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Axe of the Blood God: Atlus Dives Deeper Than Ever Into the Persona Well

PODCAST | Plus thoughts on the Final Fantasy XV Multiplayer Beta!

Article by Kat Bailey, .

Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey and Nadia Oxford. You can find the previous episodes here.

In this week's episode of Axe of the Blood God (download link here), we wonder how much is too much when it comes to Persona spinoffs. Then we talk about the everlasting love between John Cena and the mysterious stranger in the Final Fantasy XV Multiplayer Beta.

Obviously, I'm not surprised that Atlus is putting out still more Persona spinoffs, including not one but two rhythm games. They've all been well-reviewed and have sold relatively well. But at some point an endless tidal wave of merch and spinoffs starts to cheapen the original product. That's partly what today's discussion is about.

Also in this episode: The Final Fantasy XV Multiplayer Beta! ... Yay.

Want to share your thoughts on RPGs? Email us at usgamer@usgamer.net. We may read your letter on the show!

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Show Description

Kat and Nadia get together to discuss Dragon Quest XI's confirmation for North America, the push toward even more Persona spinoffs (13:00), and thoughts after playing the Final Fantasy XV Multiplayer Beta (24:00). And as always, we read your comments for the show!

Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 5

  • Avatar for riderkicker #1 riderkicker 3 months ago
    I'm happy that Dragon Quest XI is coming out next year and actually on consoles that I own! I don't know what to expect, but hey, at least it'll be better than the drudgery that is the second half of Dragon Quest VII!

    Persona Q is basically a reminder of how punishing the Shin Megami Tensei series can be. Didn't Nadia play Strange Journey or IV? Q is basically those games except you literally have to fill in the map yourself as it is a real dungeon crawler. I died so many times in the beginning dungeon, and I have not finished the game after getting stuck in the haunted classroom. I gotta get back into it, as I also have to finish IV. I am constantly worrying about money in that game.

    Anyway, happy gaming everyone.

    Finished Persona 5 this weekend.... Reminded me a lot of the other big RPG (yet much shorter) game I finished on the PS4.Edited August 2017 by riderkicker
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  • Avatar for AdventuringThruGames #2 AdventuringThruGames 3 months ago
    @riderkicker Errmmm that's what Safety difficulty is for isn't it? Granted some of the puzzles drove me nuts.
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  • Avatar for riderkicker #3 riderkicker 3 months ago
    @BrokenFantasy I usually play on Normal for RPGs.
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  • Avatar for SatelliteOfLove #4 SatelliteOfLove 3 months ago
    If only they'd make the battles autowin for P2 (they kinda were on Easy); EP was more "find the best combo spells" anyways, so eh.

    Edited 2 times. Last edited August 2017 by SatelliteOfLove
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  • Avatar for kazriko #5 kazriko 3 months ago
    I really liked the first PersonaQ. Sure, it took a lot of trips to the dungeon, but every trip felt like a tiny bit of progress. You would explore this extra bit of the map you missed last time, or get a few more materials that you could sell, or, if you make a lot of progress, you might unlock a shortcut so you can hop further into the dungeon next time. In fact, I think Persona 5's dungeons owe a lot to PersonaQ and other EO style dungeon crawlers. They really have that feel of pushing a bit more forward, then unlocking a safe house or kicking down a ladder to a shortcut, or other similar things.

    As for Nintendo NOT smothering the 3ds to death, that's partly unusual, and partly not. Nintendo is one of the companies that USUALLY smothers its prior gen console to death, along with Microsoft, as soon as the replacement comes. The Switch/3DS is one of two exceptions to this. (The other being the DS/GBA.) Because they consider it a replacement for the Wii U, not the 3DS, they're letting the latter stick around more, just as the DS was not at first considered a replacement for the GBA. How many Wii U games have been released since the launch of the switch? Maybe 1 or 2 physical releases (remakes/enhanced editions) after the Zelda BOTW and Switch were released, and couple dozen Digital games, in 4 months.

    By contrast, some of the PS2's best games came out years after the PS3 was released. PS2 was still getting Sports game sequels 11 years after it was originally released, and 5 years after the PS3.

    We missed a lot of great late-generation games for Nintendo consoles over the years because Nintendo didn't want a new game for their old console overshadowing their new one...
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