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Battlefield 4 Director: "We Should Be Slapped" for BF3 Set-Ups

Battlefield 4's creative director admits that the series leaned a bit too much on the hardcore side with BF3.

By Mike Williams. Published 6 months ago

Of the two major first-person shooter franchises out there, EA's Battlefield has prided itself on being the more "hardcore" of the two. Battlefield 3's multiplayer is slower and more strategic, but it's also harder to get into for the neophyte player. With the upcoming Battlefield 4, EA and developer DICE have taken that issue head-on in an attempt to make the game more accessible.

For Battlefield 4, DICE has changed up how the game hands out multiplayer unlocks. The team has also improved how the game lets players know what each unlock does. Battlefield 4 creative director Lars Gustavsson told VG247 that the team has learned from the mistakes they made in Battlefield 3.

"We shipped Battlefield 3, which we should be slapped for, with probably the worst set ups ever," said Gustavsson. "As a pilot, you had to fly your plane and only kill other planes with your cannons. You didn't have any counter-measures; you didn't have any missiles. And that's basically for the best of the best pilots; that's what they should do to show their skills. [As a beginner], you should have counter-measures, you should have heat-seeking missiles to give you a smooth ride into the game and then from there on you should customize."

"So that's what we've tried to do; the full set-ups are supposed to be quite easy to learn and to master, and from there you can start unlocking things and seeing what your preferred setup is. So, a lot of learning from Battlefield 3 have gone into making the game."

Don't worry hardcore Battlefield players, DICE hasn't forgotten you yet. There will be "more complex" modes for you, though the game will include cinematics to show off those concepts to new players. Most importantly, DICE wants to give all types of Battlefield 4 players a way to choose how they want to play.

"The key thing I'm after here is that even though we have score play and we now have Commander, it doesn't mean that you have to play it that way," Gustavsson said. "We have many modes where we don't even have scores, or the focus on teamplay in that way. It's you and only you, and only your kill-death ratio matters."

"It's totally up to you, but if you want to, even in the more complex mode, you can do your own lone wolf career. But if you want to there is a traditional layer – for those who want it. That's the big thing. It might sound like a marketing pitch: play your ways. It's sincerely what we believe in, that we shouldn't dictate how to play Battlefield."

Battlefield 4 is coming to Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on October 29, 2013.

The best community comments so far 3 comments

  • Angrycop 6 months ago

    Fps hard to get ? complex ? Sigh... bye dice

  • renatocosta90 6 months ago

    @Angrycop They actually have a point. I bought my BF3 a few months after the release, without any DLCs and the online mode was very intimidating. I really didn't know what I was doing, people had better gear and knowledge, and god forbid you decide to try out piloting the plane without previous knowledge during a match. I swear the CoD community seemed way less toxic than that time

  • metalangel 6 months ago

    It was downright idiotic. You don't send $70mil aircraft into battle with hardly any weapons and no defensive measures. I ranted and raved about this at the time and was laughed at but now that DICE admits it suddenly other people agree.

    While we're on the soapbox, spotting stuff. DICE, let us completely reconfigure our controls if we're playing on a console instead of having to choose between your three or four crappy setups. Clicking the left stick isn't doing anything, why oh why can't I put spotting on that like Gears of War 3 has? When I'm in a jet trying to track a fast moving target against a very busy background (the ground), I really do not have time to take my thumbs off the sticks to hit the BACK button to refresh the spot marker over them. In fact, why the hell do I only get a targeting box around an enemy aircraft when I am locking onto them with a missile (something that gives them a really obvious warning someone has their sights on them?). How about being able to 'padlock' a certain enemy so the camera tracks it regardless of the direction my plane is pointing like in proper flight simulators?

    It's great that there's finally going to be a training area to practice offline in the various vehicles... something that in previous games was easily done by hosting a local game game. But oh no, we couldn't have had that in BF3, you always want to play with other people, right? And you want to have your pointless stats tracked, right?

    Ugh. I hate EA, and what they're doing to DICE.

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