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Terraria 2 in Planning, Not Production

Andrew Spinks is almost ready to move onto the next Terraria

By Mike Williams. Published 6 months ago

Back in February 2012, Terraria developer Andrew 'Redigit' Spinks posted that he was leaving behind the development of the title. Though the game was pegged by many as a 2D clone of Mojang's Minecraft, Terraria still had its fans who wanted more goodness from Spinks. So he went back to work.

Terraria Update 1.2 went live on Monday, fixing a bunch of bugs and adding a host of brand-new features. A revamped character creator, health bars on enemies, new hardmode events, and even some graphical changes. With the completion of 1.2, Spinks is ready to talk about what's next: Terraria 2.

"I'm super excited about starting Terraria 2," Spinks told Rock, Paper, Shotgun. "It's a ways out, but it's gonna have a lot in common with the original. It's gonna be quite different as well. I really want to expand on the whole Terraria universe."

"There's a lot of stuff I'm locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you're not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There's a lot of stuff [I want to add and change]."

I've enjoyed my time in Terraria. It's one of the few games I can run reliably on my old netbook and my current ultrabook. While it feels like Minecraft in many ways, the combat felt like it was a larger focus than it was in Mojang's world; bosses alone added a completely different feel to the game. I'm glad to hear about Spinks expanding the game in a sequel, but I'm also glad to hear that the first game will continue on: Before Terraria 2 can fully become a reality, Spinks still has a few lingering features he'd like to add to the first game.

"There's a lot of stuff that I didn't have the time to put into this one," he explained. "For instance, there's no final endgame boss. So I plan on, within the next month or two, finishing the endgame progression. I also have some ideas for a Halloween update I'd like to do too. I think people will get a kick out of that. So there might be a few more updates, maybe three or four months out."

"When do you stop working on one game and start working on something new? I honestly have no idea. Right now, I'm having a lot of fun with it. Everyone on my team is really enjoying working on Terraria 1. But I have looked into maybe hiring another small team to continue updates while I move onto Terraria 2."

The best community comments so far 2 comments

  • weevilo 6 months ago

    Very cool of them to keep supporting the game with new content this far away from release. I enjoy supporting developers like this, and am glad there are fun games that I can play where I'm not giving money over to a publisher looking to milk me dry by releasing incomplete games that are fleshed out with paid content updates.

  • TK Flash 6 months ago

    I've lost about ten hours this week to the new patch already...and there's more on the way? Nooooooo

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