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EA Lowers the Cost of Unlocking Star Wars Battlefront 2 Heroes by 75 Percent

EA has heard your complaints about Battlefront 2 and is changing the game... again.

News by Matt Kim, .

After a massive fan outcry saw one EA community representative's comments on the matter become one of the most downvoted comments in the history of Reddit, EA has issued a statement saying that the company has dramatically lowered the cost of unlocking certain heroes in Star Wars: Battlefront II.

EA published a new blog post today announcing that after looking at fan feedback, the company will reduce the cost of unlocking some in-game heroes like Darth Vader and Luke Skywalker from 60,000 to 15,000. That's a 75 percent decrease. Other heroes like Emperor Palpatine, Chewbacca and Leia Organa will unlock at 10,000 credits while Iden will unlock at 5,000.

The hero unlock menu in Star Wars Battlefront II

Many fans complained that the original unlock price of 60,000 was far too high. Someone even calculated what exactly that meant in terms of hours played and found that to earn 60,000 in-game credits was equal to 40 hours of game time per character.

"Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you," writes EA in the blog post. This isn't even the first time EA's tweaked Battlefront II in response to community criticism. Following the open beta, EA announced that it changed the kind of drops accessible from Loot Crates, including items that some fan have argued make the game pay-to-win.

"Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II. We want to ensure the game is balanced and fun both today and for years into the future."

EA also announced that on Wednesday there will be a Reddit AMA with key people from the Battlefront II team. Presumably in response to the negative criticisms roiling the Battlefront II subreddit.

Whether this move will appease players, who have resorted to sending hate messages to EA developers, remains to be seen. Star Wars Battlefront II launches in full on November 17 for PlayStation 4, Xbox One, and PC.

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Comments 4

  • Avatar for dard410 #1 dard410 8 days ago
    The fact that EA lowered the cost has me more worried about the game than anything else. It shows that EA didn't really have confidence in the game and they decisions it made.
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  • Avatar for VotesForCows #2 VotesForCows 8 days ago
    I wish I had an easy enough life that I could waste energy and time harassing game devs about this sort of thing. Just don't buy the game!
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  • Avatar for KaiserWarrior #3 KaiserWarrior 8 days ago
    @dard410 Battlefront 2 was largely about EA testing the limits of just how far they could push microtransactions before they angered consumers enough to impact the product. All the walking-back that they've done has been damage control, as they would rather sell the game with reduced greed-enhancers than not sell the game, and the level of outcry has been such that they're sweating about not being able to sell the game.
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  • Avatar for garion333 #4 garion333 6 days ago
    Didn't they also lower the amount of credits you get at the end of a match?
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