Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.
In this week's episode of Axe of the Blood God (download link here), I'm joined by Obsidian's Josh Sawyer to reflect on Pillars of Eternity a year after its release, discuss the development of The White March, and preview what's ahead for both Obsidian and Pillars of Eternity.
Pillars of Eternity is a really interesting and important game in the grand scheme of things. It marks Obsidian's return to the RPG genre, which is where they cut their teeth back in the '90s with games like Planescape Torment (back when they were still Black Isle Studios). It also reflects a particular moment in RPG development in which studios can now focus on a more hardcore niche than they could five years ago.
As for the game itself, I really liked it when I played it a year ago, and Obsidian has made a lot of solid improvements since then. If you missed it the first time, I encourage you to check it out. Even if you don't ordinarily like western RPGs, I think it will ultimately win you over.
Next week: It's a secret! Mostly because I have no idea what's up next. But we'll see!
Where to find us (Subscribe, rate, and review!)
Obsidian's Josh Sawyer joins Kat to reflect on Pillars of Eternity a year later, explain his approach to RPG design, discuss the development of the expansions, and talk about what's next for Obsidan.
Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!
This article may contain links to online retail stores. If you click on one and buy the product we may receive a small commission. For more information, go here.