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PlayStation-By-Numbers: PS4 Sells Over 4.2 Million

Sony has put the PlayStation 4's week-long headstart and wider launch to good use.

By Mike Williams. Published 3 months ago

Yesterday, Microsoft announced that the Xbox One has sold over 3 million units since its launch on November 22, 2013. That's a damn good start for any system, but we were left wondering how Sony's numbers matched up with an earlier launch date (November 15, 2013) and a larger number of launch markets (32 countries vs. Xbox One's 13 countries).

Today during the Sony keynote presentation at CES 2014, Sony Computer Entertainment president Andrew House announced that the PlayStation has sold over 4.2 million units since launch. That's an additional 2.1 million in the 35 days since Sony announced the system had sold 2.1 million worldwide. At the Tokyo Games Show in September, House said the company expected to sell 5 million PS4s by the end of March 2014, a number it looks like they'll definitely pass.

Systems sales aren't all that was released in this tale of the tape. From launch until December 31, 2013, 9.7 million PlayStation 4 games were sold, including physical and digital copies. The best-selling titles included Call of Duty: Ghosts, Assassin's Creed IV: Black Flag, Battlefield 4, FIFA 14, and Killzone: Shadow Fall. Subscriptions to PlayStation Plus were up 90 percent worldwide, but that's probably because online play now requires the service.

Sony is also big on the live-streaming capabilities of the PlayStation 4, noting there have been 800,000 gameplay broadcasts and more than 7.1 million spectator session on Twitch and Ustream. Twitch was happy to announce the between December 23, 2013 and January 3, 2014, 20 percent of Twitch's broadcasters were PlayStation 4 owners.

"Ever since we began working with the major console platform companies, we were confident the integration of live broadcasting to Twitch would be a game changer," said Matthew DiPietro, VP Marketing, Twitch. "Based on our success with PlayStation 4, which currently represents twenty percent of our broadcaster base, our vision was on the mark. We envision a day when broadcasting your gameplay is a ubiquitous piece of the gaming experience. We're well on our way."

So, those folks are pretty excited and Twitch streaming hasn't even come to Xbox One yet.

Sony's PlayStation 4 has yet to launch in the company's home country of Japan, leaving the market to its older platforms and Nintendo's offerings. The Japanese launch is currently scheduled for February 22, 2014, so it'll be interesting to see if Sony can repeat its worldwide success at home.

The best community comments so far 6 comments

  • brionfoulke91 3 months ago

    I still think Wii-U is the best next gen system, currently. But what's best and what's popular are two different things.

    Even so, I'm happy the PS4 is doing well. I have a Wii-U right now, but I plan to get a PS4 eventually. I'm sure the PS4 will eventually stack up to be a great system, just like every other Playstation did, even if right now good games are very sparse. And I'm sure the X-Bone will continue to suck as much blood out of the market as they can until people learn.

  • Frosty840 3 months ago

    @danger.to.others I don't like what Microsoft are doing with the XBone, and I won't be buying one myself, but I do think they've got the more appealing device for the mass market.

    Sony might have a better traditional console, yes, but Sony make a whole bunch of different consumer electronic devices.

    What us gamers forget is that the XBone doesn't *just* compete against the PS4, it competes against buying-a-console-and-another-couple-of-media-devices. Sony sells all of those devices. Each of the devices it sells is individually better than an XBone. The Xbone by itself is cheap enough and good enough at doing what those three separate, more expensive devices do that the average consumer will buy it.

    That's really the key to Microsoft's current strategy. I think it's even key to how quickly they backed down on everything they put forward at the E3 Of Doom. They knew right there that they'd just lost the core gamer market, so they gave up on all the tech they were developing to monetise their stake in the core gamer market. They've repositioned their whole effort to the consumer market who don't currently have a console.

    It's why a lot of what they're doing doesn't seem to make sense. It's because they're not talking to us at all.

  • Lync 3 months ago

    @brionfoulke91 I'm with you, but I really don't get the logic of 'internet gamer types'. Wii U comes in for shit for having a supposedly weak launch and launch-window line up, yet PS4 is lauded and hailed as a great success for what? 2 exclusives at launch, one lukewarmly received (Killzone) one negatively (Knack) and only DriveClub on the exclusives horizon for the next year, as far as I can see.

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