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EverQuest Next Landmark is Next-Gen Minecraft

A new video from Sony's upcoming MMO sandbox explains the tools and materials you'll be using to craft your world.

By Pete Davison. Published 5 months ago

It's been a while since we heard much about EverQuest Next and its sandbox spinoff EverQuest Next Landmark, so here's a video direct from the developers.

It all sounds a bit Minecrafty, doesn't it? Picks that you gradually upgrade, and which can, in turn, harvest better materials? Buckets for carrying lava around in? Using base materials to create -- or, rather, craft -- more complex items?

It's not quite the same as Minecraft, of course; while both games feature worlds built out of voxels, EverQuest Next Landmark's are considerably smaller, and consequently the world has a much more organic, natural appearance. The fact that Landmark doesn't restrict itself to using large cubes for building allows for greater flexibility, too; in the video, we see asymmetrical, rounded boulders; rock pillars; metal that has been worked in various ways; different types of stone and items of varying thickness made from them; and numerous other possibilities. Using the game's tools and materials, it looks like it will be possible to construct some impressive-looking structures and landscapes, though there's a lot of very obvious repeating textures.

It's not just for show, either; supposedly, the developers of EverQuest Next will be looking out for the best creations in Landmark and incorporating them into the main game, with rewards on offer for those whose content is featured in this way. You'll also be able to craft items and sell them on Sony's Player Studio service for real money, somewhat like in Linden Lab's largely user-created virtual world Second Life.

The combination of EverQuest Next and Landmark is increasingly sounding like a genuine step forward for massively multiplayer online games, in which players will have as much -- if not more -- opportunity to shape the world and the experience as a whole as the developers will. It will be very interesting indeed to see if the final games live up to the potential suggested in these early previews.

Landmark is scheduled to launch this winter, with EverQuest Next to follow at some indefinite point in the near future. You can sign up to beta test both Landmark and EverQuest Next on the official website.

The best community comments so far 2 comments

  • CK20XX 5 months ago

    I'm intrigued, but... I think the problem with a lot of Minecraft mimickers is that they end up becoming too complex. Minecraft started so basic, making it accessible to a wide variety of people, and it's gradually grown from there while giving people the option to play previous versions if they feel too overwhelmed. People talk about how one of Minecraft's weaknesses is that it doesn't have spheres, but maybe that's actually one of the secrets to its success. Minecraft's blockiness also gives it a distinct look and makes it instantly recognizable, while Everquest's graphics make it look about as derivative as most fantasy games.

    But if there's one part of Minecraft that I think is worth mimicking, its redstone, that mystic dust that lets one create all manner of machines and devices. I've heard people say that the Lua scripting language is better (and is used a lot in the Feed The Beast modpack), but again, that may be too complex, plus it's not visual or iconic. Instead, a smart game should include a resource that is based on Lua scripting, much like how redstone is based on real life electronics.

  • Ohoni 5 months ago

    This sounds a lot of fun, but I hope that it's more about creativity than about grind. Like I hope that the highest value items being sold are done so because of the artistry in their design, rather than because being able to make them requires spending hundreds of hours in game first building resources and leveling skillsets.

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