Right now, life is good for a racing game fan. Dirt 4 just launched and in the future we have Gran Turismo Sport, Forza Motorsport 7, and Project CARS 2. If you're on the arcade side of things, there's Forza Horizon 3, alongside the upcoming Need for Speed: Payback and The Crew 2. In an era of 4K gaming, racing is looking better than ever.
After a couple of laps around the track in Gran Turismo Sport - which remains a gorgeous-looking racing simulation - I had a chat with series creator Kazunori Yamauchi. Yamauchi has been working on the series since its debut in 1997, fueled by his love of cars. Competitors have come and gone since then. So what does he think of the current competition?
"I'm not sure. I don't know what kind of work they are doing now," Yamauchi replied when asked about GT's rivals. "In terms of quality, no one has anything on us. We're at the top. I'm very confident about that."
He admits that the current performance level of home consoles makes it easier for many developers to reach the same level in fidelity. The real test is in the vision of the creators.
"Right now, I think that the performance of game consoles has reached a plateau," he added. "Back when we went from PSOne to PS2, there was about a hundred times performance increase. But now it's only an increase of 50 percent or a 100 percent at most. Before it was 10,000 percent. From now on, we're in an age where the creator's skill is going to really make the difference in how the game turns out."
Gran Turismo Sport is coming to PlayStation 4 this Fall, with full support for PlayStation VR.
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