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The Amazing Spider-Man 2 PS4 Review: Replace 'Amazing' With 'Average'

Beenox's latest Spider-Man game improves on the web-swinging while the rest of the game grows stale.

Review by Mike Williams, .

Amazing Spider-Man 2 is a hard game to categorize. If it's meant to be a movie tie-in game, it misses the mark completely; Peter Parker doesn't look or sound like Andrew Garfield and the movie villains are only dropped in briefly, making them feel like a complete afterthought. In fact, the game and the film seem to contradict each other once you add in some continuity issues related to Harry Osborn.

Once you leave the movie link behind, the Amazing Spider-Man 2 you're left with is a continuation of the plotlines established in 2012's The Amazing Spider-Man game. Think of it as an alternate reality version of the movie's universe. Reporter Whitney Chang and the entire cross-species idea are brought back from the previous title, though each is only vaguely touched on. Instead, Spider-Man is tasked with dealing with Kraven the Hunter, the Kingpin, Black Cat, and serial killer Cletus Kasady (spoilers for comic fans). The plot isn't a cohesive whole and feels hacked together to get everyone on the same playing field. The strongest thread is Kraven's, which could've explored the grey area of vigilante crime-fighting, but that gets shoved out of the way to give the other characters some space.

Kraven has the best plot thread, but it's a bit wasted.

The Amazing Spider-Man 2 is the evolutionary outgrowth of everything Beenox has done with the character since Spider-Man: Shattered Dimensions. The game's combat tries to mimic the Batman: Arkham series, but without the same fluidity. You'll punch enemies until you can use a finishing move and dodge their attacks when the prompt appears. Spider-Man's webbing adds a bit more depth by letting you slow down foes and pull yourself towards an enemies or vice-versa. Finally, a seismic shock move rounds out your major abilities, allowing you to stun larger enemies to take them down. It's all very serviceable, but not particularly exciting except in boss battles, which play as normal encounters with the difficulty turned up. The real problem is the combat lacks any weight, one thing that Arkham does very well.

Movement around the city is much improved with a new web-swinging mechanic and the return of Spider-Man's Web Rush. The Web Rush still allows you to point yourself at a target and have Spider-Man do the hard work of getting there; the system is same as in Amazing and it only needed a little improvement.

The new web-swinging mechanic binds Spider-Man's right and left web-shooters to your triggers. Swinging hinges on the idea that Spider-Man's webs attach themselves to actual buildings, though that breaks down in the game's building-less Central Park area. If there's a building on your left, use the left trigger. If you want to curve around the building to the right, use your right trigger. Momentum matters, so you can adjust your swing speed by releasing your web at different points in your arc. Combined with the Web Rush and a new wall-run move, it all works well. Getting across digital Manhattan is a breeze, even if things do glitch out every now and then.

And you'll need to get around Manhattan, because there are a number of random heroic events to tackle, comic pages to collect, and new Spider-Man costumes to unlock. The costumes you'll unlock by finding secret Russian hideouts around the map. These hideouts, like many of the game's primary missions, drop the free-roaming magic of Manhattan to place Spidey in an average stealth game. The costumes themselves provide different bonuses; while one costume may boost swing speed, another allows you to shrug off more damage. They're all based on uniforms Spider-Man has worn in the past, from the original Amazing Spider-Man film outfit to Miles Morales' Ultimate Spider-Man costume.

Swinging high above the city is truly amazing...

There's also photo investigations that have you taking pictures of suspicious activity around the city, web-swinging races, and collectible audio logs, but you never feel like these extra collectibles have any real impact on your time with the game. They feel like they're there because open-world games have things to collect, not because they feel particularly "Spider-Man".

The Amazing Spider-Man 2's randomized events also check off feature boxes in perfunctory way. These events include beating up thugs or rescuing civilians from car chases and fires. They'll spawn randomly on the map; complete them and you'll fill up the Heroic Meter. Higher levels of heroism boost the effects of the different costumes.

The problem is the events are time-sensitive and ignoring them causes the city to view you as a Menace; you're not being judged by the people you saved, but by the crimes you couldn't stop. The Hero/Menace meter isn't cumulative like in Infamous: Second Son. You can finish two events and miss two more because you're not close enough, meaning you ultimately accomplished nothing. Events seem to spawn faster than you can get to all of them, so you'll find yourself grinding random events just to stay in the black and not have any penalties to your chosen suit bonuses. Beatings up random thugs can get boring, saving citizens from fires is rather tedious, and ultimately grinding heroic events to stay at certain level doesn't feel very heroic. It's a shame, because with some tweaks and changes, the Hero/Menace mechanic could be a lot of fun. In Amazing Spider-Man 2, it's just busy work hoisted on your shoulders.

Graphically, Amazing Spider-Man 2 is just okay on PlayStation 4. When you're flying high above Manhattan or swinging through its streets and alleys, it looks great. The effect falters when you pause for a moment and look at what you're really seeing. Streets that lack any traffic, cars that wait at red traffic lights forever, sidewalks empty of pedestrians; New York in the world of Amazing Spider-Man 2 is just lifeless. It's dead enough that I expected to find out that Spider-Man was dying a slow death trapped in Arcade's virtual reality Murderworld.

... but when you're down below, things take a hit.

Amazing Spider-Man 2 comes a few months after Infamous: Second Son, another superhero title that outclasses it in every way. When you step back from the relatively short main campaign, you'll see a game that's just average all around. The excellent execution of Spider-Man's web-swinging is hamstrung by the average or poor execution of everything else. It doesn't excel, it exists. And for $60, I'd hope that Spider-Man fans would want just a little bit more. A mediocre film is just $12 and 2 hours of my life; I'm not as forgiving of a mediocre game at $60. There's a core of a real Amazing Spider-Man game here, but Beenox hasn't capitalized on it. That's a shame, because the developer is close and I want to see them reach the finish line. This isn't it.

Beenox latest Spider-Man game is a swing and a miss. The developer has improved the web-swinging mechanic and getting around Spider-Man's Manhattan has never been better. Unfortunately, the rest of the game drags it down. A schizophrenic story, a lifeless New York, and boring villains are what you can expect for the price of entry. The game's Hero/Menace system even takes all the fun out of just randomly swinging around the city. Beenox can do better, so I'm hoping the developer's next outing results in something truly 'Amazing'.

2.5 /5

The Amazing Spider-Man 2 PS4 Review: Replace 'Amazing' With 'Average' Mike Williams Beenox's latest Spider-Man game improves on the web-swinging while the rest of the game grows stale. 2014-05-05T20:30:00-04:00 2.5 5

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Comments 3

  • Avatar for docexe #1 docexe 2 years ago
    Honestly, all what you describe sounds to me like another example of a tie-in game that was rushed to coincide with the release of a movie, the end result being another half-baked product with some cool ideas but poor execution.

    It’s a shame really. I really enjoyed Shattered Dimensions and I think Beenox could produce an excellent Spider-man game if only Activision gave them the necessary time to polish the product.
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  • Avatar for nipsen #2 nipsen 2 years ago
    Man, I'm so glad all the consoles are based on PC hardware and the x86 chipset now. So that the age of bad console ports, unnecessarily expensive development cycles, bad framerates and embarrassingly rushed movie tie-ins is over.
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  • Avatar for Critical_Hit #3 Critical_Hit 2 years ago
    Thank you, Mr. Williams. Yours is the only review I've read that couldn't talk about this game without comparing to TreyArch's old PS2 Spider-Man 2 movie game. The game that people keep calling a "classic" because it got ONE thing right... I am beyond baffled and just plain getting PO'ed at people STILL talking about that game like it belongs to be mentioned alongside licensed games such as Riddick or Batman: Arkaham.

    Treyarch's old game may have nailed traversal, but that's such not a part of the whole package. Like most open world games, that world did not have interesting content to play through. People did just move around, and enjoy that. Which is fine. But if that's the case, all these damn sites should be talking about Energy Hook. The game FROM THE GUY WHO PROGRAMMED that web-slinging system in that game! And is JUST about that kind of thing!

    Link: http://www.happionlabs.com/energy-hook/

    I was actually interested in how THIS compared to other open super hero games. Like Arkham City, InFamous, Prototype or Crackdown. So thank you for laying it out clear at the end there. I'll just keep ignoring this then... maybe pick it up later for cheap. Then again, there are a TON of Spidey games in Activision's back catalog that I could pick up for cheap.

    I don't see why Activision continues this. Transformers Fall of Cybertron showed that they see success when they divorce their licensed games from movie tie-ins, and let developers make good games. You'd figure they would've just stayed on that track for Spidey, like with... uh... Beenox's Shattered Dimension, I think.Edited May 2014 by Critical_Hit
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