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Bravely Default Salve-Maker Guide: What are the Best Compound Recipes?

So you want to be a Salve-Maker in Bravely Default? Here's a comprehensive list of all the recipes you can cook up with your items.

By Pete Davison. Published 2 months ago

Salve-Maker is one of the best support classes in Bravely Default, as we've discussed in our complete Job guide.

But it's not much good until you know what all the Compound recipes are, is it? Lucky we're here to help out then, isn't it?

There are a total of 89 recipes in the game, but many of them that involve combining two of the same item have either the same effect as a single item or a slightly enhanced effect -- two Potions restores more HP than one, for example, while two Phoenix Downs restores 400HP upon recovering from KO instead of 200. We've omitted these simple recipes in the interests of time.

In the case of curative items, the two ingredients can be mixed in any order. For buff items such as the various Vim concoctions, order is important.

X-Potion

Restores 3000 HP to one target.

  • Potion + Ether
  • Potion + Turbo Ether

Cure Poison

Restore 150HP and cure poison.

  • Potion + Antidote
  • Hi-Potion + Antidote
  • X-Potion + Antidote

Resurrect

Restore 5,000 HP and bring back target from KO.

  • Potion + Phoenix Down
  • Hi-Potion + Phoenix Down
  • X-Potion + Phoenix Down

Reincarnate

Bring back target from KO, restoring both HP and MP.

  • Ether + Phoenix Down
  • Turbo Ether + Phoenix Down

Cure Blind

Restore 150HP and cure Blind.

  • Potion + Eye Drops
  • Hi-Potion + Eye Drops
  • X-Potion + Eye Drops

Cure Silence

Restore 150HP and cure Blind.

  • Potion + Echo Herbs
  • Hi-Potion + Echo Herbs
  • X-Potion + Echo Herbs

Cure Sleep

Restore 150HP and cure Sleep.

  • Potion + Wakeup Bell
  • Hi-Potion + Wakeup Bell
  • X-Potion + Wakeup Bell

Cure Dread

Restore 150HP and cure Dread.

  • Potion + Balsam
  • Hi-Potion + Balsam
  • X-Potion + Balsam

Water of Life

Add Regen to target.

  • Potion + Hi-Potion
  • Potion + X-Potion

Font of Life

Add Reraise to target.

  • Hi-Potion + X-Potion

Resist Poison

Make target immune to Poison.

  • Ether + Antidote
  • Turbo Ether + Antidote

Resist Blind

Make target immune to Blind.

  • Ether + Eye Drops
  • Turbo Ether + Eye Drops

Resist Silence

Make target immune to Silence.

  • Ether + Echo Herbs
  • Turbo Ether + Echo Herbs

Resist Sleep

Make target immune to Sleep.

  • Ether + Wakeup Bell
  • Turbo Ether + Wakeup Bell

Resist Dread

Make target immune to Dread.

  • Ether + Balsam
  • Turbo Ether + Balsam

Quarter Elixir

Restore 2,500 HP and 250 MP.

  • Ether + Hi-Potion
  • Ether + X-Potion
  • Turbo Ether + Hi-Potion

Half Elixir

Restore 5,000 HP and 500MP.

  • X-Potion + Turbo Ether

Dry Ether

Restore 500MP.

  • Ether + Turbo Ether

Smelling Salts

Cure a variety of status ailments, like a Remedy.

  • [Any status-curing item except Remedy] + Phoenix Down

Beast Vim

Raise Physical Attack by 30% for 4 turns.

  • Beast Liver + Beast Liver

Aquat Vim

Raise Physical Attack by 10% for 4 turns.

  • Hard Scale + Beast Liver

Bug Vim

Raise Physical Attack by 20% for 4 turns.

  • Insect Antenna + Beast Liver

Plant Vim

Raise Physical Attack by 10% for 4 turns.

  • Raise Physical Attack by 10% for 4 turns.

Ghost Vim

Raise Physical Attack by 10% for 4 turns.

  • Spirit Bone + Beast Liver

Demon Vim

Raise Physical Attack by 10% for 4 turns.

  • Demon Tail + Beast Liver

Dragon Vim

Raise Physical Attack by 50% for 6 turns.

  • Dragon Fang + Beast Liver

Beast Aura

Raise Magic Attack by 10% for 4 turns.

  • Beast Liver + Spirit Bone

Aqua Aura

Raise Magic Attack by 10% for 4 turns.

  • Hard Scale + Spirit Bone

Bug Aura

Raise Magic Attack by 10% for 4 turns.

  • Insect Antenna + Spirit Bone

Plant Aura

Raise Magic Attack by 20% for 4 turns.

  • Monster Fiber + Spirit Bone

Ghost Aura

Raise Magic Attack by 10% for 4 turns.

  • Spirit Bone + Spirit Bone

Demon Aura

Raise Magic Attack by 30% for 4 turns.

  • Demon Tail + Spirit Bone

Dragon Aura

Raise Magic Attack by 50% for 6 turns.

  • Dragon Fang + Spirit Bone

Beast Coat

Raise Physical Defense by 10% for 4 turns.

  • Beast Liver + Hard Scale

Aqua Coat

Raise Physical Defense by 10% for 4 turns.

  • Hard Scale + Hard Scale

Bug Coat

Raise Physical Defense by 10% for 4 turns.

  • Insect Antenna + Hard Scale

Plant Coat

Raise Physical Defense by 10% for 4 turns.

  • Monster Fiber + Hard Scale

Ghost Coat

Raise Physical Defense by 30% for 4 turns.

  • Spirit Bone + Hard Scale

Demon Coat

Raise Physical Defense by 10% for 4 turns.

  • Demon Tail + Hard Scale

Dragon Coat

Raise Physical Defense by 50% for 6 turns.

  • Dragon Fang + Hard Scale

Beast Soul

Raise Magic Defense by 10% for 4 turns.

  • Beast Liver + Demon Tail

Aqua Soul

Raise Magic Defense by 20% for 4 turns.

  • Hard Scale + Demon Tail

Bug Soul

Raise Magic Defense by 10% for 4 turns.

  • Insect Antenna + Demon Tail

Plant Soul

Raise Magic Defense by 10% for 4 turns.

  • Monster Fiber + Demon Tail

Ghost Soul

Raise Magic Defense by 10% for 4 turns.

  • Spirit Bone + Demon Tail

Demon Soul

Raise Magic Defense by 30% for 4 turns.

  • Demon Tail + Demon Tail

Dragon Soul

Raise Magic Defense by 50% for 6 turns.

  • Dragon Fang + Demon Tail

Fire Bane

Make target vulnerable to Fire.

  • Insect Antenna + Phlogiston

Water Bane

Make target vulnerable to Water.

  • Insect Antenna + Permacrystal

Wind Bane

Make target vulnerable to Wind.

  • Insect Antenna + Fairy Wing

Lightning Bane

Make target vulnerable to Lightning.

  • Insect Antenna + Fulmen Shard

Earth Bane

Make target vulnerable to Earth.

  • Insect Antenna + Desert Rose

Light Bane

Make target vulnerable to Light.

  • Insect Antenna + Glitterbug

Dark Bane

Make target vulnerable to Dark.

  • Insect Antenna + Dark Matter

Resist Fire

Make target immune to Fire.

  • Monster Fiber + Phlogiston

Resist Water

Make target immune to Water.

  • Monster Fiber + Permacrystal

Resist Wind

Make target immune to Wind.

  • Monster Fiber + Fairy Wing

Resist Lightning

Make target immune to Lightning.

  • Monster Fiber + Fulmen Shard

Resist Earth

Make target immune to Earth.

  • Monster Fiber + Desert Rose

Resist Light

Make target immune to Light.

  • Monster Fiber + Glitterbug

Resist Dark

Make target immune to Dark.

  • Monster Fiber + Dark Matter

Giant's Draft

Double maximum HP and restore all HP.

  • Beast Liver + Dragon Fang

Turtle Split

Lower target's Physical Defense for 4 turns.

  • Hard Scale + Dragon Fang

Element Boost

Raise target's elemental attack power for 5 turns.

  • Monster Fiber + Dragon Fang

Haste Brew

Raise Speed for 4 turns.

  • Insect Antenna + Dragon Fang

Dark Breath

Inflict damage equal to user's maximum HP minus current HP on target.

  • Spirit Bone + Dragon Fang

Shadowflare

5,000HP of Dark damage.

  • Demon Tail + Dragon Fang

Dragon Breath

Inflict damage equal to user's current HP.

  • Dragon Fang + Dragon Fang

Divine Rain

1,500HP Light damage on group.

  • Glitterbug + Glitterbug

Dark Sigh

1,500HP Dark damage on group.

  • Dark Matter + Dark Matter

Bomb Arm

Major Fire damage on group.

  • Phlogiston + Phlogiston

Arctic Wind

Major Water damage on group.

  • Permacrystal + Permacrystal

Pantheon's Wrath

Major Lightning damage on group.

  • Fulmen Shard + Fulmen Shard

Tengu Sneeze

Major Wind damage on group.

  • Fairy Wing + Fairy Wing

Earth Mallet

Major Earth damage on group.

  • Desert Rose + Desert Rose

Rage Orb (Compounding Failure)

Inflict slight damage and make target more likely to be attacked.

  • Any combination of items not listed above.

Need some help, hints or tips on Bravely Default? Check out these great USgamer guides:

Bravely Default Guide: How to Rebuild Norende - And Why You Need to Do It

Bravely Default Job Guide: Commands, Combinations and Skills to Make the Best Party Setups

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