Costume Quest Stealth Launches on iOS

Just in time for Halloween, Double Fine has snuck out a mobile port of its excellent RPG.

News by Pete Davison, .

If you haven't yet played Costume Quest, now's a good time. And there's a new way to play, too.

That's right; it seems that Double Fine has quietly snuck out an iOS port of its excellent Halloween-themed role-playing game, and you can grab your very own copy here for a very reasonable $4.99. The "Grubbins on Ice" DLC is also available for $1.99 -- though, strangely, the App Store description suggests that it's also included for free.

If you've never played Costume Quest, you're in for a treat, no pun intended. Taking on the role of a trick-or-treating child on Halloween night, you set off on a quest to rescue your kidnapped twin by collecting costumes, candy and companions to help you out. The costumes aren't just for show, though; during battle sequences, the children transform into giant versions of their costumes and use their abilities to defeat monsters -- a child in a giant robot costume actually becomes a giant robot, for example.

Costume Quest was the result of one of Double Fine's Amnesia Fortnights, the occasional game jams the company held during Brütal Legend's development to come up with new game ideas. Development was led by Double Fine's lead animator Tasha Harris, who previously worked for Pixar, with Tim Schafer himself helping out with the writing. Harris had had the idea in her head for some time, even back during her Pixar days, but had never been able to bring the idea to fruition; the Amnesia Fortnight was an ideal opportunity to experiment with it and see if it was viable to develop into a full game. The game was not initially intended to be a role-playing game, but draws inspiration from old-school Nintendo games such as Dragon Quest, Final Fantasy, Earthbound, Zelda and Pokémon in terms of setting and features -- a deliberately nostalgic decision by Harris to help her and her audience recapture the feeling of youth, both trick-or-treating in costume and playing the aforementioned games.

Schafer deliberately limited the development cycle for Costume Quest to under a year to prevent feature creep and allow the team to focus on making the core gameplay features consistently fun throughout the whole game, and it resulted in a small but tight game that was positively received on its original release, and is the sort of game that gets pulled out each and every Halloween by those who played and loved it. It's not perfect, no, but it certainly has a huge amount of charm and wit to it -- and the new iOS version means that you can now take it on the go with you.

Grab a copy from the App Store.

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 3