I used to enjoy Paperboy. It was an early example of a game that pleasingly bucked the trend for shooting aliens and/or soldiers, and it was a fun experience in its own right.
I got quite good at it at one point, too -- or at least I did on the Atari ST version, anyway. I'm not sure I'd be quite so good if I actually had to ride a bike and aim the papers rather than just using a joystick, though.
With the Oculus Rift virtual reality headset almost upon us, we've seen a whole bunch of interesting applications of the technology recently, the most recent of which is PaperDude VR, which is exactly what it sounds like. Take a look:
PaperDude VR is a simplified version of Paperboy in which the player rides a KickR static bicycle to set the speed of movement. The Minecraft-esque environment is sent to the Oculus Rift headset for the player to be able to look around and aim in real-time, and Kinect is used to track the positions of the player's hands and arms as well as to detect the paper-throwing gesture.
It's the work of an outfit called Globacore, who describe themselves as "a creative technology company specializing in large format multitouch surfaces, game development, and unique human-computer interactions using both physical and digital elements."
While PaperDude VR is essentially a tech demo at present, it's yet another interesting example of how Oculus Rift -- and other accessories, for that matter -- might be implemented into our games in the future.