Sections

Fallout 4 Walkthrough and Guide

Quests, guides, and tips for Fallout 4.

Guide by Bill Lavoy, Larryn Bell, .

This page will serve as USgamer’s Fallout 4 Walkthrough and Guide. It will cover tips to make you a better player at the game, as well as guides for base building, hacking and lock picking, perks, weapon crafting, armor crafting and character customization. We will also be providing a full walkthrough for the main story quests, as well as many of the secondary and side quests.

The quest walkthrough portion of our coverage will touch on every objective, and take you through strategies to beat each mission that you encounter. If you’re stuck, let us guide you through. If you’re not sure how to open a specific door or safe, we can help you find the answer. If you run into an angry Deathclaw, we’ll give you tips on how to run away really, really quickly.

Fallout 4 Features and Guides

Fallout 4: Character Creation and Customization Guide

We’ll help you make all the right decisions while making the perfect character for you, as well as how to change your character once you’re done at the mirror.

Fallout 4: Tips for Fast Travel, V.A.T.S. and Your Pip-Boy

There are a lot of moving parts in Fallout 4, and we had to figure them out by failing. Read up on our tips so that you can avoid some of the silly mistakes that we made in our game.

Fallout 4: Perk Guide - How to Build the Best Character

There are a lot of perks to choose from in Fallout 4, and some are important to ensure early success, such as Armorer, Gun Nut, Locksmith and Scrapper. Find out why you need them.

Fallout 4: Base Building Guide - Food, Water, Power, Defense

Building your base can be tricky, and if you mess up your resource management you can find yourself in a bad spot. Our comprehensive guide will help you with your settlement.

Fallout 4: Weapon Crafting Guide - Make the Best Gun

Customizing your weapons is a huge key to success in Fallout 4. Whether you want to add a sight, new grip, or even a suppressor, the process can be tricky. Let us help you with it.

Fallout 4: Hacking and Lock Picking Guide - Hack Doors, Open Safes

The hacking of terminals in Fallout 4 is… interesting. We spent more time on this than we should have so that you won’t spend hours trying to open the simplest of doors.

Fallout 4: All Bobblehead Locations - They're Action Figures Trophy

Gathering up all of the game's Bobbleheads is about more than your trophy case, you also get a few trophies for your efforts. We all love trophies.

Fallout 4 - How to Open the Cryolator Case, PC Cheats

We can help you open the Cryolator Case found in the second mission, Out of Time. PC players will be especially excited about how this works.

Fallout 4: All Magazine Locations and Types - Grognak the Barbarian, Tesla Science

Magazines offer unique perks for players who take the time to track them down. We've compiled a huge list detailing all the different collectible magazine types throughout the wasteland.

Fallout 4: Companion Guide - Dogmeat, Strong, Cait

There are 13 different companions to choose from in Fallout 4. Check out our breakdown of each companion option and discover who you should bring on your next wasteland adventure.

Fallout 4: The Best Perks and Character Build for Early Success

This guide will detail some of the best perks that players can use in Fallout 4, as well as an ideal build that will last beyond the 28 point registration form.

Fallout 4: Infinite Cap Glitch - Buy Everything in the Game

We show you how to get all of the caps from each vendor, as well as buy all of the items that they have for sale, no matter how expensive it is.

Fallout 4: Power Armor Guide - Fusion Cores, Mods, Repairs

Learn the ins-and-outs of modifying and repairing Power Armor suit modules, as well as tips for making sure your suit stays functional.

Fallout 4: Call to Arms - How to Join the Brotherhood of Steel Faction

Assist Paladin Danse and earn your way into the iconic Brotherhood of Steel faction. There's a free laser rifle in the deal for you.

Fallout 4: Cheats and Console Commands for PC

Use fly cams, jump to new heights, and even become godlike with these console commands. Oh, and you can also make Dogmeat bigger than a house.

Fallout 4: How to Get the X-01 Power Armor Suit

X-01 Power Armor is considered the most advanced armor suit in Fallout 4. If you are around level 30 or higher, you can track down a full suit of X-01 Power Armor in just a few steps.

Fallout 4: How to Earn XP and Level Up Fast

Learn some quick and unique methods for farming XP and leveling up fast during your wasteland adventures. Or, just use the cheat code.

Fallout 4: How to Join the Institute

There will be an opportunity to join the mysterious Institute faction near the end of Act II. Choose to aid the faction that best suits your needs.

Fallout 4: How to Use V.A.T.S.

Although V.A.T.S. no longer stop time, this unique targeting mechanic still offers many benefits in tougher battles, and can result in a satisfyingly gory outcome.

Fallout 4: How to Kill a Deathclaw

Deathclaws are vicious, fast, and intimidating. Keep these tips in mind when hunting for Deathclaws throughout the wasteland to prevent getting caught unprepared.

Fallout 4: What is the Best Faction?

Learn details about what makes each faction unique in order to decide who you will ultimately align with in the end.

Fallout 4: Unlimited S.P.E.C.I.A.L. Points Cheat

With the help of your trusty companion Dogmeat, quickly upgrade the ranks of your primary S.P.E.C.I.A.L. perk attributes at the beginning of the game.

Fallout 4: How to Get the Freefall Armor Legs

This rare armor prevents all fall damage, without having to wear Power Armor. However, you will need a Power Armor suit (and jetpack) to find this item.

Fallout 4: How to Find the 'Cheers' Easter Egg

It turns out Bethesda has hidden a nice easter egg reference to the television show 'Cheers', just outside of Boston Common. We'll tell you where to find it.

Fallout 4: Unique and Exceptional Weapons Guide

There are over 40 Unique, one-of-a-kind weapons to be found throughout the wasteland. We've put together instructions for how to find each one.

Fallout 4: Legendary Weapon Effects - Explosive, Kneecapper, Never Ending

Legendary weapons are indicated with a star icon, and will feature a randomly selected bonus effect that is applied when using the weapon. Check out this complete list.

The Best Weapon in Fallout 4 - How to get the Overseer's Guardian

Although there are more powerful weapons in Fallout 4, they lack the versatility of the Overseer's Guardian, making it our pick for the best weapon in the game.

Fallout 4 Main Quest Walkthrough

Fallout 4: War Never Changes - Get to Vault 111

The prologue for Fallout 4 will start with players creating their character and choosing whether to play as a male or female, and includes the Vault-Tec Registration Form.

Fallout 4: Out of Time - Greet the Dog, Dogmeat

The first real main quest will cover a lot of ground, giving players their Pip-Boy, a shot at the Cryolater, and even introducing the dog, which will soon be known as Dogmeat.

Fallout 4: Road to Freedom - How to Join the Railroad Faction

The secretive Railroad Faction only admits those who are worthy. Locate and follow the red brick path to freedom in order to join the secretive Railroad Faction.

Fallout 4: The First Step - Kill the Raiders at Corvega

The trip to the Corvega Assembly Plant is dangerous, and so is the inside of the building itself. Bring your shotgun and be on the lookout for water fountains.

Fallout 4: Jewel of the Commonwealth - Diamond City

Diamond City is just a collection of shacks at Fenway Park in Boston, but it’s a really cool environment in Fallout 4. It also marks the first mention of a companion, Nick Valentine.

Fallout 4: Unlucky Valentine - Skinny Malone, Valentine

There is a lot of combat and looting in this quest, but it’s made easier with the proper approach. We’ll help you find Nick Valentine, and even escape Skinny Malone unharmed.

Fallout 4: Getting a Clue - Find Kellogg’s House Key

Nobody wants to spend 250 caps buying Kellogg’s House Key, which is why we stole it in the middle of the night. Let us help you get the key without having to pay for it with caps.

Fallout 4: Reunions - Follow Dogmeat, Kill Kellogg

This mission will see players tracking down Kellogg, the man though to be responsible for Shaun's kidnapping. We'll tell you how to defeat him.

Fallout 4: Dangerous Minds - How to Get to Goodneighbor

In one of the more passive quests in the game, players will have to explore Kellogg's memories. We'll help you make your way to Goodneighbor.

Fallout 4: The Glowing Sea - Defeat the Legendary Deathclaw

As if radiation poisoning and Radscorpions weren't enough, there is a Legendary Deathclaw players must defeat. Bring your shotguns and molotovs.

Fallout 4 - Hunter/Hunted - How to Kill the Courser Synth

This mission is fairly straightforward, but there is a boss fight at the end. We have an easy way for you to take out the Courser and get the Courser Chip.

Fallout 4: The Molecular Level - Power the Signal Interceptor

This guide will walk you through how to complete the second to last main story quest in Fallout 4, including how to power the Signal Interceptor.

Fallout 4: Institutionalized - Meet the Division Leaders, Ending

The final main quest in Fallout 4 (but not the final quest by a long shot) will give players some closure regarding the events that took place early in the game.

Fallout 4: Brotherhood of Steel Quests

Fallout 4: Reveille - Brotherhood of Steel Airship

Explore the Brotherhood of Steel airship, meeting all of the key players in one of the Commonwealth's key factions.

Fallout 4: Fire Support and Call to Arms Quests

This guide contains the Fire Support and Call to Arms quest walkthroughs. Both of these quests must be completed in order to join the Brotherhood of Steel faction.

Fallout 4: Semper Invicta - Become a Brotherhood Initiate

Immediately after completing Call to Arms, continue on to Semper Invicta to unlock the achievement for officially joining the Brotherhood of Steel.

Fallout 4: Shadow of Steel - Board the Prydwen, Meet Maxson

Upon completion of Act I and getting inducted into the Brotherhood of Steel, you can now take a trip to the Prydwen to meet the rest of your faction bretheren.

Fallout 4: Tour of Duty - Meet the Prydwen Crew

After meeting Elder Maxson, you are free to get acquainted with the Prydwen and its crew members. There are four persons of interest, and this guide will help you locate each one.

Fallout 4: Show No Mercy - Take Back Fort Strong

Now that you've gotten acquainted with the Prydwen crew, it's time to tackle your first assignment as a Brotherhood Knight. Report to Elder Maxson for detals.

Fallout 4: From Within - Convince Doctor Li

Elder Maxson wants you to speak with Doctor Li at the Institute and request her help with a special Brotherhood of Steel project. However, she needs a little convincing.

Fallout 4: Outside the Wire - A Holotape for Ingram

If you have decided to stick with the Brotherhood of Steel in their endeavors, then complete this quest to ensure your alliance with the faction.

Fallout 4: Liberty Reprimed - Power the War Machine

Proctor Ingram is working on a special war device, but she needs several components before she can get the tech online. Speak with Proctor Ingram at Boston Airport to begin this quest.

Fallout 4: Blind Betrayal - Persuade Elder Maxson

Elder Maxson has some urgent matters to discuss with you regarding another Brotherhood of Steel member. This guide contains some spoilers due to the nature of the quest.

Fallout 4: Tactical Thinking - Railroad HQ, P.A.M.

Lancer-Captain Kells has an important task for you concerning the safety of the Brotherhood. Meet with him on the command deck of the Prydwen to receive your new orders.

Fallout 4: Spoils of War - Mass Fusion, Beryllium Agitator

Proctor Ingram needs you to retrieve a device strong enough to power her war machine, and she knows just where to find it. Consider wearing your Power Armor for this one as well.

Fallout 4: Ad Victoriam - Liberty Prime

Help Proctor Ingram put the finishing touches on the war machine before setting the Brotherhood's plan into motion.

Fallout 4: The Nuclear Option - Brotherhood of Steel

This quest begins immediately after the end of Ad Victorium, and initiates the end-game events for siding with the Brotherhood of Steel faction.

Fallout 4: A New Dawn - Jet Pack

After the conclusive events of the previous quest, speak with Elder Maxson once more to claim a new jet pack for your Power Armor.

Fallout 4: Minutemen Quests

Fallout 4: When Freedom Calls - Security Gate Password

Head to Concord and save the settlers from the Raiders. You'll also get your first bit of Power Armor in this mission, which is worth it alone.

Fallout 4: Sanctuary - Provide Food, Talk to Sturges

This quest provides everything you need to know about creating and maintaining a settlement. Since it can be a bit confusing for new players, we're here to help.

Fallout 4: The Sight - Mama Murphy

Mama Murphy has been given the gift of foresight, but only if she gets her chems. Choose whether or not to pump the old lady full of drugs, and prepare for the outcome.

Fallout 4: Taking Independence - Regain the Castle, Build the Transmitter

Preston Garvey wants to retake a former Minutemen base of operations, but he needs your help. After finishing a few of his Radiant Quests, speak to him about retaking the Castle.

Fallout 4: Old Guns - Find the Armory

Ronnie Shaw mentions that the Castle has an old armory full of weapons. Help her access the armory, and she'll help you boost the Castle's defenses.

Fallout 4: Inside Job - Network Scanner Holotape

If you decide to side with the Minutement, this quest will get you one step closer to your end-game. Know what you want to do before completing this quest.

Fallout 4: Form Ranks - Build Eight Settlements for Preston

Preston Garvey wants you to bring the Minutemen back to power, and doing that means building eight settlements throughout the Commonwealth. Here is how.

Fallout 4: Defend the Castle - Build Defenses, Institute Courser's

The Institutue is attacking the Minutemen, and you'll need to head to the Castle to defend it. We'd suggest bringing your best Power Armor for this one - it's a tough fight.

Fallout 4: The Nuclear Option - The Minutemen

This quest initiates the series of end-game events that result from siding with the Minutemen. Help Preston Garvey and the rest of the crew succeed in this daunting task.

Fallout 4: With Our Powers Combined - Build Artillery

The Minutemen have one more task to complete to ensure the safety of the Commonwealth. Help build artillery to eliminate the hostile threat.

Fallout 4: Railroad Quests

Fallout 4: Road to Freedom - How to Join the Railroad Faction

The secretive Railroad Faction only admits those who are worthy. Locate and follow the red brick path to freedom in order to join the secretive Railroad Faction.

Fallout 4: Tradecraft - Follow Deacon, Find the Deliverer

After unexpectedly stumbling upon the Railroad's hideout, you'll need to gain their trust. Follow Deacon on a mission to recover an item to join forces with this secretive faction.

Fallout 4: Underground Undercover - Patriot, Z1-14

There's a guardian angel working within the Institute. Help Desdemona track down Patriot and convince this mystery person to help with a daring rescue plan.

Fallout 4: Operation Ticonderoga - Clear the Safehouse

To receive this quest, you must first complete the Main Quest: Institutionalized. Then, head to the Railroad HQ to speak to Desdemona about a Courser problem.

Fallout 4: Precipice of War - Defend the Railroad HQ

After completing Underground Undercover, you learn of an impending threat to the Railroad HQ. Warn Desdemona and defend the HQ against the incoming enemies.

Fallout 4: Rockets' Red Glare - Fly to the Prydwen

This quest occurs immediately following the Precipice of War. Head out with Tinker Tom on to eliminate a dangerous threat once and for all.

Fallout 4: The Nuclear Option - The Railroad

This quest concludes the main storyline and initiates the final end-game sequence of events for siding with the Railroad faction.

Fallout 4: Institute Quests

Fallout 4: Synth Retention - Libertalia, Reclaim the Synth

To begin the series of Institute quests, players must first complete the Main Quest: Institutionalized. Father has arranged for you and a Courser to retrieve a synth in Libertalia.

Fallout 4: Battle of Bunker Hill - Deal with Synths

Several Synths have escaped from the Institute, and have been found at Bunker Hill. Decide where your loyalties lie, then manage the synth dilemma.

Fallout 4: Mankind Redefined - Meet with the Directors

After what you've accomplished for the Institute, Father feels you deserve a seat amongst the Directors. Head to the conference room to attend your first meeting.

Fallout 4: Mass Fusion - Get the Beryllium Agitator

Allie Filmore needs you to obtain a Beryllium Agitator for a special Institute project. Speak with Allie for details, then prepare to travel to Mass Fusion.

Fallout 4: Pinned - Retrieve Wallace

A person of interest is being held up inside a homestead in Greygarden. Attempt to diffuse the situation and bring Wallace back to the Institute.

Fallout 4: Powering Up - Record the Broadcast

Father asks you to record a special broadcast for the people of the Commonwealth. Before it can be sent out, you must first fix the transmitter.

Fallout 4: End of the Line - Old North Church

The time has come to eliminate one of the main threats to the Institute. At this point there's no going back, and you must be committed to the Institute for the long haul.

Fallout 4: Airship Down - Reach Liberty Prime

Father has one last major task for you to complete. Speak with Doctor Li or Doctor Watson in the Advanced Systems Division to get started.

Fallout 4: Nuclear Family - Visit Father

Speak with Father once more to inform him of your progress and to chat about the future of the Commonwealth.

Fallout 4 Tips

  • You can fast travel to locations that you’ve already discovered, so long as you don’t exceed your weight limits. Find the option on the Map tab of your Pip-Boy.
  • Don’t power through the main campaign and expect to have an easy go. The more time you spend on side quests and exploring, the better geared you will be.
  • If you want to carry more junk with you on your travels, give some to your companion, whether that is Preston, Nick Valentine, Piper or even Dogmeat.
  • Rename your favorite weapons, helping them to stand out from everything else. You can even browse to Weapons on your Pip-Boy to program your favorites.
  • The Molotov is your friend. We’ve yet to find an in-game enemy that isn’t at least very inconvenienced by this weapon, and most just die in spectacular fashion.

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments

  • There are no comments on this article yet! Could you be the first to post one?

Comments

Close