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USgamer Community Question: Which Bad Game's Hype Did You Fall For?

Has a crappy game's hype ever made a sucker out of you?

Article by USgamer Team, .

Okay. It's time to make a confession. When it comes to hype, which bad game made a sucker out of you? Did you fall for what was written on the back of a box? Were there ads that hooked you into believing what you were buying was going to be great?

Or even worse, did an overly-enthusiastic review fool you into making you think a game was brilliant, and when you bought it, it clearly was not.

That's what we want to know as we all answer this week's question - Which bad game's hype did you fall for?

While you ponder your answer, here are the overly-hyped games that fooled Team USgamer:

Jeremy Parish Editor-in-Chief

OK, it's not really correct to call Destiny a bad game — but the product I played last fall was not the game I wanted, or the one I had expected based on everything that had been shown and said prior to launch. It was more like… the rough draft of the game Bungie and Activision had been talking about. I sat through Bungie's E3 2013 presentation and saw them gesture to the wastelands beyond the city walls and make promises like, "See all of that out there? In the final game, you can go there." None of that potential actually played out within the final product.

I was promised a vast, open-world, story-driven shooter; what I got was a bunch of repetitive dungeon raids in a few small locations against the same dozen enemies with no narrative substance whatsoever to link it all together. No question Destiny has basically the best FPS gunplay I've ever experienced, but there's really not much to do with that fantastic player interface. For some people just the thrill of shooting and grabbing loot with friends has proven to be plenty — I have friends and relatives who are totally hooked on grinding the same few missions for hours every day in search of randomized key or weapon drops — but I need a little more steak with my sizzle. An interesting story to hang my shooting on, and maybe a few more unique spaces and foes to conquer. Destiny has World of Warcraft ambitions in console FPS real estate space, and after 20 hours it became too cramped and repetitive for my tastes.

I'm not really mad at Bungie, though. Based on numerous rumors and supposed insider stories, it sounds like they game they created actually was the one they were enthusing about to the press, but somewhere between focus-testing and release massive swaths of their creation (including anything resembling a plot) were surgically removed, leaving Destiny a hollow effigy of its intended self at the publisher's request.

Maybe that's true, maybe not… but the upcoming Taken King expansion basically sounds like the actual substance of the game is being sold as a separate add-on product. The expansion certainly sounds like a shooter I'd want to play — but I thought that about the original version of Destiny, too. After 20 years of loving each and every one of Bungie's shooters, of playing them day-one whenever possible… I think I'll wait for the reviews this time around.

Jaz Rignall Editor-at-Large

Two games made a sucker out of me, and neither of them ever actually existed. They're a pair of titles from way back in the mists of time - 1984 to be exact. Back then, the Commodore 64 and ZX Spectrum ruled the roost in the UK, and one of the most well-known developers of the era was Imagine software. The company had decided to create a series of "Megagames" - advanced games that were going to be shipped with additional pieces of hardware that slotted into the back of the computer to boost its capabilities, thus making these all-new games better than anything ever seen before.

Or, at least, that's the way the story was told.

I first saw the two games advertised in a magazine on a full page that was nearly all white, but with two very cool-looking logos proclaiming "Bandersnatch" and "Psyclapse" at the bottom. It was a brilliant piece of hype that captured my attention. What were these games? Why no screenshots? What's their secret? I wanted to know more.

Over the coming months, additional ads appeared, showing the very well respected team of programmers that were allegedly working on these games. "How will these four master computer game writers be feeling in a few weeks time," said the ad. "They have been brought together to pool their awesome talents to create the two most sensational, mind-boggling games ever imagined."

The ad was rounded off with "Coming soon from Imagine… Psyclapse and Bandersnatch… the two most exhilarating experiences ever. Can you wait?" No. I couldn't. My naive teenage mind was fully sucked in by the hype. I wanted to play these brilliant new games right now! Every week, I asked my local computer store manager when these games were going to be released. He always gave me the same answer, "apparently, sometime next month."

A few months later, Imagine Software imploded. Apparently, it owed tens of thousands of pounds to publishers for all the ads they'd placed in magazines - many of them for the vaporware that was Bandersnatch and Psyclapse - but, due to poor company management and the company not quite selling the amount of games they expected to, they were out of cash. Bankruptcy quickly followed, and the games were never finished - although apparently some assets and concept work wound up being acquired and used for a Psygnosis' Amiga game called Brattacas a few years later.

Not understanding what had happened, I kept on asking the computer store owner when these games were going to come out, and he patiently explained what had happened to the company and that these games weren't ever going to be released. I felt so sad and cheated. That was the first time I realized that game development could go horribly wrong, and it was certainly a good lesson in not believing hype.

I've been a little more cynical ever since....

Kat Bailey Senior Editor

It's time for me to talk about one of the more painful episodes in my career as a game journalist. I'm going to talk about the time that I wrote a cover story for GamePro about the Star Trek third-person shooter.

In 2011, I was tabbed to fly up to London, Ontario - a drab little town with a tiny airport and little else - to see what was being hyped as a Triple-A quality Star Trek project. It was an exclusive, so I was the only journalist amid an army of PR reps and consultants representing the Star Trek franchise's diverse interests. I was brought to a conference room where I was shown the prototype that had won Digital Extremes approval for the project, about 20 minutes of gameplay, and a lot of concept art. Afterward, I was invited to interview practically every lead involved with the project, including the Lead Programmer and the Lead Artist. It was an interesting if rather exhausting day.

I left feeling pretty positive about the project. The production values were reasonably high, the dynamic between Kirk and Spock was right, and it was being treated as a project worthy of a real PR blitz and not just a lousy licensed game. At its best, I figured it could be a kind of co-op puzzle shooter that mixed the best of Classic Trek and JJ Abrams Trek in a game that was actually worthy of the name. The gameplay I had seen had certainly had its moments, including a really cool swooping dive around the Enterprise as Kirk and Spock snuck aboard to take on the game's super secret enemies (the Gorn, as it turned out).

When it finally came out two years later, though, it was critically panned, receiving a 42 on Metacritic. It was buggy and generic in the extreme and loaded with repetitive mini-games. I was not on that review, which was a blessing. When I look back on that cover story now, it's with more than a little embarrassment. Digital Extremes had talked a good game, but their final product was woefully inadequate.

That's the danger of doing these previews, I guess. It was a hard lesson in not taking developer hype at face value. In the end, though, it really wasn't a terrible idea. It's a pity it was so terrible executed.

Bob Mackey Senior Writer

I wouldn't say I completely fell for the hype, but, like a lot of you out there, I had high hopes for BioShock Infinite. And how couldn't I? In the six years it stewed in development, we were assured Infinite would undoubtedly be The Best Thing Ever. So, naturally, I assumed I could trust creator Ken Levine, who earned a hell of a lot of goodwill with the first BioShock—even if the second one proved the series didn't necessarily need him around to succeed. Though I'd wormed my way into a full-time games press gig by 2011, I somehow managed to maintain my media blackout on BioShock Infinite, and waited patiently for its long-delayed release in the Spring of 2013.

Of course, the games press is a fickle, shrinking beast, so I'd been unemployed for weeks by the time Infinite hit—meaning I still had plenty of time to sit around, play video games, and feel sorry for myself. Taking pity on me, a friend lent me the game, saying nothing more than, "We're going to need to talk about that ending."

But that wouldn't be my biggest problem with Infinite. It's a game with some bright moments, brilliant art design, and great voice acting, but the final product can't help but feel like a cobbled-together mess with an ugly, intellectually dishonest message at its core. The first 20 minutes of Infinite presented the version of Columbia I wanted to explore—not the gauntlet of endless, dumb gunfights that stretched out in front of me for the next ten hours. As I played, I honestly couldn't believe the simplicity of Infinite's design: The clever interactions with the environment (mostly used for killing enemies) were scaled waaay back, and Infinite's Big Daddy surrogates didn't offer the same prolonged, tense encounters as their predecessors. The original BioShock had plenty of gunfights, but it also had its quiet moments: Infinite seemed absolutely afraid of having you do anything other than shoot dudes in the face, so that's basically all protagonist Booker DeWitt does.

If I had access to alternate dimensions, I'd like to peek my head into one where Infinite came together as planned. I'd love to see, for instance, a BioShock Infinite where Elizabeth does more than dispense power-ups and talk over audio logs. One where the Sky-Lines act as more than a barfy diversion. Most importantly, I wish our version of BioShock Infinite didn't contain the overarching "truth is in the middle" moral that glosses over complex human actions with a shrugging "Sometimes good people do bad things?" (Only a video game could try to paint a people's uprising against a racist, fascist government as morally ambiguous.)

That said, we all know what happened. Irrational Studios crashed and burned, Levine handled the situation poorly, and the staff who weren't selected as his Chosen Ones went on to make much better games. The last generation set Ken Levine up as a visionary in its early years, but what promised to be his magnum opus ended up being Just Another Dumb Shooter. So thanks, BioShock Infinite, for making me even more cynical.

Bill Lavoy Guides Guru

There’s never a shortage of games that fail to meet my expectations, but there aren’t too many that make a fool out of me. I like to think that I have a good eye for what is going to bring the goods, and what isn’t worth the bandwidth required to install the day one patch. Rarely do I find myself in a situation where I’m genuinely surprised at how far below expectations a game lands. The Crew, however, was a game that I was so high on, and ended up being very disappointed in. It felt a lot like getting sucker punched from behind.

It started with Ubisoft’s E3 press conference in 2014. I bought into what The Crew was selling. I was dreaming of coast-to-coast road trips even before Aisha Tyler left the stage. It never really occurred to me that Ubisoft was the best publisher out there when it came to the pre-release hype. I should have known, but I was blinded by that open world racing itch.

It’s not even that The Crew was bad. There were certainly some cool aspects to it, but I found that the negative far outweighed the positive. I really enjoyed those long road trips from coast-to-coast… at least until I realized that the damage model was horrendous. I still recall rear-ending a car, having the damage show up on my back bumper, and then disappearing a few seconds later. That one mechanic violently sucked me out of the immersion that I had craved so badly.

Then there was the weak story, the terrible AI, and the full implementation of the formula that exists in most Ubisoft games. The one where you can’t see a section of the map until you visit a key location and press a button. I’m probably going to miss some games here, but you’ve seen this same mechanic in Watch Dogs, Assassin’s Creed, and even Far Cry. I should have seen this coming a mile away, but I let myself believe that The Crew was going to be everything that it promised. As foolish as it sounds, I just didn’t expect that the blueprint was going to be another copy and paste job.

The thing is, I’m not even mad at Ubisoft. It’s their job to sell me on games, and they did that. I’m the one who didn’t do his job as a consumer. I believed the hype when the evidence said that I should remain skeptical. It was a tough lesson to learn, but hopefully it’s one that will save me some disappointment this fall.

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Comments 81

  • Avatar for BillyBumbler #1 BillyBumbler 2 years ago
    Elite: Dangerous. It was one of the rare games that I actually paid full price for and had buyer's remorse. It's a really empty sandbox, with lazy design choices. Even the "Powerplay" patch couldn't save it.

    The only thing it had going for it was the space combat. I guess I went in hoping it'd bring me back to the glorious days of FreeSpace and Freelancer.
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  • Avatar for MetManMas #2 MetManMas 2 years ago
    For me, Metal Gear Solid 2 comes to mind first and foremost. While I don't really think it's a bad game, and the protagonist swap didn't irritate me as much as it did others, it was a game I was excited for and the big disappointment for me was the move to much more small, enclosed, and linear environments. The game just feels a whole lot smaller with a whole lot less wiggle room than MGS1 had.
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  • Avatar for Roto13 #3 Roto13 2 years ago
    You know, I can't really think of any game I had great expectations for because of hype which ended up letting me down. All of my big disappointments were games that weren't really that hyped up to begin with. The big one that comes to mind for me is No More Heroes 2. I loved the first game and was expecting something as crazy and charming as that, but it ended up feeling completely soulless and depressing. That game didn't have a million dollar hype machine to tell me it was going to be amazeballs, though.
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  • Avatar for Dastuun #4 Dastuun 2 years ago
    Asheron's Call 2
    Vanguard: Saga of Heroes
    EverQuest 2
    The Secret World
    Star Wars: The Old Republic (MMO)
    Wildstar
    ArcheAge
    ...
    The MMOs alone are a long list. :(
    Recently?

    Watch Dogs
    Assassin's Creed: Unity
    The Order

    I guess it happens a lot. Or maybe I'm just prone to hype.
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  • Avatar for renatocosta90 #5 renatocosta90 2 years ago
    The 2012 Third Title Turd Triumvirate: Assassins Creed 3, Diablo 3 and Mass Effect 3. It took me a year and a lot of failed hype to stop pre-ordering games.
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  • Avatar for superberg #6 superberg 2 years ago
    Enter the Matrix.

    Nothing more needs to be said.Edited August 2015 by superberg
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  • Avatar for Lord-Bob-Bree #7 Lord-Bob-Bree 2 years ago
    Final Fantasy Tactics Advance, I'd say. Here we were getting multiple races, all these new classes, even being able to build the world... but it just didn't work out. It felt so easy and simplified, and I really didn't like my classes and abilities to be limited by what equipment I had.
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  • Avatar for SatelliteOfLove #8 SatelliteOfLove 2 years ago
    God, there was this tagteam of sequels to luminary RPGs of the PSX era with Xenosaga Ep.1 and Star Ocean 3.

    Ep.1 was hours of meandering, meaningless cutscenes with a cheating battle system that explicitly broke the basic rules.

    SO3 had a horrifically dumbed down out-of-combat activity with a battle system that was nearly unwinnable if you played by the rules (you either found the broken stuff and never got touched or died constantly)
    @Dastuun


    Never ever hype for an MMO. Never ever ever EVER.
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  • Avatar for pdubb #9 pdubb 2 years ago
    Final Fight for the SNES. All I could think of was how awesome it was going to be to beat up giant bad guys with my little cousin for hours.

    What the ÷%×! is this one player crap?
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  • Avatar for ChronoDave #10 ChronoDave 2 years ago
    @superberg Lol, I'm with you on that one. Damn and I really wanted to like that game too
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  • Avatar for internisus #11 internisus 2 years ago
    Castlevania: Lords of Shadow had this long preview showcase trailer.* It used music from Super Castlevania IV. I got really drawn into the picture they were painting of the game; used to watch the last bit of it nightly before bed for awhile, just taking in the music and imagining the scope of the story and the journey of the protagonist. Game came out, and I hated it from the damned title screen; everything it did was so clumsy and disjointed. One of the worst full-price game purchases I've made.

    *This one (please excuse IGN):
    Edited 2 times. Last edited August 2015 by internisus
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  • Avatar for daveyc02909 #12 daveyc02909 2 years ago
    For it was Okamiden. I loved the original (and still do) but the sequel was not up to snuff. I wasn't digging the story and the game felt too easy/oversimplified.
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  • Avatar for Shale #13 Shale 2 years ago
    I bought a Playstation 2 specifically to play Xenosaga.

    I mean, the system turned out to be the best gaming purchase I could have made, but talk about a mixed blessing. Ugh.Edited August 2015 by Shale
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  • Avatar for Sturat #14 Sturat 2 years ago
    The biggest ones for me were Battletoads and Donkey Kong Country.
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  • Avatar for prymusferal #15 prymusferal 2 years ago
    For me, it's a pair of Bioware RPG sequels: Knights of the Old Republic II and Dragon Age II. I don't know that I would classify either as a truly "bad" game, but both definitely fell well beneath my expectations. Interestingly enough, both are examples of what happens when potentially good games are rushed to market.

    Obsidian's KOTOR II had so many potential improvements over the original, but whole sections of content (including the ending!) were cut out to make the holiday deadline, drastically impacting the game as a whole. It felt incomplete and like a mere shadow of what it could have been. Sure, mods have improved it over the years, but I never could wash away the sour taste of the original release. Besides, it was the last true release in the series, and it came out eleven years ago! (SW:TOR doesn't count.)

    Dragon Age II had some good ideas, but way too much cut-and-paste design (among other issues) for it to live up to the legacy of the original. I felt the writing was awful, or at best very poorly presented. I do feel that DA: Inquisition is what DA II should have been, though, so unlike with the KOTOR franchise, at least the ship was righted to a degree.

    Now, a game that actually exceeded my expectations: Mother 3. EarthBound is perhaps my favorite game of all time, and I was so hyped for its sequel from the time it was "EarthBound 64." Needless to say, such expectations usually are impossible to meet (see: Chrono Cross). When I finally got to play the game in 2008, though, it blew me away.
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  • Avatar for Thumbscar #16 Thumbscar 2 years ago
    Star Wars: Shadows of the Empire

    After beating Mario 64, this was "the" game on the horizon. Most of my friend, and all of their older brothers, kept the hype signal high. I remember picking it up on day-one and getting Cruis'n USA while I was at it. The horrible truth is they might be about tied for being generally horrendous, despite a decent Hoth recreation.
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  • Avatar for Professor-Nutbunny #17 Professor-Nutbunny 2 years ago
    Metal Gear Solid 4. I made sure that I had picked up a PS3 in time for that game's release because I was hyped BIG-TIME for it. I absolutely loved all the previous games to death (yes, even MGS2) but nothing - NOTHING - could prepare me for the crushing disappointment that greeted me when I booted that sucker up. At this point, everyone knows about the many, many things MGS4 gets wrong so I won't expound upon it here but it says a lot about just how good MGS5 is looking that I'm actually still excited about playing it. But MGS4? My honest vote for worst game ever. HATED IT.
    Edited August 2015 by Professor-Nutbunny
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  • Avatar for nphilli1 #18 nphilli1 2 years ago
    Resident Evil 4 with horrible tank controls. I can't get past tank controls other than in Metal Gear?!?!?
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  • Avatar for Monkey-Tamer #19 Monkey-Tamer 2 years ago
    I can't believe someone has the balls to pick the same choice as me: Bioshock Infinite. Great story, yes. But the combat was so mediocre I felt like I was playing a PS2 Medal of Honor game. It went backwards and dumbed down even further what was in Bioshock and its sequel. After drooling over the trailers I was primed. But none of those features were actual gameplay. I had been hyped, and fell for it. I enjoyed Burial at Sea far more than the actual game. I'm sure the fanboys will hate on me, but I couldn't understand how this game was hailed as game of the year material with the craptastic combat. Gone were the carefully laid traps I set for big daddies. The claustrophobia was replaced with open air wandering into set combat arenas that lacked imagination. Never has my butthurt been so high for a game I was so desperate to love.
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  • Avatar for Da_Beerman #20 Da_Beerman 2 years ago
    I honestly was left cold by both Bioshocks I've played, after so much praise I thought Bioshock had an interesting premise but not great mechanics and a little padded. Infinite had better mechanics but still padded.

    Reading Haitian history makes me try to imagine a game that could explore complex emotions that were hinted in Infinite, but it doesn't look like a shooter/swashbuckler or a game that would make any money immediately.
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  • Avatar for buckupprincess #21 buckupprincess 2 years ago
    I hate to kick Ken Levine in the nuts as well but the moral ambiguity and erratic, bullet sponge, grey area-a-thon that followed never sat quite right with me. Minerva's Den was a near flawless piece of DLC with a tight and layered story that I thought was going to be the Infinite I was going to enjoy but after leaving the hype train at the station, I felt a little burned out and morally ambiguous by the ender.
    If I'm extra grumpy though, the last game I pre-ordered was Lollipop Chainsaw hoping for Killer 7 Suda 51 and got Killer is Dead Suda. Although occasionally charming, that was the last game that singed me for a full $60.
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  • Avatar for ajhopwood #22 ajhopwood 2 years ago
    Fable II. This was the first game I played on the Xbox 360. I spent many hours pouring over reviews of which game(s) I should pick up After getting my 360. As a Zelda and World of Warcraft fan, this seemed like a no-brainer, especially after reading multiple glowing reviews for the game. What I found was a mindless hack-and-slash game with an uninspired overworld. I beat it (which, thankfully, only takes a small handful of hours), put it down and never looked back.
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  • Avatar for detten17 #23 detten17 2 years ago
    Bad is debatable but these are the games I drank the kool aid on and regret.

    Dragon Age II; loved Dragon Age origins and was completely let down by this fiasco, actually preordered the damn thing and I never do that.

    Destiny; although I still play it from time to time b/c the shooting is so mechanically good, I was completely let down by bungie on the story and just the lack of content. why can't i quit you.

    Rogue Legacy, Monster Hunter 4 Ultimate, and Spelunky, not sure why bought both thinking I would like them b/c I like bloodborne, something just didn't click.
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  • Avatar for swamped #24 swamped 2 years ago
    Kingdom Hearts... I was so hyped for this game since the first announcement as a lifelong Disney fan and fan of Square's non-Final Fantasy titles (if I'd had any experience with FF I probably would have had more realistic expectations). I was so hyped, in fact, that when an Ebay promotion for the game was held to auction off several copies of the game an entire week before the release date, I went whole hog and plunked down ONE HUNDRED AND FIFTY DOLLARS!! for the privilege of getting to play this game before anyone else. My expectations were somewhere up in the stratosphere by that point.

    The disappointment set in slowly. I'm sure I was trying to mentally protect myself from believing the huge amount of money I had just spent (for a teenager) was a waste, but I just wasn't prepared for the level of melodrama and seriousness presented. It was Donald and Goofy starring in an all doom and gloom all the time adventure, except when they tried to make a joke that didn't land because the writing was so bad 90% of the dialogue consisted of the words "heart," "light," and "darkness." Like I said, I'm a Disney fan, so I'm practically immune to melodrama. I go out of my way to cry at the fireworks, and that show is CORNY. If the "plot" was just used as a vehicle to explore cool Disney worlds that would have been fine, but 4+ hours of this game is dedicated to forcing the player to watch this "story" that's so childish and nonsensical even I, a fireworks crier, was embarrassed to be playing it.

    Square has historically been able to balance silliness and seriousness expertly (see Chrono Trigger) and I was expecting a better combination of these great properties rather than the worst of both worlds.

    I'm sure in retrospect it's a perfectly enjoyable game and I remember certain aspects well. But it was a poor fit for me made all the worse by how much I literally bought into the hype.Edited August 2015 by swamped
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  • Avatar for pennybags #25 pennybags 2 years ago
    fl0w, but I blame the at the time weak PS3 library for allowing me to convince myself I should listen to people excited for an obviously boring game.
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  • Avatar for hiptanaka #26 hiptanaka 2 years ago
    Xenoblade Chronicles. I know it's not widely regarded as a sucky game, but to me it was. I was expecting a fresh take on the classic JRPG formula, but then it was like playing an MMO, without the other players.
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  • Avatar for SanguineSymphony #27 SanguineSymphony 2 years ago
    I'm weird. I equate media hype with heavy apprehension more than oblivious anticipation. I can't view it and not consider the amount of money the campaign must cost and how much in sales the game would need to be a success. Such thoughts anchor any sense of anticipation with concern of homogenization. Mechanics, aesthetics, and philosophy all rooted in placating the lowest of consumers.

    I don't worry as much with products that were established before such hype or somehow founded upon being trendsetters like the Souls games. But otherwise I'm very weary of it.
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  • Avatar for bigbramble #28 bigbramble 2 years ago
    Bioshock Infinite is one of my favourite games!There was far too much shooting and my favourite part is the first section without any action but I do not agree it was a bad game and to call it 'cobbled' together is ridiculous.

    I was duped by Rise of the Robots on the Amiga and a couple of call of duty games which I hardly played as they were so boring.
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  • Avatar for misanthrobob #29 misanthrobob 2 years ago
    Sands of Destruction for DS. Masato Kato? Kunihiko Tanaka? Yasunori Mitsuda? It's the Xenogears dream team! It even looks like Xenogears, but handheld! What could possible go wrong?

    Absolutely everything.
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  • Avatar for retr0gamer #30 retr0gamer 2 years ago
    Assassin's Creed. It was sold as Hitman in the middle east. What we got was the same 3 mini games repeated ad nauseum and assassination missions that were totally scripted so you couldn't veer off the intended path. Shit sandwich.
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  • Avatar for Namevah #31 Namevah 2 years ago
    I was really excited for the original Gears of War, and I’m even in a community section in an issue of EGM saying how hyped I was to jump online and take a chainsaw-gun to another player’s face (or something like that). Game came out and... I’m not saying it’s bad, but it just didn’t do anything for me.
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  • Avatar for Wharfrat2010 #32 Wharfrat2010 2 years ago
    I don't normally let myself get too hyped for games because even the best usually have their faults however I will say the 2 that come to mind would have to be kingdom hearts and any devil may cry for ps2.

    I didn't play kingdom hearts for the first time until about a year and a half ago. I just never got around to it. Everyone I know who had played it had told me for years how great it was. My cousin is in love with the game and has a keyblade tattoo. Finally I picked the game up when it was remastered for ps3. The game was not the worst thing I ever played but I rarely enjoyed any of the time I spent playing it. The controls were clunky, the environments were boring and repetitive and what the hell was with that gummy ship. I quickly beat it and never looked at it again.

    I played devil may cry soon after it was released. I remember reading about it in old magazines such as next generation and official PlayStation magazine. The game sounded amazing and I was in love with resident evil at the time (speaking of hype don't get me started on resident evil 6). I thought devil may cry would be some awesome resident evil type game with a sword. I expected scary, a good story something that would hook me. I was only like 14 or 15. Then I played the game and discovered while not terrible the game had next to no story and there was almost no horror whatsoever. The stage layout was extremely disappointing and the sequels... Oh good devil may cry 2 took every bit of willpower I had to finish (I have to finish games I start no matter how bad they are). The reboot was a little better but I regret ever playing and if the ones for ps2.

    Now a game that did live up to its hype for me and more... The Last of Us!!!!!
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  • Avatar for camchow #33 camchow 2 years ago
    I'd agree with Bob about Bioshock Infinite, the best part of that game was the intro and the one little segment on the beach where you got to just explore that beautiful and crazy flying city. Besides that it's just shoot, shoot, eat dead guy's packed lunch, shoot, shoot, eat from garbage, play catch. Still, I kind of expected it to eventually go in that direction so I wasn't completely shocked.

    I think the game I'd really have to pick is Spore. It feels like ages ago now, Bush was still in office and Spore was going to be the most revolutionary game ever. So much for that. I'd say I really liked terraforming planets in the end stage but even if that era was my favorite it was still blemished with so many dumb design choices. Nothing really sucks the fun out of space exploration as having to be the sole ship in your civilization's space fleet. The last thing I want to do when I'm out exploring or whatever is having to go all the way back to my early planets to kill sick animals or fight off space pirates, com'on guys, wtf, build other ships, take care of this crap yourself!
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  • Avatar for Happy-Mask-Salesman #34 Happy-Mask-Salesman 2 years ago
    Final fantasy 7. The commercials only showed the cut scenes and dumb little me thought the whole game would look like that. This game showed me that I hate long FMV and I thought the story of 6 was better. I'm sure my heightened expectations cause me to dislike the game more than I should but to this day I don't get why so many people say 7 is the best FF game.
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  • Avatar for Happy-Mask-Salesman #35 Happy-Mask-Salesman 2 years ago
    @Monkey-Tamer I would love a Bioshock that let me interact with the world in some way other than just killing everyone. Overall I enjoyed the game but I agree with your criticism. It probably helps that i got it in a steam sale. I hated Booker. Guy can't even press an elevator button like a normal person.
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  • Avatar for jihon83 #36 jihon83 2 years ago
    Resistance 2, though that game "tricked" me less because of hype, and more because I really liked the first game. Unfortunately, it seemed like the studio gave up too many of its own ideas to make a Halo-killing clone, and the story was idiotically apocalyptic.

    That said, I am glad to say I loved the third game, but the second is just dead weight in my PS3 collection.
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  • Avatar for jeffcorry #37 jeffcorry 2 years ago
    Final Fantasy XIII.
    After XII, I thought more exploration was a given.
    Boy, was I wrong.
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  • Avatar for branlupin #38 branlupin 2 years ago
    For me it was Deus Ex: Invisible War. After playing Deus Ex and the Thief games, IW and Thief: Deadly Shadows were two games I couldn't wait for to come out. IW ended up being a turd, a mere shell of what the original was. Thankfully, Thief:DS didn't, so 2004 wasn't completely ruined.Edited 4 times. Last edited August 2015 by branlupin
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  • Avatar for Captain-Gonru #39 Captain-Gonru 2 years ago
    @Happy-Mask-Salesman Thank God someone else said it. I feel like no one actually remembers that game when they clamor for a remake.
    I'd also agree with@Kat.Bailey, Star Trek was supposed to be so good. I got to the first time you control the ship itself (shooting incoming ships or something) and I just gave up. The controls didn't work for me.
    My pick, though, would be Little Big Planet. I just found the platforming itself to be too imprecise. So not a bad game, but overhyped to me.Edited August 2015 by Captain-Gonru
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  • Avatar for PlatypusPlatoon #40 PlatypusPlatoon 2 years ago
    Need for Speed: Hot Pursuit - the most recent one, not the great PS2-era game. It was supposedly a Criterion developed game, and they'd moved on from the excellent and underrated Burnout series onto EA's flagship racer - what could possibly go wrong? As it turned out, quite a bit. It didn't have the creative tracks, the sunny atmosphere, the sense of speed, and the wanton destruction of any of the Burnout games. Instead, it was a more toned-down, realistic affair - which sounds great, except that games like Forza have the car simulator category on lockdown, and do a much better job on that front. In the end, this was a game covering the middle ground that didn't do either satisfying arcade action nor realistic, technical racing well, but was still immensely popular on name brand alone.
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  • Avatar for jjmahoney3 #41 jjmahoney3 2 years ago
    Watch Dogs. I rarely buy digital, but I was so hyped I bought it on PSN on release day. Then I played it and within an hour wished I could trade it in.
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  • Avatar for Stepout #42 Stepout 2 years ago
    Rage comes to mind. Not necessarily a bad game, but it wasn't what I had expected given the media coverage. This may have been partly on me, but I was expecting a cross between Fallout and S.T.A.L.K.E.R, with a big open world. Didn't really end up being that, I did have fun with the combat though. Also there was a huge driver issue with the PC release that I fell victim to.
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  • Avatar for adelgabot70 #43 adelgabot70 2 years ago
    Aliens: Colonial Marines. Total, absolute, unmitigated crap. And that's all I'm gonna say about that.
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  • Avatar for metalangel #44 metalangel 2 years ago
    Fable II and III. I list both because II was bad enough but insufficient to dissuade me from III and the huge amount of streamlining, bollocks "moral choices" during the rushed king segment, and poor old John Cleese being forced to hawk DLC at me every single fucking time I went back to the Sanctuary.
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  • Avatar for Vonlenska #45 Vonlenska 2 years ago
    Xenoblade for me as well; I wouldn't call it a "bad" (or super hyped) game, but it still let me down. I knew to expect "Monado," rather than "Xeno," so that wasn't really a factor. I absolutely loved the music and the world. But the writing and characterization I found to be very poor, and the battles and quests overly rote. I just couldn't see it through. There is simply not time enough in my one mortal life for it to ever be Reyn O'clock.

    Of course, I'm slowly replaying Xenosaga Ep.1 and thoroughly loving it, so... Taste is a funny thing.
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  • Avatar for RoninChaos #46 RoninChaos 2 years ago
    I don't think I've ever been burned by a game as bad as I was burned by Metal Gear Solid 2.Edited August 2015 by RoninChaos
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  • Avatar for Jairo-MC #47 Jairo-MC 2 years ago
    The Last of Us.
    I kinda knew the game just wasn't for me, but the hype was too big to ignore, so I fell for it and bought soon after launch. I played a bit and was really bored by it and left it aside. After a long while, I got around to complete it and enjoyed the story and kinda liked the Ellie part of the game, but I would be completely fine if I never played it or if I just saw the cutscenes on YouTube.
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  • Avatar for czar #48 czar 2 years ago
    Still can't quite live down the letdown that was Brute Force (2003, Xbox)
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  • Avatar for brionfoulke91 #49 brionfoulke91 2 years ago
    For me, there's one really obvious choice: Silent Hill Shattered Memories.

    That was the game that made me realize I need to be more careful buying any game from a western game developer. I was following the development of that game closely, they seemed to have so many good ideas. It looked to be the return to form for the Silent Hill series. But god, it was awful. Everything about those good ideas was wasted. What we got was an incredibly repetitive game where all of the attention seemed to be in making a bunch of cutscenes that would play out slightly differently based on your choices, with the bulk of the gameplay getting no attention. No monster variety, repetitive environments, boring exploration through linear corridors, an overly formulaic game structure, and a lame twist ending. The writing was also some of the worst in the series.

    Silent Hill Shattered Memories was the most disappointed I've ever been in a game, by far.
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  • Avatar for blerk2000 #50 blerk2000 2 years ago
    Far Cry 4 was the latest one...very hyped but ultimately just another bloated collectathon. Feeling a bit let down by Bastion too. It's basically an earlier less satisfying version of Transistor, but perhaps I should not have played Transistor first.
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  • Avatar for The-Challenger #51 The-Challenger 2 years ago
    From Software's first Lost Kingdoms game would be one that clearly stands out in my memory. I remember reading the previews and being excited that the gamecube was finally getting something resembling an rpg. I paid almost $90 for that game. It was fairly boring, I still found the original bare bones FF on NES to be more of a thrill/challenge than this weird card battling game. At least thanks to that experience I don't feel the need to ever spend that much on a videogame again. What a colossal waste of money that was.
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  • Avatar for SuperShinobi #52 SuperShinobi 2 years ago
    Mario Sunshine. I really liked Mario World and Mario 64, so I was hyped for Sunshine. Little did I know that it was boring enough with its clumsy Fludd mechanic to make me sell my Gamecube. Mario Galaxy is regarded as a return to form, but even in that game I found the Wiimote controls exhaustingly terrible.
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  • Avatar for mascott106 #53 mascott106 2 years ago
    When I was working for Ain't It Cool news I wrote a positive preview of Aliens: Colonial Marines.

    That piece will follow me to my grave.
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  • Avatar for davidwurzel94 #54 davidwurzel94 2 years ago
    At least it was only a preview,@scottmendenko42.

    It could've been worse. It could've been, say, a definitive review, like the one that Brandon Justice of EGM wrote. He'll have phrases like "excellent level design," "solid alien-AI," and "Colonial Marines is a clear winner" follow him for the rest of his critical career.

    http://www.egmnow.com/articles/reviews/egm-review-aliens-colonial-marines/
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  • Avatar for peacefuloutrage #55 peacefuloutrage 2 years ago
    Mass Effect 2 was a great game, but a huge disappointment for what I was expecting from the first game. The first game let you freely explore and felt like you were really on your own exploring space to solve a great mystery. It also had an excellent story. The second game had nicely written interactions for your crew-mates, but left the over-arching story as an after thought with the "terminator baby". The highly customizable inventory was scrapped, and replaced with a sorely lacking equipment system. I still don't know why they kill your character in the first 5 minutes of the game. It seems to serve as no real purpose other than to let you "see" how "good" or "bad" your character was.
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  • Avatar for starkiller81 #56 starkiller81 2 years ago
    @NiceGuyNeon Bioshock didn't match Bob's politics, apparently.
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  • Avatar for Flashgoodall #57 Flashgoodall 2 years ago
    Double Dragon on the Commodore 64 in 1989...an incredibly awful arcade conversion. It was my favourite arcade game back when. Me and my mates used to bunk off school here in the UK and spend our dinner money on it in the local arcade in 1987, such was the cult surrounding the game. Luckily I took that as a lesson and haven't bought into hyped games until after reviews ever since.

    Edited 4 times. Last edited August 2015 by Flashgoodall
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  • Avatar for starkiller81 #58 starkiller81 2 years ago
    Okay, so Bob Mackey's view on Bioshock Infinite is really disappointing. Not because he was disappointed; people are allowed to dislike something. But the reasons why are almost enough to make me not really care to hear his opinions on future issues.

    "...but feel like a cobbled-together mess with an ugly, intellectually dishonest message at its core."

    What message is that? He never says.

    "Most importantly, I wish our version of BioShock Infinite didn't contain the overarching "truth is in the middle" moral that glosses over complex human actions with a shrugging "Sometimes good people do bad things?"

    To sum up Bioshock Infinite with that entirely juvenile and reductive first-year college student statement is to miss the point of the game by such a margin that I am amazed someone didn't pull him aside and ask him to rewrite it.

    But the real kicker: "(Only a video game could try to paint a people's uprising against a racist, fascist government as morally ambiguous.)"

    Really? Only a video game? There are countless versions of this story spread across fiction, not to mention actual history! (Ever hear of the Russian Revolution?) To say that a video game finding ambiguity in an oppressed people turning out to be just as bloodthirsty as their oppressors is a negative is shocking to me. You should WANT a video game to not be so black and white.

    It appears that Mr. Mackey (and others: I have seen this similar complaint elsewhere online) was disappointed that his political beliefs were not parroted right back at him. Sorry to say, sometimes things go too far in a revolution and Bioshock Infinite should be applauded for avoiding the simplistic, pro-Occupy theme that Mr. Mackey obviously wishes it had.

    His final paragraph is nothing but cheap shots at Ken Levine. I have usually enjoyed Mr. Mackey's writings, but it's clear he lets his political sensibilities have too much sway sometimes.
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  • Avatar for Flashgoodall #59 Flashgoodall 2 years ago
    Haha...Psyclapse and Bandersnatch. Definitely need to be over 40 *ahem* and from the UK to remember that one. Thanks Jaz for reminding me of that lol.
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  • Avatar for SatelliteOfLove #60 SatelliteOfLove 2 years ago
    People picking some wierd video game hills to die on in here.
    @Flashgoodall

    I'll do the music for your video that the C64 couldn't on that one.

    "DUNDUN DUNDUN DUN dundun DUN DUN...DUNDUN DUNDUN dun dundunDUN DUN!"
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  • Avatar for hal9k #61 hal9k 2 years ago
    I'd have to say MGS2. It wasn't the most disappointing game I've purchased - that would be Disgaea, or Star Wars on the 32X (really, anything on the 32X). I actually still liked the game and wasn't even sorry I bought it new, but there was no way for it to live up to the hype.

    First came that amazing teaser, back when teasers on the internet were a novelty in themselves. Then came the hyperbolic previews. You can watch the ice cubes melt in real time! In the end, I thought the game was OK, but it didn't change my life.
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  • Avatar for Ultimos #62 Ultimos 2 years ago
    Spore. I'm not sure how it happened - I rarely buy new games and I virtually never buy PC games...but for some reason I bought this...and regretted it soon after.
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  • Avatar for DemiurgicSoul #63 DemiurgicSoul 2 years ago
    I think that Kat is the only one that actually answered the question that was asked. Jeremy even says in his response that Destiny isn't a bad game. The Crew and BioShock Infinite also aren't bad games. All three are disappointing, but not technically bad. And Jaz named two games that never even came out, which I would also label as disappointing. Maybe the question should have just been: Which game's hype did you fall for?
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  • Avatar for VotesForCows #64 VotesForCows 2 years ago
    @starkiller81 Its ok man, its an opinion piece. Its not the end of the world. We all have different tastes, and different reasons for those tastes. Any reason is a valid one.
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  • Avatar for Toelkki #65 Toelkki 2 years ago
    Yoshi's Woolly World.

    I finished Kirby's Epic Yarn, eventually, but even the idea of finishing the second world in YWW is repugnant. Not because the world is particularly bad compared to the first, even, but because I got fed up with the sluggish pace and what I considered repetitive bare-bones gameplay.

    It's just about the first physical release I've got on Wii U and I'd want to sell or give away, if it weren't for my hoarding mentality.Edited August 2015 by Toelkki
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  • Avatar for JohnnyBarnstorm #66 JohnnyBarnstorm 2 years ago
    Fable? Maybe. Probably Fable. I really liked Fable II. But Fable and Fable III... ho boy.

    Either that or 1UP's glowing review of the PS2 Fire Pro Wrestling. Boy I could not understand that game.
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  • Avatar for davidwurzel94 #67 davidwurzel94 2 years ago
    I'd have to go with the very first game I ever pre-ordered, way back in 1995 from a Software Etc. This was well before they had any sort of computer system with which to keep track of pre-orders, instead simply documenting everything in a massive black binder that they held behind the counter. I remember begging my father to pony up the full amount for what I was 100% certain would be the best game I would ever play.

    However, Batman Forever on the Sega Genesis was 100% certainly not that. It was barely even playable.

    I remember waiting all summer for the game to come out, fawning over a brief preview in the back of a Nintendo Power. I remember heading to the cinema on four separate occasions in order to see the shitty film (which I adored) and imagining how cool it was going to be once I could play everything I was seeing on the big screen.

    ...and I remember my Dad taking me to the store after school to pick up the game on launch day, breathlessly pawing through the pages of the instruction manual during the drive back home. I remember slapping the cartridge in, flicking the Genesis' power button and getting ready to "be the Batman."

    Even as a stupid nine-year old kid, I could immediately tell that I was playing piping hot poop, straight from the butt. The combat was like a broken alpha version of Mortal Kombat, but the real crime was the fact that, in order to get Batman to jump down through a hole in the ground, you had to press some Godless combination of buttons that I knew full well wasn't mentioned in the goddamned manual, as I had read through it three times on the drive home.

    I had effectively gotten stuck within ten minutes of playing the game. I was furious, and my Dad made sure to take the opportunity to tell me how stupid I was for having bought something sight-unseen. Then he ordered me a subscription to Zillions (which was the kid-friendly version of Consumer Reports) in order to teach me how read a review before buying anything.

    Fast forward to 2014, which saw me pre-order Assassin's Creed: Unity. I have learned nothing. My life is a shambles.Edited August 2015 by davidwurzel94
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  • Avatar for starkiller81 #68 starkiller81 2 years ago
    @VotesForCows yeah, I dont recall saying it was the end of the world. I do recall saying anyone is allowed to dislike something, though.

    But any reason being valid? I merely sought to rebut the things that didn't make a whole lot of sense, such as the audacity of a video game to dare paint a less than rosy picture of a violent uprising, apparentlu a first in the history of fiction.

    My mistake.
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  • Avatar for VotesForCows #69 VotesForCows 2 years ago
    @starkiller81 Hey, didn't mean to offend. Hard to get tone right in text!

    But yeah, I think any reason is valid. If a certain portrayal of a fictional revolution puts someone off a game, then that's just that person's perspective. I think its ok to talk about it. A 'bad' game is only bad to the person who thinks its bad - its not a universal claim (well, maybe it is for some people).
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  • Avatar for kantaroo3 #70 kantaroo3 2 years ago
    For me it has to be The Secret of Monkey Island 3. I hyped myself up so much for it because the first and second entries had been magnificent. I bought it on day 1 and was so disappointed...
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  • Avatar for sylvan #71 sylvan 2 years ago
    For me it's gotta be Final Fantasy XIII. It kinda had a medium amount of hype, mostly because it was multi-platform, and Microsoft was just super excited about that. But God. Just. An. Awful. Game. Got it brand new and couldn't bring myself to finish it.

    I almost said FF 8 because that game had insane amounts of hype and was really disappointing. But its not a bad game, it just didn't live up to the hype. FF 13 though... sheesh. Pretty much ended my long love affair with that series.
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  • Avatar for hiptanaka #72 hiptanaka 2 years ago
    @Sylvan Good call. I was so disappointed in FF13. Really tried to like it for its quick combat and impressive visuals, but no, I didn't even last to Pulse (or whatever the open world was called). I did love FF8, though.
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  • Avatar for starkiller81 #73 starkiller81 2 years ago
    @VotesForCows No worries, friend! It's tough, like you said. And yeah, if it turned him off, that's fine. That one line irked me very much though, since uprisings have, historically, sometimes gone too far.

    But Bob is free to not like the game for that reason or any other other.

    :)
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  • Avatar for Kuni-Nino #74 Kuni-Nino 2 years ago
    @starkiller81 Interesting comment. I also found Bob's reasoning a little bit odd, but that's just who he is.

    The bad game I fell for is Dark Souls. I hesitate calling it bad but what do you call a game that makes you experience tedium, frustration, rage, and the feeling that you just wasted 25 hours of your time? I ended up getting rid of it after a week.

    For the record, i don't consider Dark Souls a bad game. To be perfectly, I don't know what it is.
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  • Avatar for starkiller81 #75 starkiller81 2 years ago
    @Kuni-Nino It's just not for you, I guess? I think for me the game I fell for was Witcher 2. I hated the combat, the feel of it, etc...

    There is a good game in there somewhere, but I couldn't find it.
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  • Avatar for Dreamcaster-X #76 Dreamcaster-X 2 years ago
    Watch Dogs & AC III...I wanted to believe so bad but they're the 2 biggest disappointments for me in the last five years, just complete & total letdowns all the way through.
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  • Avatar for docexe #77 docexe 2 years ago
    Mmm... I very rarely buy games on launch date so I rarely get affected by the way the hype machine works.

    I usually only get hyped for games belonging to franchises with which I have previous history, but even then, outside of very few exceptions (like Zelda), I rarely buy them on the launch period so by the time I get to play them I have already read enough reviews and fan impressions to temper my expectations. Sure, it saddens me when a game I was heavily anticipating gets lambasted by the press and/or the fans, but I just accept it as the way things are and if it really interest me anyway, I will buy it later when it gets cheaper. That sometimes has led me to some nice surprises.

    And even in those few cases where I have bought a game on launch or close to launch and it doesn’t quite meet my expectations (Twilight Princess, Star Fox Assault, Mega Man 10, Bayonetta 2 and Hotline Miami 2 are the most recent examples that come to my mind right now), most of the time I still end enjoying enough of them to not really feel buyer’s remorse. If anything I just label them as “not quite as good as its predecessor(s) but that one set the bar too high, and the game is still very good” (Twilight Princess, Bayonetta 2, Hotline Miami 2), or “not quite as good as its predecessor(s) but not really a bad game by any means” (Mega Man 10, Star Fox Assault).

    If anything for me is more disappointing to play a game that had interested me for ages, only to ultimately discovr that it doesn’t really do it for me, but in my case that has been rare (the only recent examples that come to my mind right now are Retro City Rampage, Dark Siders and, to a certain extent, Dragon Age Origins, although that one probably had more to do with the PS3 port being indeed a suboptimal experience when it comes to combat).
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  • Avatar for VotesForCows #78 VotesForCows 2 years ago
    @starkiller81 Yeah, Witcher 3 for me. Finished it, but kind of feel like I wasted my time. Nice story though.
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  • Avatar for JohnnyBgood #79 JohnnyBgood 2 years ago
    I was very Hyped by Assassin's creed IV Black Flag. The game appeared to be very free to move but instread they totally killed the story. I think the'd be better to make 2 differents licences between assassin's and pirates & naval battles on another way
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  • Avatar for Pukadon #80 Pukadon 2 years ago
    STUNTMAN - that's the first game that came to my mind when I saw this. Stuntman was made by the same people who made Driver, which was one of those games that changed what I thought was possible with video games. I still remember video previews for Driver - seeing a car drive off a road and crash through white picket fences to escape some cops. It felt a bit like watching previews for No Man's Sky does today; it was like seeing the promised land. And man did Driver deliver. My friends and I played Driver to death on the original Playstation - it was just so unpredictable and enthralling.

    Stuntman had that pedigree and quickly earned a stellar 93/100 review from Game Informer, so I happily paid full price. While Stuntman isn't an outright terrible game, it traded all of the freedom and spontaneity of Driver for obsessive compulsive repetition. The game kicked players back to the beginning of a race with each tiny mistake. It just wasn't fun. Back in June of 2002 I thought I was bringing home the best game of the summer, but it barely lasted an evening.
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  • Avatar for Vitor-Galv-o #81 Vitor-Galv-o A year ago
    Dragon Age II had some good ideas, but way too much cut-and-paste design (among other issues) for como emagrecer com acupuntura it to live up to the legacy of the original. I felt acupuntura bauru the writing was awful, or at best very poorly presented. I do orlistat emagrece quantos quilos feel that DA: Inquisition is what DA II should have been, though, so unlike with the orlistat emagrece KOTOR franchise, at least the ship was righted to a degree.
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