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10 Video Game Remakes We’d Like to See

USgamer's editors pick 10 classics that could find new life with just a bit of freshening up.

Article by USgamer Team, .

The games industry keeps churning out remakes, but do games as recent and contemporary-feeling as Halo 2 and Fable really need to be revisited yet?

While we wait for those more current games to age a bit, we'd like to offer up some names we'd much rather see revisited modern-style. You know, games that actually merit a facelift. We've each picked a few titles -- what would your choices be?

Pathways Into Darkness (Bungie, 1993) Jeremy Parish

Destiny came from Halo. Halo came from Marathon. And Marathon got its start with an obscure, Macintosh-only adventure called Pathways Into Darkness. Remember how Retro Studios made a big deal about how Metroid Prime wasn't a first person shooter but rather a first-person adventure? Yeah, whatever. Pathways did it first. A complex blend of Ultima Underworld and Sierra-style graphical adventures, this was the world's first glimpse of what Bungie was truly capable of. Players took on the role of a soldier tasked with descending into the labyrinthine passages beneath a Meso-American pyramid where a sleeping god threatened to awaken, at which point it would annihilate all life on earth. Since that wouldn't do at all, your mission was to journey down and detonate a nuclear warhead beneath the god's pillow to send it back to sleep for another millennium.

The mission wasn't quite so simple as that, though. Within the pyramid, you encountered both eldritch horrors spawned from the god's restless dreams as well as the deceitful corpses of previous adventurers, including a bunch of dead Nazis who had ventured here in the ‘40s in search of treasure, power, or both. Just because those who came before were dead didn't mean they didn't have interesting things to say; early on in Pathways you'd gain the ability to converse with the dead, and soon after a fascinating story emerged. But you only had a limited amount of time and ammunition with which to reach the lowest level of the pyramid, set the bomb, and escape to a safe distance. The age of Pathways hasn't been entirely kind to the game, but the concept remains phenomenal, and I'd kill to see a modernized facelift… but not too modern. Much of Pathways' appeal came from exploration and discovering the way forward, and nothing would suck the vitality from this adventure like being reduced to a Call of Duty/Halo-style forced march down a linear corridor.

Xenogears (Square, 1998) Kat Bailey

Xenogears is beloved in many RPG circles, but even its ardent supports have to acknowledge that its largely unfinished. After a rousing first half, much of the second half of the game is told through extended cutscenes, brief gameplay clips, and basic text. It's apparent that there was supposed to be a lot more there, but that director Tetsuya Takahashi and his team simply ran out of time.

One of the reasons that it remains so beloved even now though is just its sheer scope. Few JRPGs even pretend to have the sort of narrative ambition of Xenogears. It's a game that dares to dream. Ideally, a remake would fill out the rest of the story; build upon the interesting but somewhat shallow combat, and further elaborate on the somewhat strange ending. The original is a classic, but there's still a feel of unfinished business about it. A remake would help close that loop, potentially giving us the most epic JRPG ever.

The Legend of Zelda: Majora's Mask (Nintendo, 2000) Bob Mackey

Back when The Legend of Zelda: A Link Between Worlds launched, many people assumed the inclusion of Majora's Mask as a sly background reference meant, without a doubt, that Nintendo had a remake of that specific game in the works. While this assumption can be chalked up to wishful thinking—after all, what Zelda game isn't self-referential—I sure would like Nintendo to breathe some newfound relevancy into the black sheep that won over more critics than fans. I wouldn't want them to change anything about the game per se; while some bits could be made more intuitive, Majora's focus on time constraints offers a tough (but fair) challenge the series hasn't seen since.

The graphics and sound, though, could use a major overhaul, as the newer, darker look for Link and his new friends didn't translate spectacularly to the N64, even with the added horsepower of the RAM expansion pak. If anything, a Majora's remake could bring this alternate take on Zelda to a newer audience—and one that might be growing tired of the series' strict adherence to tradition.

Mercenary (Novagen, 1985) Jaz Rignall

An exercise in design minimalism, Mercenary is an open-ended, non-linear 3D adventure game that was originally released for Atari 8-bit computers in 1985. Taking the role of the eponymous mercenary, you awaken to find you've crash-landed on an alien planet whose inhabitants are at war - and it soon becomes apparent that there's no choice but to become involved.

What transpires is a fascinating mixture of non-linear missions, exploration and political maneuvers as you play one side against the other to achieve your goal of escaping the planet - preferably with as much cash as possible. The backdrop to all this is a barren and minimal landscape that, while sparse, contains many secrets to discover. In a way, it's reminiscent of a very basic Shadow of the Colossus in that despite almost no action taking place between set pieces, its environment is nevertheless incredibly atmospheric and begs to be explored.

If Mercenary were to be remade today, it would be difficult to resist adding many layers of additional complexity to its story - but I think that doing so would be a mistake. Instead, give its key set pieces some real oomph, and expand its landscape and make it even more mysterious by adding more interesting things to discover, and I think you'd have a game that maintains the spirit of the original, while feeling very contemporary. Almost like a sci-fi version of Shadow of the Colossus - which I think would be irresistible.

Gargoyle's Quest (Capcom, 1990) Mike Williams

I doubt a ton of people remember this series; I know I fell into it completely by accident. My father bought me the first Gargoyle's Quest to the original GameBoy and at the time, I hated it. The game was painfully hard for my child self, like a number of other Game Boy titles. I can't say I appreciated it the first time around.

The entire series is an odd mix of Final Fantasy-style overworld, platforming action, and RPG elements. In fact, the original  and its sequel played a great deal like Zelda II: The Adventure of Link, with a far cooler protagonist. Gargoyle's Quest II for NES improved on the original with more of everything, while Demon's Crest for Super Nintendo shifted towards a stronger Castlevania feel. It wasn't until playing Demon's Crest that I had the desire (and capability) to go back to the older games and see what my younger self missed.

I want this series back because that open-world/platformer/RPG mix hasn't really been brought forward into the modern era, even via spiritual successor on Kickstarter. Each game is just a bit different, I think a compilation bringing all three games up to the same graphical level while keeping most of their systems intact would be much appreciated.

Metroid II - Return of Samus (Nintendo, 1991) Jeremy Parish

When Metroid: Zero Mission came out 10 years ago (oh my god, has it been 10 years!?), remaking the original Metroid in brilliant style, our thoughts drifted immediately to the sequel. If any Metroid could use a remake, it's the second one. The original version pushed against the suffocating limitations of the Game Boy hardware with admirable vigor, but it definitely suffered from technological impositions, feeling at once cramped and linear. Despite being the most straightforward Metroid ever, it often became confusing because of the muddy graphics and crowded screen dimensions. Meanwhile, Metroid Fusion included a number of brilliant Metroid II callbacks, offering a tantalizing hint of what its world could have been like with greater freedom and fidelity.

So imagine a Zero Mission-style recreation of Metroid II, with a bigger, more complex, more thoughtfully designed world. Imagine what all of those subterranean caverns would look like in full color. Imagine if the Omega Metroid we faced at the end of Fusion weren't a final boss, but rather one of several intensely deadly encounters leading up to the endgame -- and if the Alpha, Gamma, and Zeta Metroids were similarly reworked to be more than missile-sponge battles of attrition. It's easy if you try… especially since a dedicated fan has been working on creating precisely that practically since Zero Mission debuted. But wouldn't it be nice if Nintendo gave fans what they wanted, too?

Monster Rancher (Tecmo Koei, 1997) Bob Mackey

Once upon a time, music came on these things called "compact discs" that cost upwards of $20 and typically included 7-8 songs we wouldn't listen to more than a few times. Needless to say, we purchased untold millions of them. Tecmo's Monster Rancher took advantage of this abundance by giving us a reason to dig through the uncharted regions of our CD wallets—each individual disc would spawn a unique monster within the game. CDs might be a thing of the past, but that doesn't mean the real-world hook of Monster Rancher needs to disappear forever. Our physical realities are still full of stuff that can be scanned (from wi-fi signals to UPCs to QR codes) to generate fearsome and marketable digital creatures, so there's no reason Monster Hunter has to die just because Virgin Megastores now house more feral raccoon colonies than physical media.

Rescue on Fractalus (Lucasfilm Games, 1984) Jaz Rignall
Fractal terrain demo.

Also known as Behind Jaggi Lines, this was quite probably the coolest game of 1984. Created by Lucasfilm Games for Atari 8-bit computers and Commodore 64, Rescue on Fractalus puts you in the seat of a search and rescue dropship on a mission to save pilots who've crashed on a hostile alien planet.

What makes the game so notable is that it uses fractal technology to render the planet's surface, creating an environment that was like nothing else at the time. Flying over and around mountains trying to locate crash sites was truly exciting, even if it does look slow and fugly by today's standards. However, having recently seen some very impressive modern fractal graphic demos, it's clear that an updated version of the game could be made that would be astonishing to look at.

Rescue on Fractalus' original gameplay could be beefed up with a variety of interesting missions, almost like the old-school Microprose flight sims that featured a mixture of shooting, reconnaissance, search and rescue, objectives against the clock, and harsh environmental challenges. That combined with realistic-looking alien planets to fly over would be an appropriate homage to the original while bringing its original spirit and sensibilities bang up to date.

X-wing vs TIE Fighter (LucasArts, 1997) Kat Bailey

It's sort of ridiculous how far ahead of its time the original X-wing vs. TIE Fighter was. In an age when even the 56k modem had yet to really gain a foothold in the U.S., Lawrence Holland envisioned a game in which up to eight players could work together to complete missions against the A.I. or engage in large dogfights. It was an admirable idea, but the online infrastructure of the time just wasn't up to it. X-wing vs. TIE Fighter relied heavily on Microsoft's Internet Gaming Zone for its matchmaking—a browser-based solution that often slowed the game to the crawl. And the netcode was no great shakes either. Even now, X-wing vs. TIE Fighter suffers from grievous latency.

For that reason, XvT is a perfect candidate for a true 2015 remake (the now defunct Star Wars: Attack Squadrons doesn't count). With a rebuilt engine, an increased player count (imagine a 64-player Battle of Endor), and a handful of new missions, X-wing vs. TIE Fighter could potentially be a hit as a download-only title on Steam. It may only be a pipe dream; but for Star Wars fans who cut their teeth on X-wing and TIE Fighter in the early 90s, a remake would be a huge cause for celebration.

Star Wars - Knights of The Old Republic (Bioware, 2003) Mike Williams

This was my first real Bioware game, folks. I had a PC, but Dungeons & Dragons was never my thing, so Baldur's Gate and Icewind Dale were games I heard of, but never played myself. On other hand, I'm an avid Star Wars fan, so when the words “Star Wars" and “RPG" were brought together, I purchased the game sight unseen. Lo and behold, it was good. Really, really good.

I'd argue that Knights of The Old Republic was the beginning of current, mainstream Bioware. Launching that game on Xbox put them on the map, and everything since has been an evolution of that starting point. Certain older Bioware games had elements of the formula here and there, but KOTOR was when it was brought together in one amazing game.

Last year was the game's 10-year anniversary, so EA and BioWare have missed the boat on having a timed HD remake, but if any game deserves an HD polish, it's this game. The PC version has improved graphics, but the game really need to be redone top-to-bottom. New models, new textures, the whole thing. Make it happen, BioWare.

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Comments 51

  • Avatar for jmroo #1 jmroo 3 years ago
    Samus and that toucan so close together is really making me giggle. Also I think gameboy Samus sprite is my favorite Samus sprite! I just threw up random thoughts onto this comment! Carry on!
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  • Avatar for Stealth20k #2 Stealth20k 3 years ago
    Persona 2 got one on psp sort of
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  • Avatar for cscaskie #3 cscaskie 3 years ago
    I don't know if it would count as a remake, or if the original is old enough, but I'd really love for WayForward to revisit their GBA game Sigma Star Saga. Everything about that game - a shmup RPG hybrid - resonates with me. Refine the ideas, update the visuals to the level we're seeing now in their awesome new Wonder Momo reboot - and let it fly on Steam and PSN. The audience is most certainly there.
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  • Avatar for kidgorilla #4 kidgorilla 3 years ago
    @cscaskie Yes. And yes again
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  • Avatar for kidgorilla #5 kidgorilla 3 years ago
    I've always wanted Capcom to go back and re-do the first Street Fighter game. I know that they've basically called it a mulligan, but if they maybe add a few characters, but keep the roster relatively small, they could make a solidly focused, balanced game. In a perfect world, it would look like Third Strike.

    Whenever one of the five-year anniversaries of the franchise creeps up I start to get hopeful for something like this. The realist in me, though, knows better, I guess.
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  • Avatar for AxiomVerge #6 AxiomVerge 3 years ago
    Metroid II remake FTW. I wish Nintendo would just hire that guy and make it official!
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  • Avatar for Windwhale #7 Windwhale 3 years ago
    @kidgorilla Good choice. Though they kind of did remake it with the first Alpha/Zero. Unfortunately they left some characters out, like Retsu and Geki. At least those two got spiritual successors with Makoto and Ibuki (they even have similar stages in Thrid Strike).

    And Demon's Crest is absoluteley brillant, so a Gargoyle's Quest remake with the same level of polish would be very welcome.
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  • Avatar for mganai #8 mganai 3 years ago
    @Stealth20k We never did get the EP one though. :/

    I'd kind of like to see one for Mail Order Monsters, one of Toys For Bob's early creations.

    As far as sequel remakes go, I would admittedly be for an eventual remake of Etrian Odyssey II. That game only suffered from being hilariously imbalanced with the classes.

    And until someone gets the spiritual successor thing right, Zelda II.
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  • Avatar for bigdsweetz #9 bigdsweetz 3 years ago
    I don't want any re-makes of any games. They tend to mess it up. I prefer the reboots. The reason being, when they try to re-make an old game a lot of the old game get's shoehorned into the "new" game in an attempt to appease old and new fans. Either make a continuation of the old game or do the Tomb Raider thing and start from zero. Don't do "Remakes".....UNLESS your adding in things that were supposed to be there originally.
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  • Avatar for Ohoni #10 Ohoni 3 years ago
    I'm dying for Nintendo to make another proper Metroid game again. I haven't touched any of their 3D ones, I need that tight 3rd person platforming Metroidvania goodness.
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  • Avatar for XyzzySqrl #11 XyzzySqrl 3 years ago
    Wow. Some amazing choices here, I love the US Gamer team.
    I'd like to see a remake of the old PC Engine "Xak" games, particularly now that Ys is starting to catch on.
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  • Avatar for brionfoulke91 #12 brionfoulke91 3 years ago
    Some great choices here. I don't think Persona 2 needs a remake, I think it's great the way it is, combat included. Metroid II would be amazing, however.

    I'd love to see a modern 2D Ninja Gaiden, as well. A fast platformer with tight controls and amazing music. And maybe some of those cool ultra-letterboxed cutscenes.
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  • Avatar for SatelliteOfLove #13 SatelliteOfLove 3 years ago
    "Ciao! Stupid! Whoop-ass completed? Cute, but hardly befitting a game like this."

    There's characters that butcher foreign languages in every Persona. It gives another facet on the worldly Japanese flair the series enjoys.

    Also: Press Turn makes everything better. They go that route.
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  • Avatar for Critical_Hit #14 Critical_Hit 3 years ago
    Spoiler alert for the game:

    Concerning Metroid 2, I was really - PLEASANTLY - surprised to see that the Metroid Queen returned as the big bad in Other M. That story sucks, but it genuinely pulled off a swerve to me when it set up the Mother Brain to be waiting for you, but pulled out (and totally justified) the Queen instead. It was pretty sweet!

    The pick for Bungie here, Pathways to Darkness, is surprising. I feel like Realms of the Haunting did a better job at doing that kind of thing than PoD, but just hearing Bungie makes me really want to see a new Oni. God, that game is awkward, but it WAS still designed in the "Wild West" of 3D game development. Being able now to look at games like Sleeping Dogs, Remember Me or Vanquish shows how to pull off the varied action that Oni attempted and do it really well. I wish someone would attempt another Ghost in the Shell homage again...

    I can't quite get behind Gargoyle's Quest, but I would certainly love to see a remake - or 3D series entry - of DEMON'S CREST instead :) Especially from the Dragon Dogma team at Capcom. I bet they'd surprise quite a few people with a 3D Demon's Crest.
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  • Avatar for Funny_Colour_Blue #15 Funny_Colour_Blue 3 years ago
    ...I know I'm in the minority here, Bionic Commando Rearmed was great.

    But I always thought the 2009 "sequel" should've switched places with Street Fighter 2010. I love Street Fighter 2010! It's such a weird game. It's so over the top and feels so incredibly out of place (...just like Bionic Commando 2009!). And yet it would've felt right at home with the lackluster-next-gen-HD-releases of Lost Planet 2, Dark Void and Golden Axe: Beast Rider.

    In theory a "Street Fighter 2010" PS3/360 remake would've played like a cross between Clover's "GodHand" and the-floaty-swing-mechanic of Bionic Commando (2009).

    But, it'll never happen.

    sigh
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  • Avatar for Scimarad #16 Scimarad 3 years ago
    Bloody Mercenary III/Damocles! I've been boring everybody for years about how we should have a new version of these games or their spiritual successor!
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  • Avatar for docexe #17 docexe 3 years ago
    A remake of Demon’s Crest or Ghost and Goblins would be great… Sadly this is Capcom we are talking about. -_-

    Talking about Nintendo, given that for some reason they refuse to develop a new F-Zero game, I would kill for a remake of either F-Zero X or F-Zero GX. Both games are perfect, they only need a graphical update. Maybe an online multiplayer mode like in recent Mario Kart games or some online leaderboards, but I would settle just with the graphical update.
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  • Avatar for Captain-Gonru #18 Captain-Gonru 3 years ago
    General Chaos. How this hasn't happened baffles me (though it's EA, sooooo...), but it would be perfect for online matches. You could even do 5 vs 5.
    Also, Lost Vikings. The Cave hit some of the good ideas, but I'd still love more time with those Nordic personalities.
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  • Avatar for metalangel #19 metalangel 3 years ago
    @Captain Gonru I second General Chaos. It, along with Sonic 2, was my first Genesis game (I was late to the party owning one).

    I'd like to see a remake of Twilight 2000. It combined 3D driving and vehicle combat with turn-based adventuring and combat with a big strategic map of Poland. I rediscovered it with DOSBox several years ago and it completely absorbed me again.
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  • Avatar for secularsage #20 secularsage 3 years ago
    All worthy choices for a remake, though it's sort of a cheat to include the Mercenary series twice.

    I'd throw the original Starflight into the ring. It was one of the great RPGs of the PC era, with a vast universe to explore and a great, non-linear story. The Sega Genesis remake was probably as good as it'll ever get, but it'd be awesome to see it on modern hardware, especially if they could integrate some of the fun ideas from Starflight II.

    As for the Sim games, I'd love to see SimEarth, SimAnt or SimTower remade for the modern era. All of them were fantastic games with a lot of replay value and deep mechanics. All of them could also be ported to mobile quite easily.

    System Shock also deserves a remake. Shock II might be a good sequel and Bioshock may be the spiritual successor, but System Shock did it better in every way.
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  • Avatar for Critical_Hit #21 Critical_Hit 3 years ago
    @docexe You should super be looking forward to "F.A.S.T. Racing NEO" or "Distance" then, if you're hoping for another futuristic racer along the lines of F-Zero. I suspect neither will dethrone GX, but they're both going to be great.

    Distance is the spiritual successor to Digipen graduate game, "Nitronic Rush" (which you can download + play from their site; it's buggy, but rad). While FAST NEO is the sequel to Shin'En's first futuristic racer; Shin'En being the studio that did Jett Rocket, Iridon and Nano Assault. It'll be designed and control very well, and it'll look great.
    @secularsage: System Shock, huh? Well, let's see what Prey 2 looks like when Arkane + Bethesda bring us their very different-from-the-Human-Head-developed version of the game, right? (http://www.gamesradar.com/dishonored-developer-really-working-prey-2-report-says/). R.I.P. promising open-world Bounty-Hunter game version of Prey 2. We hardly knew ya... well, we didn't know you at all, since Bethesda killed you.Edited February 2014 by Critical_Hit
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  • Avatar for boxofficepoison #22 boxofficepoison 3 years ago
    Landstalker could really use a remake where you could actually see where you were jumping.
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  • Avatar for docexe #23 docexe 3 years ago
    @Critical_Hit I was already aware of FAST Racing Neo (another addition in the increasing list of “games to get once I finally buy a Wii U”).

    I was not really aware of Distance, although I regularly don’t follow Kickstarter. Looks really nice. Thanks for the tip.
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  • Avatar for jeremy.parish #24 jeremy.parish 2 years ago
    @ZenRain I had a really weird interview with Climax's boss Kan Naito around the time that the Landstalker remake was a thing. We wanted to talk about that, but instead he was more interested in showing off his current personal project, a VMU game. This was five years after Dreamcast was dead, mind you. I wonder whatever happened there.
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  • Avatar for bullet656 #25 bullet656 2 years ago
    Am I missing something? There is a picture from Persona 2 in the header, and people are making comments like Persona 2 is mentioned in the article, but I don't see it anywhere. Even searching the page for the word "persona" only leads me to the comments section. Just curious...I expected to read something about it after the seeing the header, but after reading the article and not seeing it mentioned I thought it was odd but not a big deal until I read the comments and thought I must be crazy.Edited July 2014 by bullet656
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  • Avatar for jeffcorry #26 jeffcorry 2 years ago
    Man. I love the thought of the Gargoyle's Quest series making a comeback or getting remakes. My ultimate gaming achievement in 6th/7th grade was completing that game. My friend and I would work on our copies and give hints together. He even called me over the phone and let me know what the ending was all about when he finally beat. Well. I had to make sure I beat it also and I think I did it that same day. Good times.
    My ultimate remake dream though involves the first Final Fantasy. Heading back into that world in full 3d, updated dungeons, NPCs that are more expressive, and fighting in a style close to Final Fantasy XII's. That original world was very well done and littered with secrets that you just had to find or stumble across. I loved that discovery.
    I have to add, after listening to several Black Mages tracks from classic Final Fantasy games, it is hard not to desire remakes of IV and VI in the style of Final Fantasy XV. Some of those boss battles would be epic if done right. Especially Kefka.
    Well. We can all dream.
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  • Avatar for Stealth20k #27 Stealth20k 2 years ago
    I am shocked Majora's Mask is not a thing yet
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  • Avatar for mobichan #28 mobichan 2 years ago
    The biggest issue I have with remakes or reboots is that they are not being made in the same context as the originals. By that I mean they aren't being made by someone with the influences and experiences of the original developers. This means they won't have the same feel or creative spark the originals had. That isn't to say the new devs won't have creative sparks of their own, but I always feel like they aren't coming from the same place as the old devs. So unless (for instance) a Gargoyle's Quest reboot isn't being made by a Japanese team in the early 90's with the same movie, anime, music, pop culture influences of that era, we won't be getting the same kind of game. Hell, games back then were very liberal with ripping off Hollywood and pop culture for their imagery. I don't want to even think what kind of craziness would influence a Gargoyle's Quest of 2014. Games like Xwing Vs Tie Fighter might be a better sort of game to update, since it is now possible to technically accomplish what that game set out to do. But since it is a giant licensed product, it might be simpler to get the feel of Star Wars more easily nowadays. Not so easy to do with games that were the brainchild of a few (or one) key creator.

    Personally, I would rather see a new developer who wants to study what they think made Gargoyle's Quest so great and make a game of their own that is inspired by it. If they are able to pull it off, great! But leave the old franchise alone and happy in our nostalgia.
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  • Avatar for mobichan #29 mobichan 2 years ago
    @Funny_Colour_Blue I hate to tell you, but ALL of the Bionic Commando projects that Ben Judd got off the ground are solely the work of Ben Judd. Capcom had little to no faith in the BC franchise and Ben basically put his career on the line to get those projects made. I am happy he made the sacrifice to push the product through development, but really, Rearmed was the only thing that was worth making. And personally, I still replay the NES game once a year for fun. Rearmed just sits on my 360 hard drive, never to be booted again.

    The more I talk to smaller devs, the more I hear their interest in pitching reboots of old franchises to Capcom. But the reality is that Capcom Japan has no interest in a lot of those old franchises. The people who make games at Capcom now didn't grow up in that era.. Only the management did. And they are pressured to make successful products, not take chances on niche ideas. So really, the only people looking to make the old franchises reappear are the western devs who grew up on them. And I feel like, for all their good intentions, the western devs just don't come from the same head space that the original Capcom devs did. So their products don't really "get" what captured our imaginations all those years ago.
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  • Avatar for jmroo #30 jmroo 2 years ago
    I opened this article thinking up a comment about samus and that toucan, and then I scroll down and see I was the first comment already saying something about the toucan 5 months ago... tripy...
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  • Avatar for jeffcorry #31 jeffcorry 2 years ago
    @mobichan I agree that it is pretty rare that a remake delivers the same feel as the original. So any type of remake is risky. Shadow of the Colossus got it right in my opinion. Final Fantasy X...almost. Tidus looks...creepy. I think you make a good point. My wishful thinking for Gargoyle's Quest would require people who cared about the game. It has potential, it is a great game, but it could either succeed or fail miserably. The same goes for any remake. Wind Waker, I feel got it right. Ocarina of Time 3DS is done so well I hate going back to the original version via Virtual Console. Final Fantasy IV has been done so many times...that I usually find myself playing the original version, even though I really enjoy the DS/iOS (What's with the font?!) versions. The PSP remaster...was fine and quick moving, but kind of weird for me. Perhaps I'll finish it sometime on that platform.
    My worry with remaking Gargoyle's Quest developers "these days" will go with a horror gore fest. Gargoyle's Quest is, by definition, dark, but the original wasn't over the top. I would like Gargoyle's Quest, not Ninja Gaiden blood bath sigma x-ington.
    This is all conjecture...
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  • Avatar for cldmstrsn #32 cldmstrsn 2 years ago
    As sad as it is to say we will never see the greatness that is Xenogears ever again. Square has that locked up tight in the void, never to be revisited.
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  • Avatar for mobichan #33 mobichan 2 years ago
    @jeffcorry Yea, maybe "remake" means a couple different things in my mind. If all you do is recreate the game almost exactly but with a higher fidelity in the art (ie, make a 2D sprite game into 2.5D with polygons game) then maybe we should call that a "remaster". But if you take some concepts from an old game, remix their levels, update the art to 3D and add some modern ideas, it would be a "remake". For Ocarina, I think of it as a remaster, since the game is 99% the same, but the textures got bumped up in resolution and the controls were retrofitted to work better on the 3DS. BC:Rearmed was more of a remake, since it borrowed heavily from the original NES game, but made it into something else.

    This might be nitpicking, but when people say they want a "remake" of an old game, do they really just want the same game made playable on a modern system or do they want a new game in the series that holds up the ideas that they liked about the last entry (as opposed to trying to reinvent the game)? My original post assumed the latter.
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  • Avatar for touchofkiel #34 touchofkiel 2 years ago
    I'm still clamoring for an FFVII remake. And instead of focusing on why it would probably be awful (seriously, just look at Advent Children), some of the original's games biggest problems could be fixed with a remake. The use of pre-rendered backgrounds really allowed for a more fleshed out world, visually, than was possible before... HD, next gen assets would make that one hell of a world to explore. The soundtrack is arguably what makes the game so emotional for some people (who cared that Aeris died? No one, but when they played Aeris' Theme...), but it was in really terrible sounding MIDI files.

    Then there's the script. Of course we find it to be charming these days, but if Square could keep that weird and goofy tone it sometimes had (yeah, fat chance), it could be pretty special.

    Oh, and as for Star Wars KOTOR, I'd be happy with just an HD upgrade - no need for a full on remake. Preferably on, I dunno, Vita or something.
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  • Avatar for jeffcorry #35 jeffcorry 2 years ago
    @mobichan I think I get confused on the term also. I probably referred more to "remasters" in my post. Shovel Knight was awesome. Maybe we should just get "demakes"!
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  • Avatar for GospelX #36 GospelX 2 years ago
    Is it too much to ask for a reasonable version of StarTropics? Something with decent controls and is actually beatable would be nice.
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  • Avatar for Timotribal #37 Timotribal 2 years ago
    Mercenary, what a game that was! A brilliant game that I played at a really young age and had forgotten the name of.
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  • Avatar for danger.to.others #38 danger.to.others 2 years ago
    I really want to see a reboot or remake to Fear Effect. And keep it lesbian and keep it anime. Just update the controls and make it look more now and I'm sold.
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  • Avatar for theblacklaser #39 theblacklaser 2 years ago
    Vagrant Story, please. PLEEEEEEAAAASEEEE.
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  • Avatar for ob1 #40 ob1 2 years ago
    @bob THANK YOU !@jaz The very first game I wanted !
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  • Avatar for hal9k #41 hal9k 2 years ago
    Nice to see someone mentioned Oni! I liked that one a lot, it had some nice melee combat along with satisfyingly rare moments where you could just pull a gun and shoot the guy like Indiana Jones. As I remember, only 2 things ruined it: ridiculous load times and poorly-placed checkpoints that could get you stuck in bad situations. Fixing those 2 little things would go a long way.

    As Kat said, modern technology would really improve X-Wing vs. TIE. The same would be true for Wing Commander Armada, which was also ahead of its time. Like XvT, it had multiplayer online space combat with a decent number of ships. It was also married to a rudimentary 4X strategy game, where you could colonize planets, mine resources, then build and deploy your fighters. It honestly wasn't great, but it had good ideas and the execution was at least partially held back by technology.

    Similarly, I'd like even more to see a remake of X-Wing Alliance. It could have been the pinnacle of the series, and I'd still call it the last great space sim. But it was a glitchy mess, and it had a great story that just cut off without any explanation or conclusion so that you could fly the Falcon against Death Star 2. Did the perspective just shift to Lando, or were you the little alien co-pilot the whole time? It didn't even make sense! But the game was excellent when it worked, and I always just figured it was rushed out incomplete. I'd love to see it get redeemed, as unlikely as that is all this time later. Really, I just want a space sim comeback.
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  • Avatar for MetManMas #42 MetManMas 2 years ago
    I still remember the OPM demo disc for Monster Rancher. It didn't have any actual gameplay, but it did showcase the "make monsters from your CD and video game collection" feature, and that was interesting enough for me to check it out.

    I always liked how Monster Rancher was more a simulation game than an RPG. Focusing on only one monster means you're a lot more invested in its well being. Your monster's not just a pile of stats and moves, but part of the family. You have it do work, choose when to give it treats and what to feed it for the month, try to balance praising and scolding, send it off to training, go on expeditions in far away places and hope it doesn't get lost while scavenging an ancient ruins, and eventually send it into battle tournaments, hoping this monster you've put so much TLC into is victorious and praying that it doesn't get seriously injured (or worse) by one of the other monsters.

    Then, when it gets old and almost dead you freeze it and combine it with another monster so the next generation has higher chances of not dying-itude than the last did.Edited July 2014 by MetManMas
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  • Avatar for yourgoingdown1 #43 yourgoingdown1 2 years ago
    I made an account after reading this article :) I'd love a remake of Castlevania 2: Simons Quest and Zelda 2. I think both deserve a re haul and modern take. I grew up with both games and consider them personal favorites along with Final Fantasy 1.

    Good job on the site guys. Been following the site since late summer last year and read it everyday.
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  • Avatar for wizardofvideogames #44 wizardofvideogames 2 years ago
    Most of these are great games that don't really need to be re-made. Just go play them! I'd nominate some games that showed great promise that didn't quite pan out as they should have. Fade to Black could have been a great 3D follow up to the interesting Flashback, but just ended up too clunky. I'd love to see that sci-fi shooter/adventure done right.

    I loved the vibe of Build-engine era shooter Blood back in the day, which hit the sweet spot of horror/comedy epitomized in something like Evil Dead 2. Unfortunately, Blood 2 was a too serious, modernized mess with a bad engine and stiff feel. I'd like to see a redo of that sequel that brings back the whimsy while still including some of those dark elements. Look to Cabin in the Woods for inspiration.
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  • Avatar for EuroDarlan #45 EuroDarlan 2 years ago
    If nothing else, it sure would be nice of Bioware to go back and add widescreen/controller support to the PC version of KOTOR. If you want to run the Steam version in widescreen, you're stuck downloading a cracked EXE from shady pirate sites and then running a bunch of UI mods on top of that and ugh screw it, I'll just play something else.

    It's also surprising to see even games of theirs as recent as Mass Effect 3 not have controller support; HTPCs and mouse-weary wrists are a thing, Bioware.
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  • Avatar for carlosmendoza00 #46 carlosmendoza00 2 years ago
    i can see xenogears on wii u since its developed by monolith soft and it is a subsidiary of nintendo, though the the chances are low since square owns it even if monolith soft did created it.
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  • Avatar for patrickchaffin87 #47 patrickchaffin87 2 years ago
    I would absolutely love a Xenogears remake! Out of all the classic RPGs out there, it needs a remake the most. The visuals don't hold up very well and the 2nd disc is unfinished. Despite that, it's still a classic game that deserves the love it receives. A beautiful HD remake that still maintains the anime/hand drawn art style would just be incredible. I want this so bad.
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  • Avatar for nickn #48 nickn 2 years ago
    I'm waiting for a remake of Gyromite, with a 2014 ROB.
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  • Avatar for darrinwright55 #49 darrinwright55 2 years ago
    Skies of Arcadia. Don't know if anyone said it yet, but Skies of Arcadia. I've been dying for an HD remake since Sega said they were aware of demand for it, then never followed through:
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  • Avatar for samninsai #50 samninsai 2 years ago
    I like the idea of HD remakes, for the Nvidia Shield 2. I think good games to HD remake are. Final Fantasy 12, The Legend of Zelda: any of the befor Wind Waker, Crisis Core: Final Fantasy VII, Dark Cloud, BomberMan, Super Mario Bro 3, Castlevania SotN, I have shorten this list greatly, because there is room for new games. But my top picks are in order.
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  • Avatar for jonathangriffin00 #51 jonathangriffin00 2 years ago
    You want to see these games be remade? Why? Why can't they be enjoyed like an old black and white movie that lacks surround sound? Why can't the be enjoyed for the time period they were made in, much like old movies are? It goes down to graphics, a lot of it, which I find very shallow.
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