• Got a Eurogamer account? Your details will work here too!

  • Need an account?

    Create an account. They're free!

  • Forgotten your login details?

    Recover your account here.

Resident Evil 4's "Ultimate HD Edition" Still Uses Some PS2 Cutscenes

Ada's "Separate Ways" story hasn't had quite the same level of spit and polish as the main game.

By Pete Davison. Published 2 months ago

The upcoming "Ultimate HD Edition" of Resident Evil 4 for PC has the potential to be the best version of the classic game yet... but not the perfect version.

Speaking in the comments thread of a Capcom Unity blog post featuring some comparison shots showing off the new textures, Capcom community manager Brett Elston confirmed that the rerelease would not be updating the standard definition prerendered cutscenes found in the Ada Wong-centric Separate Ways mode.

The reason for this, he said, was that Separate Ways originated from the PlayStation 2 version, which featured prerendered cutscenes for the duration of the game. The GameCube original, meanwhile -- and all subsequent versions, for that matter -- featured in-engine cutscenes for the main game, but Separate Ways, which was extra content added for the PlayStation 2 version, has only ever featured pre-rendered video sequences. The new PC version, it seems, will be no exception to this -- so expect some lovely, blurry, fuzzy video when playing through Separate Ways, while the rest of the game renders in glorious 1080p at 60 frames per second.

Separate Ways, if you're one of the few people unfamiliar with Resident Evil 4's intricacies, is a side story that runs parallel to the events of the main game. While the main Resident Evil 4 narrative features one half of Resident Evil 2's pair of protagonists, Leon S. Kennedy, Separate Ways focuses on his sometime companion Ada Wong, who has her own series of misadventures and tales to tell. Despite its low-quality cutscenes, it was praised as a worthwhile addition to the game's PlayStation 2 incarnation and all subsequent versions, allowing you to witness the unfolding events from a pleasantly different perspective -- a little like the early Resident Evil games featured two playable protagonists with different paths through the game, in fact.

Resident Evil 4 Ultimate HD Edition is available now for pre-order from Steam, GameFly or Impulse. Preorder customers get the full digital soundtrack and an 80-page Digital Archives document featuring concept art and additional story details.

The best community comments so far 8 comments

  • Thusian 2 months ago

    Even though its not as sharp looking I'll stick with my old Wii edition. Loved that pointer control.

  • RedSwirl 2 months ago

    This was pretty much always known, and will probably always be the case. Capcom most likely doesn't see it as worthwhile to go back and completely re-render the cut scenes from Separate Ways.

    The missing element in this game people are really worried about are the DOF and Specular Highlight graphical effects that are only in the Gamecube and Wii versions. Capcom could technically try to approximate those things in other versions, but they were coded with Nintendo hardware specifically in mind and are near impossible to reproduce elsewhere.

  • docexe 2 months ago

    @renatocosta90 You know, I have seen a lot of people complain along the years about the escort sections of Resident Evil 4, something that always perplexes me because, in my opinion, RE4 is one of the very few games where the escort missions are not frustrating. Ashley always tries to keep behind Leon rather than constantly walk in front of his line of fire, she ducks if aimed at, and provided you keep aware of your surroundings and don’t act recklessly, it is relatively easy to keep her safe by ordering her to stay in a single place far away from the enemies. And in a couple of places where it would have been very frustrating to keep her around, there was a container where you could order her to hide until you took care of the enemies.

    I remember that in my entire first play through of the game she only died or was abducted three times, and every time it was because of a specific mistake I made, rather than because her AI was actively acting against me.

View 8 comments

More from USgamer