The brainchild of British writer Ashton Raze and artist Molly Carroll, Location Services casts players into a digital world and tasks them with solving various mysteries through a variety of inventive means ranging from cracking passwords to testing your memory. The game makes use of a distinctive "green screen" aesthetic that evokes feelings of 1980s sci-fi movies, and combines this with a strong sense of the noir and hardboiled detective genres.
Recently, Owl Cave has been bringing some additional team members on board to assist with production of Location Services and an upcoming new project. One notable new addition is Ben Chandler, the artist behind the distinctive look of renowned adventures the Blackwell Saga, Eternally Us and numerous others.
The team has also made the decision to port the game as it currently exists in the Adventure Game Studio engine to the popular Unity framework, and has brought on programmer Tiarny McNulty to help out with coding duties. The switch to Unity means that the team will be able to port the finished product to a much wider variety of platforms than they would be able to had they stuck with AGS. Unity also affords the team a much greater degree of flexibility in terms of game mechanics -- presumably meaning that we can expect even more fiendish, complex puzzles in the final game.
Alongside the change in engine comes a slightly-tweaked aesthetic, too. While the pixelated, featureless characters remain, the dark green "'80s terminal screen" backgrounds have been replaced by more detailed settings, as seen in the screenshot above. It's a strong contrast from the original's distinctive, minimalist look, to be sure, but still maintains the "digital" feel through heavy pixelation and stylization.
There's no firm release date for Location Services as yet, but the shift to Unity means that we can expect the finished product on PC, Mac, Linux and hopefully iOS and Android, too.
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