One of the most common fears when fans hear a game is coming to mobile platforms is that the new version will be free-to-play, and in the process will become riddled with advertising and microtransactions.
It's not an unreasonable fear, to be fair -- EA utterly butchered Bullfrog's classic management sim Theme Park when it brought it back to iOS in 2011, for example. Rather than the complex simulation elements that defined the PC original, Theme Park for iOS was more FarmVille with rollercoasters -- it required precisely zero strategy, and was nothing more than a means of extracting money from its players under the pretense of allowing them to "express themselves" through their own "unique" theme park. And it was a particularly obnoxious example of the oft-criticized business model, too; one ride in the game cost the equivalent of about $60 worth of purchasable in-game currency.
As such, some reacted to the recent news that management classic Transport Tycoon was coming to mobile platforms with an understandable degree of caution. Fortunately, however, the game's original creator Chris Sawyer (who was also behind the excellent Rollercoaster Tycoon games) has come forward and, speaking with Gamasutra, noted that the impending remake will emphatically not be a free-to-play title.
"The game doesn't suit the free-to-play revenue model," said Sawyer. "I'm also not a great fan of the way free-to-play titles try to make money through in-game purchases or advertising."
As such, it sounds as if we can expect Transport Tycoon for iOS and Android to be a paid-for title that will likely be completely free of in-app purchases. Sawyer notes that it is "very much true to the Tycoon label and hasn't been watered down whatsoever -- it's probably the most complex game ever to be launched on mobile platforms."
Sounds good to me. You'll be able to try it for yourself later this year.
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