Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.
In this week's episode of Axe of the Blood God (download link here), Bob Mackey and returning guest Steve Tramer return to discuss the evolution of turn-based RPGs, their appeal in comparison to more action-based systems, and their place in modern gaming.
The impetus for this episode is this article and the rather long thread it spawned discussing the relative merits of turn-based and real-time gameplay. I was rather surprised by the number of readers who expressed their feeling that turn-based combat is outdated, so I decided to make it the main topic of discussion on this week's episode. Is turn-based combat truly not fit for a "Triple-A RPG?" Steve, Bob, and I discuss.
If you enjoy the show, you can find Axe of the Blood God on iTunes by following this link. Please subscribe, rate, and review the show! The more we're rated, the more visible we'll become. If you don't like us, then... er... don't do anything! And if you want more RPG coverage, check out Blog of the Blood God, in which I address topics relating to RPGs large and small.
Bob and Steve join Kat to discuss the evolution of turn-based RPGs, their appeal versus real-time combat, and the news that the Final Fantasy VII remake's gameplay is in for "dramatic changes." What does turn-based combat mean in the modern era? The crew is here to find out.
Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!
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