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Microsoft is No Longer Producing the Xbox One Kinect Adapter

Another nail in the Kinect's coffin.

News by Matt Kim, .

Microsoft confirmed that the company is no longer producing the Kinect Adapter, a USB add-on that let users hook up the Kinect motion sensor to the Xbox One S and Xbox One X.

In a statement to Polygon Microsoft said that, "After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10[.]"

The adapter became necessary after the revised Xbox One S launched without the proprietary port required for the Kinect. The Xbox One X also did away with the port making the USB adapter mandatory for players who still wanted Kinect functionality with the latest line of Xbox One products.

We reported previously that the removal of the port seemed to indicate Microsoft shifting away from the Kinect. And now, after once offering the USB adapter for free to Xbox One S customers, even the required accessory to use the Kinect has been discontinued. This definitely feels like the Kinect is dead.

Still, the Kinect wasn't a waste of time for Microsoft. The sensor technology in the Kinect is being used to power other Microsoft products like the Hololens AR headset. As far as the Kinect in relation to the Xbox though, it seems like motion controls are no longer of interest to Microsoft's future game plans.

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Comments 11

  • Avatar for WiIIyTheAntelope #1 WiIIyTheAntelope 19 days ago
    Didn't they confirm this months ago already or am I just imagining things?
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  • Avatar for LBD_Nytetrayn #2 LBD_Nytetrayn 19 days ago
    Aw man, this sucks. I love using my Kinect (just not for the originally intended primary purpose), and would like to keep using it if I upgrade to an S or X. =\
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  • Avatar for donkeyintheforest #3 donkeyintheforest 19 days ago
    I really wanted to try that kinect fantasia game, but like VR, one or two pretty cool experiences aren't enough to justify spending hundreds of dollars on a peripheral for me. Oh well...
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  • Avatar for LBD_Nytetrayn #4 LBD_Nytetrayn 19 days ago
    @donkeyintheforest I don't think it's hundreds (well, but the adapter and it might be, especially now), but I bought used for about $50CAD.
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  • Avatar for annedecor #5 annedecor 19 days ago
    I really wanted to try that kinect fantasia game Description here
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  • Avatar for donkeyintheforest #6 donkeyintheforest 19 days ago
    @LBD_Nytetrayn yah thats a great deal! i hadnt even thought of getting it used haha (i got a one s around when it came out, never had the og xbox one and kinect was not really anywhere to be seen). i was also kinda interested in its vocal tv/search command functions, but i found out that with my TV i have to disable optical audio out to use hdmi controlled stuff... and the way my system is hooked up in such an arcane way (hdmi sources rout through an hdmi selector and also an old soundbar receiver and also all tv inputs and then from my tv optical audio out to my DAC to a pretty decent audio only receiver, then to speakers sheesh) those kinect functions wouldnt really work with that unless I got a new speaker/receiver setup or just abandoned the one i have.

    anyways, you say you love it beyond it's original purpose? what are some of those?
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  • Avatar for Captain-Gonru #7 Captain-Gonru 18 days ago
    @LBD_Nytetrayn Me too. I'm thinking I should snag an adaptor now, for the eventual upgrade I'm sure I'll do.
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  • Avatar for LBD_Nytetrayn #8 LBD_Nytetrayn 18 days ago
    @donkeyintheforest I mainly use it for voice commands, mainly as the number of consoles I have versus the number of HDMI ports my TV has necessitated I run my cable DVR box through the HDMI in of the Xbox One. As such, to watch TV, I have to turn on the Xbox One.

    With Kinect, I can just use voice activation to turn the TV on or off when I need to without futzing around with a controller and draining it's batteries. Also handy when my cats decide to rub up against the power button-- though they've not done that as much since getting the Kinect. -_-

    I sometimes use it to more quickly navigate menus as well, and it was made clear to me that if I want to do any local co-op streaming with Nadia (which I have yet to do, sadly), two headsets won't work-- I need Kinect (or the PS4's camera, in its case).

    The one thing I've not used nor had any plans to use? Motion controls for gaming. Just don't have the room in here for it.

    I'd really love if they'd at least release a "Kinect Lite" or something that costs less and doesn't bother with motion stuff, but still provides a camera and voice control-- like PS4's, really.

    @Captain-Gonru That's what I'm looking at. I'm just worried that an already expensive item with limited numbers is going to see the aftermarket price shoot up now, when I don't even need it yet. D=Edited 3 weeks ago by LBD_Nytetrayn
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  • Avatar for donkeyintheforest #9 donkeyintheforest 18 days ago
    @LBD_Nytetrayn right on. That sounds pretty handy. I don't use a cable service (just a lot of paid streaming) and an antenna for live stuff so that's just hooked up to the RF jack (but still does HD!). My HDMI ports are still all full though (plus a switcher and old soundbar receiver added for more inputs haha!). And as I said, I'd have to rework my whole receiver setup to get HDMI commands to work. I do have one of the tiny Google Homes and a chromecast 4k and a chromecast audio so I can use that for stuff like using voice to cast netflix or youtube to my tv or google play music songs to my speakers, but i still have to use my hands to turn things on and off physically. Oh well!
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  • Avatar for Captain-Gonru #10 Captain-Gonru 17 days ago
    @LBD_Nytetrayn I like your idea of a "Kinect Lite", though I might call it "Hey Cortana". What it's called is what you call it. Keeps it simple for the casual crowd, and nicely delineates itself from the motion-based Kinect.
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  • Avatar for LBD_Nytetrayn #11 LBD_Nytetrayn 17 days ago
    @Captain-Gonru I'm down with that, as long as the functionality I want is there.
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