The list of features either reads like a 14-year old's secret letter to Santa or an ode to the hardcore FPS player. I can't decide which. But, that doesn't really matter. What matters is that Project Reality is, after eight years of development, finally going to be out (it releases on the 2nd of August) and it wants to take away your crosshairs and give you the cold hard realism of digitized war instead.
One of the major things about Project Reality is that they've done away with a lot of the 'vanilla' elements from Battlefield 2. Cross hairs, as I've mentioned, are gone. They've also taken out long range name tags, enemy name tags, hit & kill indications, health bars, ammo bars and infantry minimap. Players won't spawn on flags or squad leaders either; they'll need to use deployable rally points and player-built forward outposts. And that whole being-able-to-see-infantry-and-vehicles-via-Q-Commo-Rose? Gone. All gone.
Deployable assets make it possible for squads to build defenses and make use of machine-gun nests. Soldier classes have been modified to include more realistic equipment, and the ability to bleed voluminously to death. There are seven custom game modes, 40 different maps, fourteen playable factions, a whole bunch of new vehicles and weapons, all sorts of custom-tailored original art assets, laser-guided missiles and a score of other spectacular improvements.
As nauseatingly awesome as all this might sound, Project Reality is far from complete just yet. v1.0 is out, yes, but doesn't mean an end to the madness. The developers say that they'll keep on going, possibly for years to come, so long as a strong community remains standing behind them.
If you've got a copy of Battlefield 2 lying around and have been looking for an excuse to fire it up again, this is what you've been waiting for. Re-install the game. Get some friends. Preload the mod. When Friday rolls around, it'll be time to take to the battlefield.Official site here.
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