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Telltale Games Lays Off 25 Percent of Staff as Company Restructures

The narrative adventure game company lays off 90 employees.

News by Matt Kim, .

Telltale Games, the studio behind narrative-driven, episodic adventure games based on popular franchises like Batman, Minecraft, and The Walking Dead, have announced a series of layoffs today.

In a press release, Telltale announced that the company would be cutting 25 percent of its workforce, or about 90 employees across all of the company's divisions. The layoffs are effective immediately.

Telltale announced that the decision was made to, "make the company more competitive as a developer and publisher[.]" Telltale also announced that none of the studio's previously announced projects would be affected by the layoffs.

"Our industry has shifted in tremendous ways over the past few years," said Telltale Games CEO Pete Hawley. "The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team[.]"

To help with this new mission statement, Telltale also announced that the company will shift internal development to "more proven technologies that will fast-track innovation in its core products as it works with new partners to bring its games to new audiences."

In the last couple of years, Telltale's primary business model was based in producing narrative-driven spinoff games of big and popular franchises. While there's no clear reason for the layoffs, Telltale seems to be indicating that the company will continue working down that path, but with a smaller team and possibly a faster turnaround based on some of the comments made in the statement.

This is a developing story and we will continue to update it with any new information. If you'd like to reach out with any information, please contact USGamer at matt.kim@usgamer.net

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Comments 5

  • Avatar for SuperShinobi #1 SuperShinobi 14 days ago
    I've liked some Telltale games like Batman and The Walking Dead, but I think going forward it would help if their games had more actual gameplay in them and if their game engines were more up-to-date technically.
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  • Avatar for WiIIyTheAntelope #2 WiIIyTheAntelope 14 days ago
    @SuperShinobi Agreed. If you go back to any of their pre-Walking Dead stuff it's like night and day. Even something as recent as Back to the Future has plenty of puzzles that are sorely lacking from their recent efforts. Not that I haven't enjoyed some of their newer stuff, but when picking dialog options and QTE fight scenes are as involved as they get at this point, I tend to wait until I see the entire season on sale for 5-10 bucks before buying it.
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  • Avatar for Monkey-Tamer #3 Monkey-Tamer 14 days ago
    I've enjoyed some of their games but it isn't something I'm in the mood to play often. They remind me of Heavy Rain for PS3, which was also less of an involved experience and more like watching a movie.
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  • Avatar for NiceGuyNeon #4 NiceGuyNeon 14 days ago
    Honestly, I'm surprised that 90 employees is 25% of their workforce. They sure as heck aren't releasing these small bite-sized game at a rapid enough pace to FEEL like a workforce of 360 employees, but that's just me being ignorant of how things work I guess.

    I do like their games though, even when they aren't excellent. It's easy to just be engrossed in them with minimal input. I played Batman, and while it wasn't great or anything, it was a decent way to spend some time after studying because it didn't require a massive time sink or any form of skill on my part, so I hope they keep making these games, I just want them to be BETTER. Like, Tales from the Borderlands is a game I think EVERYONE needs to play. It's so good.
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  • Avatar for JamesSwiftDay #5 JamesSwiftDay 13 days ago
    Hopefully the can now focus down on fewer games. Quality not quantity again, please.
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