Even though it's a multiplatform studio, two of Platinum Games' latest titles are exclusive to Nintendo's Wii U. Bayonetta 2 and Wonderful 101 are both being published by Nintendo, giving Platinum a closer ties to the company and its new console. In an interview with Gamasutra, Bayonetta 2 director Yusuke Hashimoto and producer Atsushi Inaba talked about their strong relationship with Nintendo so far.
"Due to various circumstances, we've now had a chance to work with Nintendo and it's been really great," said Inaba. "They know a lot about games, and they've been really great to work with. Not to say that we won't have some serious fights over things later, but so far it's been good."
Hashimoto said that it's been helpful to get direct, outside feedback with the development of Bayonetta 2. He also explained that Nintendo hasn't been too hands-on as a publisher.
"In certain terms, there have been instances where there's been feedback Nintendo brought to the game -- where we come up with something and they'll be able to play it and provide it with feedback that we've been able to use," said Hashimoto. "You tend to get tunnel vision when you're working on a game, so when suddenly this volley of advice lands from the outside, honestly, it's refreshing."
"Nintendo has been more as an observer and just let us do our work, but to point out some minor things throughout the course of development," he added.
With Bayonetta 2, Inaba said the main concern was "the core of the game and the quality of the gameplay." Since the Wii U is lagging behind the Xbox One and PlayStation 4, tight gameplay becomes a primary concern over shiny graphics.
"Working with Nintendo, one thing that comes out of that is that we're not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever," said Inaba. "They really have our back in that sense. And that's actually a little bit unnerving, working with people who are such perfectionists in that sense.
Bayonetta 2 is coming to Wii U sometime in 2014.
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