tech 1 variant hulls, there can be alot more done with alot of the items in eve that just sit on the market until someone decides to break their neck to train up to build capitals or Tech 2 variants of ships or modules.

    Thats another point I would like to get across, all of the useless items and equipment on the market that absolutely NOBODY USES. Specifically radioactive material, the people such as scientists, military personnel, etc etc... Why dont you implement people into the characters ships, I know that the characters control their ships from their Pods, but you can boost the player experience and the "tears" if you give them the ability to use the in game market items like I stated above in their ships. I would like to be able to buy a set of scientists and they allow me to direct my capacitor power specifically to weapons to boost their output, or have military men man the turrets and depending on what race of militants I have will determine the boosts I get. ( Hint Hint: this can lead directly to your ideas with ship infiltration with DUST ) Then for colony development you have to not only have command center, but you have to have a set number of colonists and workers to allow the colony to develop and prosper. ( Hint the more you support your colony the better output of resources you get ) Then when a player corp attacks your colony they can kill the defenders and the civilians if need be. Both of which will cause damage to your colony if the attacked corp doesn't retaliate.

    As far as POS's go when are we going to see the revamp of the different components? I would really like to see full blown shipyards with actual ships being produced, a good example of what im talking about can be seen in X3 with their station layouts. The POS's look boring and arent as fun to blow up anymore because there isnt really anything that really seems valuable when you are destroying them. Yes there maybe billions invested in the modules etc stationed in the POS but as far as feeling like you are about to destroy a key strategic location..that feeling is lost because every POS is the SAME!!

    In other words, When are we going to see more multi-directional expansions and not just one focused expansion on PVP and very little to almost no experience revamping content. I like the balancing and the new models and the new UI thats coming out with this expansion but I feel like there could have been more done to really kick off the end of the year expansion.

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