At least, it would say that it could. It can't. Misery Mod, for all of its impressive prowess, has no mouth so it cannot scream about how awesomely hardcore it is. Just as you were beginning that your old copy of S.T.A.L.K.E.R: Call of Pripyat has finally run out of mileage, the team behind Misery Mod is back with version 2.0. Load up on the volka, people. It's time to head back into the Zone.
For those who need the quick debriefing, it kinda goes like this. With the Misery Mod, you're no longer a free agent but a member of the Ukrainian Special Services. The NPCs are smarter, the local ecosystem considerably more brutal. Bloodsuckers? They've figured out how to stop panting so loudly. All warnings about emissions, outside of the blaring of the sirens, have been removed. In life, you don't get a pop-up. Same here.
Weapons get auto-holstered when you use items, running is entirely dependent on how much you're wielding. Your bandages will not miraculously heal you. They'll only stop the bleeding. And medics? Well, they're no longer willing to do it for charity. There is a wealth of audiovisual changes here, three classes to work with and even a homicidal cat mutant. Good luck, comrade. The reviews on ModDB paint a grim (albeit satisfyingly masochistic) picture: for some, Misery Mod can be on the far side of way, way too hard.
Like Project Reality, Misery Mod has been around for a while now. But there's certainly nothing wrong with that. If you missed out on checking the last few iterations, now's a great time to dive back in. What's there to lose? The weekend's coming up and misery loves company.
Hat tip to @dominictarson