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Assassin's Creed IV Freedom Cry: DLC That Digs Deeper

Mike takes a look at Assassin's Creed IV's downloadable campaign, Freedom Cry. Does it stand up to the main game?

By Mike Williams. Published 4 months ago

My aspiration for the Assassin's Creed series is to be action games that speak to something deeper about the era they inhabit. While the first Assassin's Creed kicked off the age-old war between the Assassins and the Templars, the conflict in that game was more nuanced. Instead of a straight good vs. evil divide, Assassin's Creed was about freedom against order. Some of the Templars had understandable motivations: order can provide safety and unmitigated freedom can lead to poor outcomes. What is freedom worth if you're dead or dying, they asked? It's a good question, one that has great relevance with the recent NSA spying scandal.

Assassin's Creed II and its sequels refined and revamped the mechanics found in the first game, but their story was more straightforward. The Borgias were just evil - almost cartoonishly so if you didn't know about their real-life actions - and the larger story was one of revenge. Assassin's Creed III had brief moments of greater depth, like General Washington's betrayal and the juxtaposition of seeking freedom with exterminating Native Americans and the concept of slavery, but the story never had room to really explore those ideas as it ran headlong into its Assassin vs. Templar ending.

Assassin's Creed IV briefly touched on the original's themes of order vs. freedom, particularly in Edward's interactions with Benjamin Hornigold. Again, these ideas are brought up and discarded quickly in the race towards the game's MacGuffin, which is a close analog to the controversial NSA programs. Edward himself spends most of the game as a pirate, not a assassin with a strong moral compass. It's part of why he's so magnetic, but it leads to some frustration when he turns away from heroic convictions time and time again.

Freedom Cry takes slavery head-on.

The long preamble is meant to show that Assassin's Creed IV: Freedom Cry is reaching back towards the franchise's beginning. Former supporting character Adewale takes center stage in this downloadable content. In Black Flag, Adewale tried to stand as the moral center for Edward, but ultimately gave up his place as Jackdaw quartermaster and confidant to become an assassin. Freedom Cry takes place 15 years after the end of Black Flag, with full-fledged assassin Adewale captaining his own ship. After a successful mission to steal a Templar package on the high seas, Adewale finds himself shipwrecked on French Caribbean colony Saint-Domingue, more specifically the growing city of Port-Au-Prince.

Assassin's Creed IV: Freedom Cry is about slavery. From the story down to its gameplay mechanics, Freedom Cry breathes in the reality of its setting: the slaves in Saint Dominigue outnumbered their masters and other freed people of color ten to one. It is here that former slave Adewale decides to put his new assassin abilities to use to help his people and the local resistance movement, the Maroon.

Digging into the mechanics first, the game still plays largely like Black Flag. The open sea certainly isn't as large, but once you get a new ship, you can sail around to your hearts content, attack ships, harpoon sea life, and deep-sea dive. Port-Au-Prince and other surrounding cities and plantations in Saint Domingue look about the same as similar locations in Black Flag.

The biggest changes are the new systems grafted onto the game. In Black Flag, Edward could recruit pirates in randomly-generated encounters. In Freedom Cry, the number of randomly-generated events has grown and all of them involve saving slaves. Some events always occur in the same areas: saving slaves from hard punishment, stealing an overseer's key to free slaves from cages, or liberating slaves from live auctions. Roaming events include saving escaping slaves from their masters before they're shot and killed or liberating transport convoys of slaves moving through the city. There's also the new Overseers: after freeing slaves, these guys will be out looking for you and will call over other guards if they see you.

The new plantations are harder than they were in Black Flag.

The plantations return from Black Flag, but with a new twist that increases the difficulty a fair bit. If you're seen while trying to liberate a plantation, the guards in the area will ignore you and begin killing the slaves you're there to save. While in Black Flag, being spotted was easily fixed with by running or using smoke bomb, but it leads to lost slaves here. I felt bad every time I rushed and got some of the slaves I was there to save killed.

Adewale's progression is tied to the number slaves you save and recruit to the Maroon cause. Additional weapons and perks for Adewale and his ship, the Experto Crede, will be unlocked as you reach certain milestones, so it behooves you to free more of your people. Adewale and Experto Crede upgrade aren't as plentiful as Edward's options, but they're enough for the length of this campaign.

The random events are ever-present and tuned occur frequently, but I think that's intentional on Ubisoft's part. That's the reality of the city at that time. Slavery was everywhere. Especially with Adewale's status as a former slave, it should be shoved in the player's face. It should be something you see everywhere, because it's something Adewale would see everywhere. 'This is how certain people treated other people in the past. Look at their actions. What kind of system leads to this?' Freedom Cry asks.

I much prefer Adewale as a protagonist to Edward, thought I liked Edward during Black Flag. Adewale is a strong, intelligent character with deep convictions and a sense of duty. In the DLC's tale, he's torn between his duty as an assassin and his desire to help the slaves. Freedom Cry also benefits from the short campaign, allowing the writers to focus solely on Adewale and his conflict, instead of having to juggle a number of characters based on historic figures. In the past, that's sometimes led to a theme park feel for the game. 'Look, here's Connor at the signing of the Declaration of Independence!' or 'Edward was friends with Blackbeard!' come to mind.

The conflict and friendship between Adewale and Bastienne is one of the highlights of Freedom Cry.

Adewale's journey in Freedom Cry brings some of the grey morality back to the series, even if that nuance isn't found in the enemies he fights. Instead, the conflict is emotional, between Adewale and brothel madame Bastienne. While Adewale calls for direct action and the immediate strengthening of the Maroon rebellion, Bastienne advocates for a slower path without uptuning the current status quo. Over the course of the short campaign, both characters are proven right and wrong, because there is no easy answer. Though Adewale succeeds in his quest, Freedom Cry takes place in the 1730s, almost 60 years before the actual Haitian Revolution in the region. Adewale may be a hero, but he isn't always right, and it's something I prefer the Assassin's Creed series to explore with the entirety of history at its disposal.

Assassin's Creed IV: Freedom Cry is worthy follow-up to Black Flag, and I feel it puts that game to shame in some respects. Adewale isn't the selfish Edward or the stoic Connor; he stands as a more heroic and driven protagonist. Even then, the game is careful to show that doing the right thing doesn't always have the best outcome. It's a fine line that some previous AC games lost, and I'm hoping it's a bigger part of the series moving forward. At worst, I hope Ubisoft continues to use its DLC offerings to explore concepts that may not want to touch in the main game.

If you've finished Black Flag and are hurting for more action, Freedom Cry is worthy purchase. It's a short story campaign featuring the heroic and duty-driven Adewale. Freedom Cry adds a new new wrinkles to AC4's gameplay, but the real strength is the focus on slavery and the return of some nuance to the world of Assassin's Creed.

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The best community comments so far 8 comments

  • Roto13 4 months ago

    I'd play a game starring Adewale.

  • danger.to.others 4 months ago

    I disagree that AC has ever strayed from the no-true-bad-guy story.
    While the Borgia's show corruption ruins any stance, that doesn't make the Templar vision itself wrong and is presented constantly in a good light throughout ALL the AC series.
    In fact, through the whole series, I thought the most interesting part is the Assassins are actually the bad guys, fighting for selfishness and personal gain.
    The irony being the Borgia's were more Assassin using the Templars than actual Templars...I'm not positive, but I think that's what the writers were going for. That's what I interpreted anyway.

    Always been intrigued with where the series goes storywise, in as far how many series out there have you play as the bad guy who is convinced he's good?

    For AlexB, I'd say length was about 5 hours IF you collect all the new treasures and free more slave ships than are required.
    But actual story missions, it was about an hour.
    Take into acount, I in no way rush and did collect and upgrade everything and freed over a thousand slaves within that 4 1/2 to 5 hour range.

    I do like Adewale for a game. And I was really excited for the slavery angle, to delve into that.
    But the problem isn't in the idea, it's the execution.
    This DLC was obviously under pressure to make Xmas, because the camera and AI were a lot buggier than the main game ever was.
    In fact, I had a bug where the first part of the second mission wouldn't load.
    I rebooted and went back on checkpoints for hours. After 2 hours or so of me just wandering around and collecting things and freeing slaves, it finally loaded right.

    And I constantly had the camera getting caught or shaking on it's own like someone was jumping on it, something I had zero (well, maybe once or twice, but rare enough I don't remember) problem with in the main game, which I played 85 hours deep of.

    Then there's the story. It was pretty weak. Again, not in concept, but the dialogue and straightforwardness were so basic and plain to just give you a reason to be going on a mission, it was a missed opportunity.
    I didn't feel like they touched on any of the conflict or frustration of the slaves, like AC did with American Indians.
    Really, it felt like placeholder, it was just another AI to free, just another guy to kill.

    For a series that does try to dive into topics from the angle of the oppressed, this felt like they simply supplied the setting and chickened out other than that.
    I suppose the DLC is worth it at ten bucks if just to throw a fresh reminder in the face of newer generations to remember what America comes from, but outside of that, this was pretty inconsequencial just-some-more-people-to-kill DLC.
    The message is important. This DLC is not. Kids would be better served by watching Roots.

  • stevewolfson 4 months ago
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