Sections

Bungie's Destiny 2 is Shaping Up To Become the Ultimate Online FPS RPG

The chance to finally explore Destiny 2's rich world is tantalizing for adventure-seekers.

Article by Matt Kim, .

Bungie descended on Los Angeles today to spill the details on Destiny 2, and one thing is mouth-wateringly clear: Destiny 2 will be bigger, and more dense in a lot of new ways. In fact, it's become very apparent that Destiny 2's primary goal for players is to open up its universe for a more narrative-rich, and even MMO-esque experience.

Destiny 2 Gameplay Reveal - Watch it Here - Beta Release Date, Clans, Trailer, Special Editions - Everything We Know

Guardians will unite to gun their way across the galaxy later this year, when Bungie releases Destiny 2.

As Luke Smith, director for Destiny 2, took the stage he explained that for Bungie the chance to make a Destiny sequel was a chance at a fresh start. And while it might sound like an opportunity for a do-over, the things that Bungie showed-off seemed more like an actualization of all the things the first Destiny wanted to do, but was hesitant of committing to.

These changes include a stronger emphasis on story– with the Destiny vanguards Zavala, Ikora, and Cayde-6 featured more prominently in the game's campaign– and a more refined matchmaking system. But the biggest changes for me personally is what Destiny 2 wants to do with its solo play, separate from the campaign. These solo enhancements include a far more open world populated by NPCs who deliver quests, public events with multiple objectives, and most excitingly, something Bungie calls "Lost Sectors" which will act as dungeons complete with loot and minibosses.

For players like me who managed to reach the level cap, find a fireteam to play with (for about 75 percent of the time at least), and actually did a good chunk of the things Bungie put out for Destiny, the game was a pretty good online shooter.

However, the first Destiny also promised much more than it ultimately delivered. The online suite beyond just PvP and PvE felt half-finished, and despite boasting several traversable planets, they mostly felt hollow. Destiny didn't have so much of an open-world as it did just very big, mostly empty levels.

Which was a shame because Destiny was also a really gorgeous game, boasting an art direction that felt refreshing in a sci-fi shooter–full of bright colors, and luminescent alien terrain. Unfortunately, most of these worlds just served as waypoints for story campaigns, without much else to do in them aside from patrol missions, which were frankly kind of boring. And almost all the NPCs were centralized in the game's hub tower and served as merchants or power dispensers. Both of these key grievances appear to be addressed in Destiny 2.

Ultimately what it sounds like is Destiny 2 will at least lean harder into the MMORPG elements that make up a core part of the game's online suite. And while I wouldn't consider myself an avid MMO player, I love Destiny, and I wanted desperately for a richer solo-player experience in the unique world Bungie created. From the looks of it, that's exactly what I'll get with Destiny 2.

Destiny 2 will launch on PC, PS4, and Xbox One on September 8. Until then check out Everything We Know About Destiny 2 Here.

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 7

  • Avatar for MojoBox #1 MojoBox 2 months ago
    They said a lot and showed little. Most of the time was spent boasting about basic improvements that really should have been there in the first game (an applause break for not having to return to orbit to go to a different destination? Yeesh).

    So far this has the distinct feeling of a glorified expansion. It'd be nice to be proven wrong, but then they've got a lot to prove.
    Sign in to Reply
  • Avatar for admiralsnackbar #2 admiralsnackbar 2 months ago
    "More cinematics than any Destiny game before!"

    Mate...you've had one. That isn't the way you brag about that. Aside from that, I enjoyed what I saw! Sticking with PS4 for the Beta to see what's up.
    Sign in to Reply
  • Avatar for Roto13 #3 Roto13 2 months ago
    It kind of feels like I played Destiny 1 with a notepad file open, making a list of all the little (and not so little) nuisances in the game, and Bungie took the list and actually read it.
    Sign in to Reply
  • Avatar for limbo12 #4 limbo12 2 months ago
    Lol @ this credulous hype beast.
    Sign in to Reply
  • Avatar for touchofkiel #5 touchofkiel 2 months ago
    So fellow USGamers: I have a copy of Destiny that's been sitting on my PS4 account since... around the time of the first expansion. And I've barely touched it, for whatever reason. Is it worth playing through now? And how much of it is soloable (or rather, meant to be soloable)? Given the game's age and my weird time zone, I'm not sure how easy it would be to find people for the group content.
    Sign in to Reply
  • Avatar for IGotTheHookup #6 IGotTheHookup 2 months ago
    @touchofkiel If you would like to carry over a character that you created in Destiny then you need to play through the main campaign and do the 'Black Garden' mission. However, nothing in your vault will be carried to Destiny 2. I suppose you could play to learn the backstory and lore. But, in 2017 when there are so many wikis and YouTube videos that discuss lore extensively, it does seem pointless to drudge through the game just for that.
    Sign in to Reply
  • Avatar for Roto13 #7 Roto13 2 months ago
    @touchofkiel You can do the regular story missions alone. Some of the story is told in Strikes, which require a team of 3, but have matchmaking.

    If you already have it, I say go for it. The campaign isn't that long. It's not really necessary, though. There's barely a story in the game.
    Sign in to Reply

Comments

Close