Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.
In this week's episode of Axe of the Blood God (download link here), Nadia and returning guest Steve Tramer join me to explore a crucial aspect of every good RPG - boss fights.
Boss fights can mean a lot of things in an RPG: they can be a tutorial, an opportunity to extend the story, or just a good old-fashioned challenge. Strong boss fights can mean the diference between a good RPG and a great one. There's a lot about this topic to unpack; and honestly, we probably could have gone at least another hour. But I feel pretty confident that we at least got close to the heart of what makes a good boss fight tick.
Next week: It's still up in the air! But I'm sure we'll find something to talk ab out. We always do.
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What are the best RPG boss fights? And what makes a good RPG boss fight in the first place? Nadia and returning guest Steve Tramer join Kat to dissect this crucial aspect of creating a good roleplaying game.
Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!
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