I thought the Mega Drive/Mega Drive II switch was in the sound menu? I believe the MDII introduced stereo sound.
The 3D is some of the best I've seen on the system. You completely forget it's on.
That got me curious, what ARE the differences between a Genesis and a Genesis 2?
The classic mode 3d, that looks like a CRT screen is the best thing I've ever seen in emulation! Sonic finally looks just like I remember him.
Can't wait for more - especially Sonic 2!
Wish they had chosen "Knuckles Chaotix" or maybe those sub-par Sonic Drift games. I have played the original Sonic so much over the past few years in the form of XBLA and multiple Genesis collections--- just a dull game anymore.
" I don't, for instance, know the immediate difference between Genesis and Genesis 2 hardware (gasp!), and the digital manual certainly doesn't offer any information."
Well, don't leave me hanging there Bob.
@Critical_Hit The Labyrinth Zone was awful when I was 6 in 1991, too. :P
Been playing this for the past 24 hours and it's really got its hooks into me for the first time in 2 decades. I've had other versions since the one I got on Christmas morning 1991, but I only ever messed around with them for a little bit. It's a great version of this game. Well, worth the $6.
Labyrinth Zone gets such a bad rap; it's a fine stage with wonderful music that offers up skillful platforming and a little bit of a tension. Ain't nothing wrong with that. I didn't know gamers were such whiners about it until the past few years - same thing with Ocarina of Time's Water Dungeon. You guys; modern games have really ruined you guys - game journalists in general ;)
Great review, btw. I've played Sonic a billion times, but it's nice to know that if I are hankering for some 3D retro goodness, the 3DS edition won't let me down.
Sonic 3 probably handled water sections the best. They were shorter and completely avoidable most of the time, yet they popped up in almost every zone.
That said though, the original Sonic really isn't that fast. It's more like it created the illusion of speed with its loops, ramps, and marble chute style gameplay. It's a fine platformer with tight controls, plenty of challenge, and a gimmick that was hyped up to distinguish the series from everything else.
@DiscordInc Sometimes, slowdown was intentionally left in as a way to make particularly tough sections easier. Star Fox 64 was an example of that. Without the slowdown, certain parts of the game became much harder on Wii. If they weren't going to give you the option, adding back the slowdown was the "correct" way to do it, but yeah, it would have been better to let the user decide for themselves.
Now this is a classic Sega port I can get behind. Hoping we'll see Sonic 2, as well.
I've never understood why they would put those tedious underwater levels in a Sonic game. I've always liked how Sonic 2 did it, where the underwater parts are optional. In those levels, it adds a nice tension as you try to stay high in the level while still maintaining speed.
That is really the one problem with these M2 ports. They give you a ton of options, but a lot of them you're not going to get unless you are a serious fan of the game in question. It wouldn't be so bad if they explained the options in the digital manual.
That said, I love that they are including all of these options. Nintendo's policy with the VC has always been the original games as you remember them, which is fin too a point. I remember when they first released Star Fox 64 on the Wii VC it actually ran without slowdown. Then they ran an update to fix the controls with the Classic controller, but added the slowdown back in. I get that's how the game was when it was original released, but do I really have to play it that way now?