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Top 10 Highest-Grossing Arcade Games of All Time

Plenty has been said about the greatest games from the Golden Age of Arcades. But which ones ate the most quarters? You might be surprised when you find out.

Article by Jaz Rignall, .

Much attention is often lavished upon the vast profits generated by the latest editions of today's biggest franchises. So much so, you'd think that this sort of financial success is something new. Actually, it isn't. Even during the very earliest days of video gaming, there were products that made mountains of money. The difference between now and then, however, is that back in the day, that revenue was earned one quarter at a time.

This is the third revision of this list, which I originally published in 2010, and then updated in 2013. Since then, additional data has been uncovered that has enabled me to further improve the accuracy of the numbers, plus rotate in new games whose data was previously unavailable. This has resulted in a more accurate list, although it's still not complete, with some estimates being made on revenue numbers – most notably, Street Fighter II and Mortal Kombat II.

10 - Donkey Kong

Nintendo

  • Cabinets Sold: 132,000
  • Revenue by 1982: $280,000,000
  • Inflation adjusted: $686,262,000

One of the earliest platformers, and the first game created by legendary designer Shigeru Miyamoto, Nintendo's 1981 classic coin-op was a massive hit with gamers thanks to its innovative gameplay that played out over four different screens.

Often cited as the first game to feature Mario, this is actually a somewhat revisionary fact. When the game was launched in Japan, the hero was a carpenter called Jumpman who was on a mission to rescue his girlfriend, Lady, from the clutches of his escaped pet gorilla, Donkey Kong. When the coin-op was released in America, however, Nintendo US employees weren't keen on the original Japanese names, and chose their own. Lady became known as Pauline, and Jumpman became Mario, who also gave up the carpentry business and became a plumber. A move that was evidently a good one, as it helped him go on to become one of gaming's best-known characters.

When it was first launched, Donkey Kong was seen by some as a very strange game – which is understandable when you consider that space shooters and early maze-chase games were the most common types of game during that era. However, this new concept soon caught on, and the game became a huge smash hit.

9 – Mortal Kombat

Midway

  • Cabinets Sold: 24,000
  • Revenue by 2002: $570,000,000
  • Inflation adjusted: $748,462,000

Developed by Ed Boon and John Tobias, the legendary Mortal Kombat mightn't be the most finessed fighter out there, but when it came to pulling in the quarters, it's second only to the even-more-legendary Street Fighter series for making money.

Featuring digitized sprites, rather than the hand-drawn animation of other contemporary fighters, Mortal Kombat's big selling point is its fatalities – end-of-fight moves that often finish off the opponent in a spectacularly gory and bloody fashion. Needless to say, this didn't exactly go down well with the political establishment, and the subsequent furor and US Congressional hearing ultimately resulted in the establishment of the Entertainment Software Rating Board (ESRB) in response to calls for video games to be policed by government regulations. Considering the alternative, that's a definite silver lining to what would otherwise have been a very dark cloud.

8 – Mortal Kombat II

Midway

  • Cabinets Sold: 27,000
  • Revenue by 2002: $600,000,000
  • Inflation adjusted: $787,607,559

The second Mortal Kombat game arrived a year after the first, and sported major graphical upgrades and five new characters. The gameplay was also significantly updated, with improved combo capabilities, new moves, and a host of Fatalities, including non-lethal Friendship and Babality finishers.

By the time this second arcade game was released, the Mortal Kombat franchise was beginning to become a juggernaut that would ultimately spin off comics, a "Kard" game, movies, and of course a boatload of home versions – which would go on to sell some 26 million games over the years. Indeed, such is the success of the franchise, by 2011 it held 10 Guinness world records, including "most successful fighting game series," "largest promotional campaign for a fighting video game" (Mortal Kombat 3), "highest grossing film based on a fighting video game" (Mortal Kombat 1996), and "most successful video game spin-off soundtrack album" (Mortal Kombat: Original Motion Picture Soundtrack).

7 – Asteroids

Atari

  • Cabinets Sold: 100,000
  • Revenue by 1991: $800,000,000
  • Inflation adjusted: $1,346,548,823

Atari's Asteroids is a vector graphic classic from 1979. Inspired by the first fully-fledged video game, Space War, Asteroids was built using hardware from the earlier Atari vector coin-op, Lunar Lander.

The end result was a game that was far more sophisticated than the more static Space Invaders-type format that tended to have limited movement, and gameplay based around a defensible position at the bottom of the screen. In Asteroids, the player had to deal with threats from all sides, plus missile-firing space ships.

Despite its similarities to Space Wars, most players wouldn't have seen that rare coin-op when Asteroids was launched, and therefore Atari's rock-breaking game was received largely as a new concept – and quite a challenge. Thanks to that, players poured money into the machine, of which 70,000 were sold across America, and 30,000 units were sold abroad.

6 - Defender

Williams

  • Cabinets Sold: 60,000
  • Revenue by 1993: $1,000,000,000
  • Inflation adjusted: $1,588,463,873

Featuring an intimidating number of buttons, and enemy ships whose behavior patterns were extremely sophisticated for the period, Defender was one of the most memorable shooters of the early 80's.

It was the creation of Eugene Jarvis and Larry DeMar, who'd previously been pinball machine designers at Williams. They spent months iterating a design for a new video game inspired by their favorite aspects of Space Invaders and Asteroids. The end product was a revelation. Featuring search-and-rescue gameplay, a variety of different alien types, and the threat of a planet exploding, Defender provided players with a high-energy, relentless, colorful, and loud shoot 'em up experience that made other contemporaries of the era look positively pedestrian.

Defender's high level of challenge helped it devour hundreds of millions of quarters as gamers got to grips with its complex gameplay – and of course the game would go on to become one of the enduring icons of the Golden Age of Arcades.

5 – NBA Jam

Midway

  • Cabinets Sold: 20,000
  • Revenue by 1994: $1,100,000,000
  • Inflation adjusted: $1,704,501,968

Released when arcades were having a second wind in 1993, NBA Jam follows in the footsteps of the 1989 basketball Arch Rivals, which also features 2-on-2 action. However, where Arch Rivals never really achieved truly critical mass, NBA Jam was hugely popular largely thanks to its official license enabling it to feature real team names and the digital likenesses of famous players.

Gameplay was larger than life, and had few rules, resulting in a fast and furious pace of action that often featured spectacular net shots and slam dunks – accompanied by iconic NBA Jam catch phrases like "He's on fire" and "Boomshakalaka!"

Rather amusingly, in 2008, designer Mark Turmell confirmed that, as many NBA Jam players had thought, the game had a slight bias against the Chicago Bulls. If you were playing the Detroit Pistons, the Bulls would miss last-second shots in close games. Boomshakalaka indeed.

4 – Ms. Pac-Man

Bally Midway

  • Cabinets Sold: 125,000
  • Revenue by 1987: $1,200,000,000
  • Inflation adjusted: $2,494,552,816

The original Pac-Man's largely non-violent gameplay had already proved appealing to females, so Illinois-based Midway Manufacturing corporation decided to go the whole hog and make a Pac-Man game specifically designed to attract them. The result was Ms. Pac-Man, essentially Pac-Man with a pink bow.

As well as featuring four new maze designs, the ghosts were programmed to occasionally move randomly. This was a deliberate move to prevent players from learning and using patterns to beat every level, as was the tactic in the original Pac-Man. Because of that, the game was considerably more challenging than its predecessor. However, that didn't stop players from eventually clocking the machine and discovering that, like Pac-Man, the game's 256th level was glitched and impossible to complete.

3 - Street Fighter II/Champion Edition

Capcom

  • Cabinets Sold: 200,000 (60,000 SF II, 140,000 CE)
  • Revenue by 1995: $2,312,000,000
  • Inflation adjusted: $3,582,553,228

Capcom's sequel to its 1987 arcade hit was one of the gaming milestones of the 90's. While the original Street Fighter introduced many of the series' fundamental design elements, Street Fighter II evolved them a quantum leap forward, creating a benchmark fighting game design that still stands true today. Thanks to its ultra-competitive gameplay, the machine was an instant hit, selling some 60,000 units globally. Its rapid player turnover helped keep the coins flowing – a welcome relief to many arcade operators, who'd seen revenues decline since their peak in the mid-80's.

With Street Fighter II bringing in substantial revenues, it didn’t take Capcom long to produce an updated version (which for the purposes of this list isn't considered a standalone sequel because it's essentially an upgrade kit). In April 1992, Champion Edition hit the arcades with rebalanced gameplay, four playable Grand Masters, and the ability for players to engage in mirror matches for the first time. Despite being cosmetically very similar to Street Fighter II, CE sold an incredible 140,000 boards and new cabinets.

Several reports cite Street Fighter II as earning $1.5 billion by 1993, and that in turn has been erroneously attributed to coin-op revenue. However, the root source – Children, Adolescents and Media Violence by Steven J Kirsh – is actually referring to home console versions and merchandising. The reality is, there is no current definitive source for revenue of the machine. Arcade owners often reported “Street Fighter II” on revenue sheets, rather than citing a specific version, and many arcades updated to the new Hyper Fighting board within a year. Also, by the early 90’s, arcades were in decline, and revenue records were often not published. At that point, it was much more about shifting hardware, than their actual cash yield. Therefore, the figures here are estimated, based on the fact that 200,000 combined cabinets and boards were sold, and taking into account player engagement and turnover. These numbers are also conservative. Due to the relative ease of making illegal versions of Capcom’s CP System boards, many pirated copies of the arcade game also existed, which would likely boost the revenue number above considerably. But for obvious reasons, the actual sum will never be known.

2 - Space Invaders

Taito

  • Cabinets Sold: 360,000
  • Revenue by 1982: $2,702,000,000
  • Inflation adjusted: $6,612,228,000

One of video gaming's all-time classics, Space Invaders kicked off what is now called the Golden Age of Arcades, a period of history spanning the late 70's to the mid 80's that saw unprecedented advances in gaming design and technology.

The machine was launched in Japan in June 1978 and swiftly became a cultural phenomenon. By the end of the year, an incredible 100,000 coin-ops had been installed across the country. Such was its immense popularity, the sheer volume of people shoveling money into its coin slots created a temporary shortage of the 100-yen coin.

Space Invaders swiftly became a major export, and was soon rejuvenating arcades around the world, whose mechanical machines and, at that point, only basic technological innovation had seen them in consistent decline since the 50's. This literal reversal of fortune was fueled by millions of players, who queued time and time again to test their mettle against the invading hordes. The revenue generated in the states in its first year was greater than that of the highest-grossing movie of the period – Star Wars. Not bad for an industry that had only just turned five years old.

1 - Pac-Man

Namco

  • Cabinets Sold: 400,000
  • Revenue by 1990: $3,500,000,000
  • Inflation adjusted: $7,681,491,635

Since Space Invaders has come and gone, the number one quarter eater of all time should be no surprise at all. Well, unless you didn't grow up playing arcade games.

Gaming's first major mascot, and perhaps its most recognizable and enduring character, Pac-Man burst onto the scenes in 1980 and became an overnight sensation. In an era where almost all games were space-themed shooters, Pac-Man's non-violent, maze-chase gameplay presented something fresh and new. It also did something else few other games did at that time – and that was appeal to female gamers.

This universal attraction helped bring an unprecedented number of players into arcades around the world, who shoveled billions of quarters into its slots. This popularity turned Pac-Man into an icon, giving rise to the first generation of gaming merchandise, with everyone's favorite yellow dot-gobbler emblazoned on everything from t-shirts and hats to lunchboxes and dinking glasses.

Since then, Pac-Man has gone on to star in more than 30 other games – but most gamers will always associate him with this iconic machine.

Arcade flyer illustrations sourced from Arcade Flyer Archive

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Comments 49

  • Avatar for SargeSmash #1 SargeSmash 2 years ago
    I figured Pac-Man and Space Invaders would be the top two, and I had pegged Asteroids somewhere on the list, along with SFII. I had forgotten about NBA Jam, but I can see where that would make some money (loved that game, although I never played an arcade machine). The one that surprised me was Mortal Kombat 1 & 2. I didn't figure they'd beat out some other classics, but here they are! (I never did like them, in the interest of full disclosure.)
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  • Avatar for riderkicker #2 riderkicker 2 years ago
    Wow these things reached billions of dollars! Somehow I think if arcades actually bothered with payment technologies or controlled them, they could've lasted a bit longer.
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  • Avatar for SatelliteOfLove #3 SatelliteOfLove 2 years ago
    SF2 and MK II were EVENTS when they hit my local mall arcade. A couple weeks late to both of their debuts and there were still MASSIVE crowds surrounding them, with an attendant having to keep tabs on the quarter up line (which was insanely long; they had a table out for MK II).

    So yeah, those two definately got that revenue, alright.
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  • Avatar for StevieWhite #4 StevieWhite 2 years ago
    It's really easy to forget exactly how big Mortal Kombat was. I am slightly surprised that MKIII didn't make the list. Not because it was great, simply because of the ridiculous amount of hype surrounding it.

    Hell, I would love to see this list expanded out to 50. I bet it would be fascinating.
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  • Avatar for Hoolo #5 Hoolo 2 years ago
    I'm figuring that the "inflation adjusted revenue" here is the revenue adjusted to the inflation starting at the mentioned period, whereas the arcades probably generated the revenue over a number of years. It's a good starting point, but not exactly accurate to the cent. If these arcades came out around 1985, the revenue they'd have earned in the last 1980s would be adjusted more than the revenue after these years, considering those years had relatively high inflation rates.

    Of course, if there do exist revenue figures for every specific year after release and the information is based on that, I do apologise.
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  • Avatar for jeremy.parish #6 jeremy.parish 2 years ago
    @Hoolo I'm not sure on Jaz's methodology. I don't think we can track the exact day each quarter was dropped per title, but I think it's safe to assume that these games generated the vast majority their revenue within the first couple of years of life. That makes those adjusted numbers accurate enough to be a solid general estimate and create an accurate ranking.

    Besides, the inflation adjusted numbers will be wrong in a year anyway. And then we die.
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  • Avatar for KaiserWarrior #7 KaiserWarrior 2 years ago
    It's hard to imagine these days -- especially for people that didn't grow up in the 70s/80s/90s -- but there was a time when arcades were absolutely massive. The mania really peaked in the Golden Age, that magical time in the late 70s and early 80s where they could barely keep room in the coinboxes of the more popular titles, but the stream kept right on flowing through the late 80s and early 90s.

    The decline really kicked in once home consoles got to be powerful enough that they could offer "close enough" experiences to the arcades. We'd already had some home versions in the NES days that were, quite frankly, superior to the arcade versions as games -- Contra and Double Dragon come immediately to mind -- but they couldn't hold a candle to the sound and fury of the dedicated arcade hardware. But around the turn of the decade, as the 80s rolled into the 90s, the Genesis/Megadrive and the SNES came out, and suddenly the home versions were almost identical to the arcades. At the very least, SNES Street Fighter II was close enough that kids couldn't really tell the difference.

    Around that time, the arcades began to experiment with even more advanced technologies -- S.T.U.N. Runner and Hard Drivin' being some of the very early polygonal efforts from Atari, while then-new Laser Disc technology was giving us really odd-ball titles like Dragon's Lair and Time Traveler and Mad Dog McCree. For a brief time, arcades were once again places full of experiences that you just couldn't get at home. Even Killer Instinct, basically a cabinet-shaped advertisement for Nintendo's nascent N64 ("AVAILABLE FOR YOUR HOME IN 1995, ONLY ON NINTENDO ULTRA 64!!!!!!") was a cheater that wouldn't see a proper home adaptation until last year's Killer Instinct Classic for XBO; even when KI2 was eventually ported to the completed N64 as Killer Instinct Gold, the home hardware couldn't come anywhere close to reproducing the arcade's lavish FMV sequences and 'flip book' stages.

    Arcade games still get made today -- witness the ubiquitous tiny handful of Raw Thrills machines (Fast and Furious, primarily) and occasional summer-blockbuster-action-flick-licensed rail shooter (Rambo, Terminator Salvation, etc.) at any movie theater -- but the atmosphere of dedicated arcades has been lost to the mists of time. A few dedicated souls can keep some small piece of it around by collecting and preserving old arcade machines, but our basements will never be the same as those old bars and warehouses, full of the sounds of people milling around and dozens of state-of-the-art machines beeping and booping.

    I miss those days.
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  • Avatar for Daikaiju #8 Daikaiju 2 years ago
    I wonder where X-men and TMNT rank...
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  • Avatar for Monkey-Tamer #9 Monkey-Tamer 2 years ago
    Reminds me of the days as a kid in the 80s and 90s. If I was good big momma would give me a quarter or two to play a game at the arcade while we were at the mall. My parents rented an arcade (60 bucks free play on all the games) for my tenth birthday party on a Sunday afternoon, and it was the highlight of my childhood. Now kids won't even go to each others houses to play together.
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  • Avatar for Jaz_Rignall #10 Jaz_Rignall 2 years ago
    @StevieWhite I might be able to expand this to 20 for the next time around. There's a lot of machines that are bubbling just under the surface like Tempest, Galaxian, Galaga, Centipede and Dragon's lair.
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  • Avatar for Jaz_Rignall #11 Jaz_Rignall 2 years ago
    @Hoolo Yeah, it's adjusted to the period, so there is some skewing of the data. Asteroids in particular could well be inflation-adjusted higher than Defender, since its revenue was mostly accrued earlier than Defender's. However, I just don't have better data right now - most of it is rolled up to a particular year and is then cut off. If I can find year-by-year revenue, I'd love to make this list a little more granular and detailed.
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  • Avatar for Compeau #12 Compeau 2 years ago
    Are the 1990 values real revenue or adjusted for inflation (in 1990 money)?
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  • Avatar for koup #13 koup 2 years ago
    In the early/mid-90's my parents owned and operated an arcade while I was an early teen. One of the memories that stick out the most from this timeframe was the introduction of SF2. While we had STUN Runner (personal favorite), NBA Jam, Simpsons, TMNT, and other popular games over the years, nothing topped SF2. From the moment the distributor plopped the cabinet down on the game floor it was an immediate hit and there were quarters stacked for days while people waited to play. MK and MK2 tried to unseat SF2, but people kept coming back.

    I think of SF2 as the crowning glory of Arcades. Because of Street Fighter, there was a constant churn to find the next SF2 killer (anyone remember Primal Rage?) and it became hard for small mom-and-pop arcades to keep the floors fresh. After SF2 came out on consoles and the playability got better, the need for arcades began to wane and my parents eventually shut the doors (I still wish we had kept the Air Hockey table).
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  • Avatar for Hoolo #14 Hoolo 2 years ago
    @Jaz_Rignall I can certainly understand that. Considering how lax some companies are with their financial data, it's bound to be difficult for 20+ year-old data to be spiffy in that regard. Maybe we'll get more time-specific information on this by the time knowledge has advanced far enough for us to know the exact date Super Mario Bros. hit the US, because I'm pretty sure that's still a question for the ages.

    It was just my interest in finance and numbers speaking, since clearly being a economics and finance student means I don't get enough of those on a daily basis.
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  • Avatar for Bander #15 Bander 2 years ago
    With Mortal Kombat II and NBA Jam being the most recent games in the top 10, I'm curious as to where any later arcade games might place on the list. Daytona USA in particular, which despite being over 20 years old is still not too hard to find in active service today (if you can find an arcade at all that is).Edited January 2015 by Bander
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  • Avatar for metalangel #16 metalangel 2 years ago
    I remember going to proper arcades, as well as bowling alleys, billiard halls and take out places (usually pizza) and enjoying coin ops.

    Pizza places invariably had either SF2 or one of those SNK MVSes.

    So many happy memories, as well as the bizarre thrill of knowing you'd be sure to find the popular games no matter where you went, so you could, paraphrasing Homer Simpson, play, say, 1942 in another time zone!
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  • Avatar for Active-ate #17 Active-ate 2 years ago
    I remember big crowds around the MKII machine at my local arcade for a long time after its release, so not surprised to see it on the list. I'm a little too young to have seen the earlier games in their prime.

    I never knew about the Bulls/Pistons trick in NBA Jam. Did that carry over to the home versions?
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  • Avatar for Active-ate #18 Active-ate 2 years ago
    @koup I remember Primal Rage, with an extra-large cabinet directly at the front of my arcade. I loved it so much, I spent a whole birthday party (and all my tokens) pounding through the game with as many characters as I could.

    I also played a lot of the game on my Genesis with the old 3-button controller (yikes). It's not a great game looking back, but it meant a lot to me.
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  • Avatar for Y7748837 #19 Y7748837 2 years ago
    Is the front page picture for this article from the top floor of Super Potato?
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  • Avatar for soupbones #20 soupbones 2 years ago
    Pretty shocked that Sega doesn't have at least one entry in the top ten.Edited January 2015 by soupbones
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  • Avatar for Jaz_Rignall #21 Jaz_Rignall 2 years ago
    @TK-Flash I believe it is! Well spotted.
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  • Avatar for Jaz_Rignall #22 Jaz_Rignall 2 years ago
    Deleted January 2015 by Jaz_Rignall
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  • Avatar for Jaz_Rignall #23 Jaz_Rignall 2 years ago
    Deleted January 2015 by Jaz_Rignall
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  • Avatar for StevieWhite #24 StevieWhite 2 years ago
    @Jaz_Rignall That's awesome - any idea how far you'd have to extend it out before you start seeing some real surprises? Like Crime Fighters made 62 Million?
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  • Avatar for nhler27 #25 nhler27 2 years ago
    I remember hearing somewhere that the early NBA JAM cabinets sold had Michael Jordan as as a playable member of the bulls and then got take out of the later ones as well as both console ports.
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  • Avatar for Y7748837 #26 Y7748837 2 years ago
    @Jaz_Rignall Woohoo go me!
    /spent too much damn time down at Super PotatoEdited January 2015 by Y7748837
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  • Avatar for GaijinD #27 GaijinD 2 years ago
    @nhler27 I don't remember Jordan actually being in the game, though it has been twenty years, but I do know Charles Barkley was on the arcade and early printings of the home version. He was removed after he signed the deal to star in Barkley Shut Up and Jam.
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  • Avatar for ajohnst2 #28 ajohnst2 2 years ago
    Finally, a good piece of evidence to throw at my friends who claim the "golden age of arcades" was the early 90s.
    Certainly a good time for arcades, but more of a silver age compared to those good old pre-NES cabinets.
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  • Avatar for SatelliteOfLove #29 SatelliteOfLove 2 years ago
    Ryu's derp face in that poster will never not make me laugh.
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  • Avatar for NinjaMic #30 NinjaMic 2 years ago
    Holy crap. Crazy when you think about it. This is kind of what mobile games are doing today with endless gold dust, eh?
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  • Avatar for clearancesticker17 #31 clearancesticker17 2 years ago
    A testament to how great Donkey Kong is:

    They have it on free play at Dave & Buster's and out of all the new, stupid ticket games they have there, this is the game my niece and nephew could not get enough of.
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  • Avatar for NinjaMic #32 NinjaMic 2 years ago
    @Trancephalic I don't know, and I'm not trying to make an equivalence in quality, just in the business model and mainstream acquiescence to it.
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  • Avatar for msturge116 #33 msturge116 2 years ago
    I went to Quarters in Hadley Mass. Which had a decent condition Space Invaders. My wife found that the Space invaders addiction which plagued her mother was totally genetic.
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  • Avatar for hellraisin #34 hellraisin 2 years ago
    Imagine if Pac-Man the arcade game was the game singlehandedly responsible for the 80's collapse of the industry. The landfill would've been enormous.
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  • Avatar for Zebetite #35 Zebetite A year ago
    Would it kill you to label these reruns that you're doing? Sheesh! I think I'm going to stop visiting USGamer until you get this inane trend out of your system, it's needlessly tricky spotting the actual new content right now with this lazy clickbait you're doing.
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  • Avatar for jeremy.parish #36 jeremy.parish A year ago
    @Zebetite Serves us right for daring to take a week off for the holidays, I guess. The free content must flow!
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  • Avatar for CK20XX #37 CK20XX A year ago
    @Zebetite I'm pretty aghast myself that the staff of this site would dare to write so many timeless articles that will always be relevant.
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  • Avatar for Zebetite #38 Zebetite A year ago
    @jeremy.parish So take a week off! That's fine! Doing a "greatest hits" of last year's articles is fine too! But would it hurt so much to label them as such? All you'd need is a "This originally ran on X date", and that's SO difficult to incorporate into an article, isn't it?

    I'm not berating your articles, I'm berating the fact that the only indication that these articles are old is the comments section. Even the date is updated! I'll willfully admit I'm probably being too salty about this, but come on!
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  • Avatar for jeremy.parish #39 jeremy.parish A year ago
    @Zebetite Happy new year to you, too.
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  • Avatar for Zebetite #40 Zebetite A year ago
    @jeremy.parish Regardless of my grumpiness, I do have a point. People rag on Kotaku for any number of reasons and even they tag their reruns, but you do not.

    But meh, clearly I'm not going to change anyone's minds, so yes, "happy" new year.
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  • Avatar for meppi64 #41 meppi64 A year ago
    Man, I hate the internet at times....

    Nothing but bitching wherever you seem to look. Even about the most mundane things. SMH
    It can't be that hard not to click on every button you come across, now can it? :-/Edited January 2016 by meppi64
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  • Avatar for I-m-not-Daredevil #42 I-m-not-Daredevil A year ago
    Surprised to see a racing game, like Daytona, didn't make it, but I guess racing cabinets are a bit more expensive to produce and buy.
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  • Avatar for lfhlaw #43 lfhlaw A year ago
    I figured the older games would be on the top of the list. I feel there are several factors nowadays that effect the income of an Arcade Machine.
    1) Arcades which were fashionable to have in the 80's and 90's inside Malls are where parents would dump kids off while they shopped. Those days are gone and arcades have been banished from malls and have mostly ended up in Entertainment complexes like Dave & Busters, or Latitude 360's. So the Available of arcade machines has diminished in some sense. The Arcade was where all the "new" games were made 1st, and then they were ported to a console afterwards when you knew they were a bonafide hit. Why put money into a game for console if it doesn't sell.
    The more interesting fact is that a few games have gone an alternate route. I've seen a Guitar Hero Arcade Machine at Dave & Busters. So it was first a Console game, that ended up as a Arcade machine.
    2) Console systems have become powerful enough that kids don't see a need to go to an arcade and spend a ton of quarters on games. Graphics in the Arcade Machines were much better at the time then Consoles (Atari 2600, Amiga, Sega Genesis, Intellivision).
    3) Income for an Arcade Machine can come in several ways. Forcing the Player to chuck quarters into the machine via a timer (racing games), Time Crisis (in sort of way) or Guitar Hero (Basically 1 song in arcade), Lives (Pac-man, Defender), or Health (time crisis uses both as i recall, Gauntlet - health diminished per second). The Games that kept a consumer at a machine would build up an audience because people wanted to watch how good a player was. (Somewhat like the movie Pixels). That's what caused more people to practice and play to show how good they were at a given arcade machine. Nowadays the arcade games are so short, that no one keeps pumping quarters in, or no one person is at a game long enough to make people curious to watch.
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  • Avatar for alexsmith87 #44 alexsmith87 A year ago
    What about arcade games which bring you real money? I know just online games such as 777spinslot. Does anybody know any others?
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  • Avatar for Defender81 #45 Defender81 A year ago
    Loved Asteroids and Defender back in high school. They got most of my quarters. I never could understand why people liked Pac Man or Donkey Kong; they were just pattern memorization games. Games like Defender were different every time. I'm sure I'm not the only one who had a twitchy wrist after spending a few hours after school playing Defender. It made it nearly impossible to hold a pencil steady.
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  • Avatar for vice350z #46 vice350z 5 months ago
    @Bander yeah, i thought I read that Daytona was the highest revenue generating game.
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  • Avatar for games3643636 #47 games3643636 4 months ago
    @vice350z I understand completely.
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  • Avatar for dlhoangkim #48 dlhoangkim 3 months ago
    The team of technical officer will be prepared, the price of the price. ... more of a time as time for customers.
    Thoroughly fix damaged, stamping protection immediately after repair, billing when payment. There is a branch of the machine in the area of ​​the city, the best customers are in the time


    HAPPY LONG
    - Turn on the water heater without power.
    - The water flows out not hot, low heat, slow flow.
    - Magie body against the fringe of the indirect water heater.
    - There is a cry, annoying when the computer is in direct contact.
    - Water flows from the normal, water pipes.
    - Can not adjust temperature.
    - Evaporative heater, heater.

    After many years of building and development, we have received quite a lot of customers' appearance as well as customer support. With a wide area in Ho Chi Minh City, technicians will be present at repairing offices in many different districts.

    WATER MILK PREPARATION
    - Receive information customers who need hot water modifiers through the company's switchboard
    - Robot engineering near the area of ​​client support in the best of the time
    - Corrupt state of corrupt, failure diagnosis, quotation in accordance with the company
    - Customer -> make repairs
    - Operating before handover, postage stamp protection after repair
    - After 3 days, the customer service staff will contact the customer to continue receiving the information


    NATURE COMMITMENT TO CLIENTS
    - Branches in many areas of Ho Chi Minh City, support customers in the shortest time
    - Always use the main components to replace (in case need to replace components)
    - Thoroughly repair the computer failure
    - All repair services will come with long term privacy protection terms
    - The company staff is always ready to welcome customers through the switchboard 7 days and Sundays work


    REPRODUCTIVE REPRODUCTION
    - Repair Panasonic water heater
    - Turn the Centon water heater
    - Repair Ariston water heater
    - Fix Electrolux water heater
    - Fixed Ferroli hot machine
    - Replace Atlantic water heater
    And much more than the other machines, along that you are supplying machines and installers your computer. Thoroughly repairs the damage to the computer directly and indirectly from the computer.
    bao hanh may nuoc nong, bao hanh may giat, bao hanh tu lanh, bao hanh lo vi song, bao hanh tivi lcd
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  • Avatar for dlhoangkim #49 dlhoangkim 3 months ago
    Should buy direct or indirect water heater?

    Water heaters not only meet the need to keep warm during the cold season, but also bring long-term benefits to the health of the user. Direct and indirect water heaters have different advantages and disadvantages and the choice of one should be based on the individual needs of each person.

    Direct water heater

    Advantage
    Direct water heaters operate according to the direct-heating mechanism by the resistor, so the hot water is only within a few minutes. The compact, diverse range of models and manufacturers, the price is also quite economical, ranging from 1.5 million to more than 3.5 million.

    Ariston BE-4522EP water heater compact size, luxurious design
    Because direct water heaters are compact in size, installation is also very simple. The machine also comes with an antimicrobial shower with a lightweight water jet knob and various types of water jet and massage for maximum relaxation.



    Direct water heater with multi-spray shower head
    Direct water heaters also have many safeguards including ELCB, thermal and water sensors, ensuring maximum safety for the user.

    Disadvantages

    The biggest downside of direct water heater is that it does not work if the power goes out. In addition, the machine needs high water pressure and high voltage to operate stably, so if your home water is weak then you may consider choosing a water heater with power assist.

    Indirect water heater

    Advantage

    Indirect water heaters have a large capacity water tank with separate inlet and outlet water lines, which can be reused only once. In particular, indirect water heaters can be used for bathtubs. The machine also has ELCB anti-shock mechanism and circuit breakers when the power off, help users peace of mind absolute use.

    Disadvantages

    The installation of indirect water heater takes more time due to bulky machines, need to have sturdy shelves and large bathroom space.
    http://dienlanhphucthinh.com/tin-tuc/may-nuoc-nong-loai-nao-tot-va-an-toan-tiet-kiem.html
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  • Avatar for khansaab #50 khansaab A month ago
    This is awesome article.I am writer at Shareit and Nmsally.
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  • Avatar for Monster4cat #51 Monster4cat A month ago
    All these games are in the past now. Today people love to play something useful. For example, I play https://www.azartlist.com/casino/playojo-casino when I need money, I haven't got billions, but ten or hundred dollars I can get.
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