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AMA: The Fullbright Company's Steve Gaynor

Do you have burning questions about Gone Home? Want to know how Steve keeps his beard so nice? Ask and ye may receive (answers).

Livetopic by Cassandra Khaw, .

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Comments 31

  • Avatar for Brendan.Sinclair #1 Brendan.Sinclair 4 years ago
    What's been the hardest piece of Gone Home criticism to take?
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  • Avatar for baggingspam #2 baggingspam 4 years ago
    Did the team ever consider putting ghosts in the game?
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  • Avatar for juv3nal #3 juv3nal 4 years ago
    Q: So presumably when you set out to make a game, you make what you think is going to be a good game, or in other words, a game that you'd like to play. A developer of a more systemic game can still play and be surprised by/enjoy something they've made, but is it a bummer that because your game is so narratively driven that you're not going to get the same pleasure out of your own game?
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  • Avatar for renatocosta90 #4 renatocosta90 4 years ago
    Was it hard to keep the urge to jump scare the player mid game at bay?
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  • Avatar for alexmartin80 #5 alexmartin80 4 years ago
    Q: What is the significance of good ol' Christmas Duck?
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  • Avatar for BiggNife #6 BiggNife 4 years ago
    Have you played Brothers? If so, what did you think of it? Did it surprise you that another game that focuses so heavily on emotional storytelling came out so close to Gone Home?
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  • Avatar for pjedavison #7 pjedavison 4 years ago
    Did you always intend to tell the story you ended up telling in Gone Home, or did it evolve over time? There's a lot you can do with a spooky old house, after all.
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  • Avatar for GasPony #8 GasPony 4 years ago
    Cats or Dogs? Cake or Pie?

    CHOOSE WISELY. Choose the wrong answer and a UNICORN dies. :)
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  • Avatar for renatocosta90 #9 renatocosta90 4 years ago
    Another question: Will we see more of any of the characters in the future?
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  • Avatar for pabosher #10 pabosher 4 years ago
    Hey Steve, hooooooow's it going?

    - How long has the idea for Gone Home been in your head? When you left Boston to go and form The Fullbright Company, did you already have the idea in your head? Did you have other ideas that may become games in the future, but chose GH because that was what the team felt most excited by?

    - How do you feel, now that GH is released, about the future of TFC? Excited that people dig your work? Terrified to live up to expectations?

    - Why do you love British attempts at American accents SO much??

    Phillipe
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  • Avatar for cassandrakhaw #11 cassandrakhaw 4 years ago
    Scott Nichols' review of Gone Home earned the ire of a handful of people because it divulged what they considered a vital plot point. Nichols himself said the 'spoiler' feels incidental to the real story, kind of like the father-and-child narrative in Telltale's The Walking Dead. What do you think of all that? (Assuming you've read that review.)
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  • Avatar for caseygoodrow36 #12 caseygoodrow36 4 years ago
    Steve :) Do you think you guys will continue to explore similar gameplay in the future, or do you need a break/want to spread the fullbright wings?
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  • Avatar for andrewvestal83 #13 andrewvestal83 4 years ago
    Have you read Robert Yang's piece about the mansion genre and Gone Home? One could argue that, despite being a game with no supernatural elements, Gone Home relies on gamer literacy and expectation in order to subvert it for greater effect. Was responding to the mansion genre and traditional "gamerisms" an intentional aspect of the anti-game design of Gone Home? http://www.blog.radiator.debacle.us/2013/08/gone-home-and-mansion-genre.html
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  • Avatar for Kacho_ON #14 Kacho_ON 4 years ago
    In early screenshots of Gone Home the Super Nintendo was still under Sam's TV. In the final game it has been left out. Was there any reason other than for story purposes to leave the SNES out?
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  • Avatar for nichm #15 nichm 4 years ago
    How did you come across the Youngins and later decide to cast them as "Girlscout" within the game?
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  • Avatar for johnemiliocontin47 #16 johnemiliocontin47 4 years ago
    Are you guys planning on making a sequel or working on another game together?
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  • Avatar for johnemiliocontin47 #17 johnemiliocontin47 4 years ago
    Are you guys planning on making a sequel or working on another game together?
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  • Avatar for matthewfranklin48 #18 matthewfranklin48 4 years ago
    What determines if the lightbulb explodes? I've talked to friends who had it explode, and others who didn't.
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  • Avatar for Dingobloo #19 Dingobloo 4 years ago
    Of all the principal characters, Jan's story seems to end the most inconclusively. While the marriage of Rick and taking the job closer to home indicates she wants to do what's right for her family, is there any indication that she will be more responsible for her own happiness?
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  • Avatar for Jaz_Rignall #20 Jaz_Rignall 4 years ago
    Question I got via email:

    In contrast to the fixed stories you tell in Gone Home, have you ever considered experimenting with emergent multiplayer storytelling a la Jason Rohrer's Sleep is Death or Neverwinter Nights' "dungeon master" mode?
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  • Avatar for Jaz_Rignall #21 Jaz_Rignall 4 years ago
    Question I got via email:

    In contrast to the fixed stories you tell in Gone Home, have you ever considered experimenting with emergent multiplayer storytelling a la Jason Rohrer's Sleep is Death or Neverwinter Nights' "dungeon master" mode?
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  • Avatar for Drewcifer000 #22 Drewcifer000 4 years ago
    What is it about Sam's story that made you guys want to tell it?
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  • Avatar for Jaz_Rignall #23 Jaz_Rignall 4 years ago
    Question from me:

    Gone Home feels like a quite complete experience. However, was anything "left on the cutting room floor"?
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  • Avatar for ryanhicks10 #24 ryanhicks10 4 years ago
    I know the thought of a sequel probably has never even crossed your mind. But have you ever even thought of additional content?
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  • Avatar for ryanhicks10 #25 ryanhicks10 4 years ago
    What are your thoughts on how much time it takes to complete a game factors in to the value of a game?
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  • Avatar for ryanhicks10 #26 ryanhicks10 4 years ago
    What were your reasons for not giving Kaitlin voice acting outside of the voice message on the answering machine?
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  • Avatar for hflink #27 hflink 4 years ago
    Were you ever concern about the game being cultural limited due to using brands and memorabilia that might only appeared in the US?
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  • Avatar for EpochError #28 EpochError 4 years ago
    How hard was determining where to place objects? At times there notes that as the player you might think a person would try harder to hide, but that's also part of what makes the house feel organic. I wouldn't expect my family to go searching my English folder for private notes so I wouldn't shy away from leaving it in a public room.
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  • Avatar for RavenWorks #29 RavenWorks 4 years ago
    Is the game's story purely invented, or close to home for some of the team members? How much research was involved in setting the stage?
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  • Avatar for ryanhicks10 #30 ryanhicks10 4 years ago
    If this were made into a short film, with flash back scenes so we could actually see Sam and Lonnie and their parents act out Sam's journal entries, Who would you cast as what character?
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