Mods for popular games come and go, but every so often one resonates so much with the community that it takes on a bit of a life of its own.
DayZ, a mod for Bohemia Interactive's military sandbox game Arma 2, was one such example. It provided such a distinctive and memorable experience to everyone who played it that it wasn't long before we started to hear stories of people picking up copies of Arma 2 purely to get in on the DayZ action.
A standalone version was, therefore, inevitable, and there was a ready-made audience clamoring for a more fleshed-out -- no pun intended -- DayZ experience. But it seems that audience was even more substantial than creator Dean Hall could have anticipated.
Responding to a question on Reddit, Hall explained that he and Bohemia "had very ambitious plans for 2014 already" and that between them they would have considered 250,000 copies sold within a quarter to be a "success."
DayZ shifted considerably more copies than that, though -- over three times as many, in fact: 800,000 copies, grossing over $12,000,000 even with the game still in its alpha-stage Early Access phase on Steam. Not bad for a game with a prominent warning about "serious issues and possible interruptions of game functioning" on its store page.
"We'll be finalizing our roadmap in mid January," says Hall, "but it is safe to say that this kind of result will be having a very positive effect on that roadmap."
If you'd like to join the hordes of players already enjoying (and supporting) open-world zombie survival mayhem, be sure to check out the game on Steam.
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