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Sleeping Dogs Universe Expands With Triad Wars

United Front Games is returning to the world of Sleeping Dogs with Triad Wars.

News by Mike Williams, .

I enjoyed Grand Theft Auto V and Saints Row IV, but if you pressed me hard enough, I'd say one of my favorite open world games of the past few years was Sleeping Dogs. The game that began as Black Lotus and briefly held the name True Crime: Hong Kong turned out better than I could've ever imagined. The early demos I played were rough, but United Front Games pulled together an amazing game with help from Square Enix.

So I'm excited to hear that United Front is returning to the Sleeping Dogs universe with Triad Wars. The studio just announced the new title, but did not share any details on what we could expect from Triad Wars. A new adventure for Detective Wei Shen? A multiplayer-centric outing? A mobile-only game?

"So, we're making a new game! We can't say a lot about it right now, but you might have read about a trademark registration for something called Triad Wars? Well, we're super-excited that it's another game based in the Sleeping Dogs universe, it's something we've wanted to do for ages, and we're very happy to be working with Square Enix again... but that's all we can give you for the time being – we'll have more information about what the game's going to be in 2014," said the developer on its official blog.

So, more Sleeping Dogs! Let us rejoice brothers and sisters! Let our righteous vengeance rain down upon those who would get in the way of our justice! Let the DLC for Triad Wars be as good as the DLC for Sleeping Dogs! Let it be for next-gen systems!

We here at USgamer will let you know more about Triad Wars when we hear about it.

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Comments 7

  • Avatar for renatocosta90 #1 renatocosta90 4 years ago
    Yes! I went in on Sleeping Dogs not expecting much and fell in love with the game. It is the measure I use to compare against every other open-world sandbox games to this day. Hopefully they won't drop the ball with this one
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  • Avatar for alexb #2 alexb 4 years ago
    A generic name like that makes me think it's some kind of MOBA or social game or something. Not interested until they prove otherwise.
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  • Avatar for MHWilliams #3 MHWilliams 4 years ago
    @alexb that would be absolutely the worst thing they could do with all the goodwill.
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  • Avatar for zoot_car #4 zoot_car 4 years ago
    That's great! I got Sleeping Dogs for free via PS+ and assumed it would sit unplayed in perpetuity. I started in about 2 weeks ago after hearing some good reviews, and I was so pleasantly surprised. It's an awesome sandbox game, with a more lived-in feel than any GTA I've played yet, and less adolescent jokes than either GTA or the Saint's Row series.
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  • Avatar for daysofstatic65 #5 daysofstatic65 4 years ago
    @renatocosta90 I share the exact same sentiment. My particular praise of the game is rooted in how intimate the world map felt: it was just large enough to incentivize and reward exploration and mission diversity, but also small enough that I could become intimately familiar with the game's world during my (give or take) 20-hour playtime.
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  • Avatar for renatocosta90 #6 renatocosta90 4 years ago
    @daysofstatic65 They did so, many, things, right.
    They nailed the "lovable friend/family member that does stupid stuff" character archetype that many, many tried and failed (like Nico's cousing in GTA IV), the exploration/mission/collectible/activity balance you cited
    But the greatest thing they accomplished was how comfortable they made the world to the player. The ability to buy your preferred cars and have them summoned to you, car jumps and a ramming button should be trated as staples of the genre and obligatory to any modern-day sandbox.
    Now, everytime I die in GTA V and have to steal something else than my cars I cry a single, manly tear in homage to this game.Edited October 2013 by renatocosta90
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  • Avatar for Timobkg #7 Timobkg 4 years ago
    @renatocosta90 Exactly how I feel. I found it better than GTA4 in every way.

    Roads were designed for driving fast, with enough space to weave between cars and maintain your speed - rather than GTA's cars that swerve into you for no reason, or GTA's motorcycles that stop on a dime and catapult you through the air.

    The Batman style combat is way more fun than standard cover-based-shooter gunplay, and environment attacks were a blast. Even the gunplay was improved by vaulting out of cover to trigger Max Payne style slow-motion shooting.

    Assassin's Creed style parkour made running through the environments fun.

    And good checkpoint placement meant that dying early in a mission would restart you at the beginning of the mission. GTA placed you where you first picked up the mission, necessitating 5 minutes of driving to pick up a new vest, then another 5 minutes of driving to get to the actual mission, then doing it all over again because you died.
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