Sections

Etrian Odyssey Untold: It's Never Too Soon for a Remake

That is, provided the remake is practically a brand new game (or two).

Preview by Jeremy Parish, .

As I sit here writing this article, I keep glancing over at my 3DS, in whose cartridge slot I have a review copy of Shin Megami Tensei IV. That's pretty exciting; from what I've seen, played, and heard, SMTIV has the potential to go down as one of the best portable role-playing games ever (not to mention the most fashionable). And yet, I haven't jumped in to SMTIV's world of demons and moral choices, because my other 3DS -- the one that plays Japanese games -- is demanding all my attention with an entirely different RPG by SMTIV developer Atlus. Namely, Etrian Odyssey Untold: The Millennium Girl.

Honestly, I'm pretty surprised by this turn of events. I mean, I've always been a big Etrian Odyssey fan, but I've already played through one chapter of the series this year (the excellent Etrian Odyssey IV). I wouldn't think I'd want to delve into another quite so soon... especially in light of the fact that Etrian Odyssey Untold is simply a remake of the original Etrian Odyssey, a game that debuted a mere six years ago.

Six years isn't that long in the grand scheme of things, and this series in particular changes with minute gradations. Plus, within the limited framework of the first-person dungeon-crawler genre, EOIV offered considerably more refinements and variety than the original. It's not exactly a series begging for backward glances, and certainly not for multiple releases within the space of a year.

Did somebody say "anime"? No, wait, come back. It's cool. Honest.

And yet, I can't stop playing the Japanese demo of Untold. It's not just that it offers more the same addictive map-it-as-you-go exploration and kill-you-in-an-instant combat the series revolves around; this is, for all intents and purposes, an entirely new game.

Frankly, after spending a couple of hours with Untold, I'm not really sure why Atlus has chosen to present it as a remake. Certainly this game and the original have some common elements: Players use the town of Etria as their base of operations, and that town in turn is inhabited by familiar faces like the seemingly benign Radha (who runs the town) and the barely-clothed Shilleka (who exchanges cash and goods in return for your loot drops). The general structure of the 30-level labyrinth seems largely the same, as well.

Beyond that, however, Untold feels more like a sequel than a remake. Everything from the story to the dungeons to the party composition has undergone a radical revamp, and the overall experience is nothing at all like the old DS game. Some may find some of the changes to the game's detriment; for example, you no longer create a party of nameless guild members from a jumble of character classes. Instead, you take control of an unnamed hero -- a Highlander-class warrior, which looks to be more or less a variant on EOIV's Bushi -- who eventually teams up with four other warriors in one of the grandest meet cutes I've ever witnessed. (This is told through an anime cutscene animated by Madhouse, so, you know, it figures.)

However, aside from the name-him-yourself Highlander, the other four party members come with names and predetermined classes, including what I assume to be the eponymous millennium girl, Frederica Irving. Unlike the rest of the party, Frederica isn't a forest warrior but rather a person who awakes from stasis in a futuristic underground ruin... and to further set her apart from the rest of her companions, she's a Gunner, a class that didn't even appear in the original Etrian Odyssey. The predetermined classes may feel limiting at first, but before long you're able to add multiclassing to your party's repertoire with the use of items called Grimoire Stones... itself a feature that didn't appear until Etrian Odyssey III.

There's gotta be a union policy against something like that.

Delving into the dungeon feels completely new this time around, too. For starters, the obligatory opening quest ("map the first floor") is a stress-free cakewalk thanks to the fact that the Highlander is accompanied by Ren and Tlachtga, the high-level samurai/hexer duo who appear throughout the first game's story. Since they're roughly 30 levels above the Highlander, they pretty much dismantle even the toughest encounters for that first quest (in fact, Ren has a new passive skill that randomly allows her to make a preemptive first strike that hits every enemy, meaning she'll often kill every foe on screen before either side has a chance to take a proper turn). Needless to say, this makes certain sequences -- like the poison butterfly ambush if you should choose to rest in a peaceful clearing -- considerably less dangerous.

The dungeon layouts themselves have completely changed as well. Despite thematic similarities and reused encounters, the floor plan of each section of the labyrinth is totally different this time around. Not only that, but new F.O.E.s (the deadly, free-roaming sub-bosses that make Etrian Odyssey's exploration so harrowing) being appearing as early as the second floor. Shortly after first spotting the deadly Ragelope, you'll begin walking past odd piles of rocks positioned in certain locations. Once you reach the other side of one of these rocks, however, you'll quickly discover it's actually a slumbering creature that charges in an instant if you walk too close to its head. Luring them from their spots and evading their swift assault is an essential part of reaching the deeper parts of the second floor -- though in the early going, you'll naturally want to avoid an actual collision to prevent a very hasty Game Over.

Even more intriguing is the labyrinth that appears after you complete your mission with Ren and Tlachtga. The Highlander delves into those futuristic ruins, which evidently will need to be revisited through the course of the quest to delve further into its interior, a bit like Phantom Hourglass' Temple of the Ocean King (except not annoying). This standalone labyrinth didn't appear in the original game and hints at the possibility of new sidequests and areas to further differentiate this game from the source material.

Even in a remake: F! O! E! F! O! E!

The downside to all of this, at least for those drawn to Etrian Odyssey's old-school difficulty level, is that Untold is a much easier game, at least to begin with. Even after your high-level companions go their separate way, a seasoned RPG player will have little difficulty mowing through the foes in the first couple of levels. Futhermore, the character balance has been significantly revamped as well, with new skill trees and powers. Most prerequisite-type abilities no longer require you to pump a skill point into a slot that offers no return; when you unlock a new branch of the skill tree, the point you invest may actually grant you one, two, or even three new abilities. The result is a faster-paced, much less grindy RPG. In short, a game ideal for more casual players.

But! Untold also features three difficulty levels, so you don't have to default to the fairly unthreatening normal difficulty. (And if even that seems too daunting, there's also "Picnic" difficulty.) On top of that, it includes a top-to-bottom overhaul of the original Etrian Odyssey. No preset characters, no predetermined classes, just a remake of the first game with the story mode's maps and sporting the visual and mechanical refinements of Etrian Odyssey IV. The Japanese demo doesn't offer a glimpse of Classic Mode, so it's hard to say what has been changed and what remains consistent.

So, while Etrian Odyssey Untold is technically an old game, it actually feels fairly new -- and on top of that, it offers two different ways to experience the thing. Any cynicism I may have experienced when I first heard Atlus was remaking a game barely a half-decade later has pretty much melted away at this point.

Which is a problem. See, I really need to get to work on that SMTIV review.

This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.

Comments 13

  • Avatar for robo_riley #1 robo_riley 4 years ago
    Oooh. Fire Emblem: Awakening was what got me to buy a 3DS, and I'm so glad I did. A delicious, delicious array of well made JRPGs, coming to this console is very exciting. I didn't play the first version of this game- it will be interesting to see how my experiences compare with others.
    Sign in to Reply
  • Avatar for internisus #2 internisus 4 years ago
    I am so excited for this. The first Etrian Odyssey is my most fondly admired in the series despite its outright incorrect skill descriptions and broken mechanics (don't use Immunize). The story is outstanding and makes perfect use of the passive dungeon crawling narrative presentation.

    With Untold, I'm extremely interested in experiencing two dramatically opposed versions of the same game: that passive style where the story takes place predominantly within the player's imaginative embellishment of the proceedings; and the more traditional JRPG style filled with reams of dialogue. It should make for quite the case study.

    But I'm also wildly curious, as a fan, to see how Atlus has chosen to elaborate upon a story I like so much. For example, while many would understandably lament Ren and Tlachtga's handholding throughout the first floor, I can see that being a powerful technique to set up the contrast between their skill level and your characters', something which, uh, will probably pay off at some point.

    To have the classic mode available as well, allowing me to play a non-broken version of the original EO, is almost too much. The only problem is that I'll likely purchase two copies of the game, one for each mode, since it will almost certainly allow only one save file and I'll be loath to delete the record of my journey through either. I am not a rich man, but for Etrian Odyssey I would happily pay a far higher price than that.

    Jeremy, I have probably read (and listened to) every word you've written (and said) about this series. I'm so glad for this new site—both for its character and for the opportunity it has afforded me to read another of your traditional import previews.Edited June 2013 by internisus
    Sign in to Reply
  • Avatar for jeremy.parish #3 jeremy.parish 4 years ago
    @internisus Wow... thanks for the kind words. And yeah, I pretty agree with you on all points.
    Sign in to Reply
  • Avatar for Keldorek #4 Keldorek 4 years ago
    Very excited. Also, no site Parish writes for is truly broken-in until he writes about "Etrian." Warms the heart.
    Sign in to Reply
  • Avatar for jeremy.parish #5 jeremy.parish 4 years ago
    I've gotten Golgo 13 and Etrian Odyssey on here. I need to write about Bionic Commando for the hat trick.
    Sign in to Reply
  • Avatar for Lightning-Paw #6 Lightning-Paw 4 years ago
    This is exactly the kind of writing I was hoping to see on this site. Excellent preview! And it sounds like an interesting game. It's sounding like something very different than what I imagined when I heard about it. I still have a long ways to go in EO4, but I'm sure I'll pick this up.
    Sign in to Reply
  • Avatar for daysofstatic65 #7 daysofstatic65 4 years ago
    More a general comment than one related directly to "Untold": Just recently bought Etrian Odyssey IV, in large part due to rereading your review of it on IGN.

    As other posts have mentioned, your enthusiasm toward the Etrian series is both infectious and laudable. Keep up the good work!
    Sign in to Reply
  • Avatar for Pombar #8 Pombar 4 years ago
    I'm another one who Parish's Etrian coverage brought me to the series in the first place.

    I'm looking forward to this one, as the first game will always be pretty special to me. Undecided as to whether I would want to do the story mode or the free party mode, but I guess I'll wait until I know more about the latter before deciding!
    Sign in to Reply
  • Avatar for bravepixel #9 bravepixel 4 years ago
    The problem I have had with the Etrian series is the blank canvas of a party, I guess I just need some boundaries on characters to get into a story. The more fixed personalities sounds like an interesting direction for this release.
    Sign in to Reply
  • Avatar for Stealth20k #10 Stealth20k 4 years ago
    It feels like old times, jeremy writing about etrian
    Sign in to Reply
  • Avatar for IPA #11 IPA 4 years ago
    Parish has robbed hundreds of hours of my life by introducing me to the Etrian series. He also made me google "landsknecht" once upon a time.

    A brilliant series. And Jeremy is its Boswell.
    Sign in to Reply
  • Avatar for zoot_car #12 zoot_car 4 years ago
    I'm curious to see what hard mode for Etrian Odyssey looks like! The game typically does a great job of keeping threats manageable-at-best. At the same time, "hard mode" often simply equals "higher enemy hp" or "less experience". I wonder if a hard mode in a game like this will be a statistical adjustment or a new set of threats (new FOE positions, AIs, event outcomes.)
    Sign in to Reply
  • Avatar for WillowWolf #13 WillowWolf 3 years ago
    Considering I don't even have the first Etrian Odyssey (I started with the second, actually), this is awesome news! ... Crap. I still haven't beaten any of them... That's OK. I still want this with all of my being.
    And I'm so happy I found you again! I'm glad there's another site where you post your stuff regularly :D. You were my favorite author on 1UP, fo sho.
    Sign in to Reply

Comments

Close