Sections
Avatar for ArugulaZ

ArugulaZ

Jess Ragan

  • Registered 4 years ago
  • Last active 43 minutes ago
  • Post count 117
  • Reactions 7
  • Firsts 0

This person hasn't written a bio yet.

Achievements (9/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for ArugulaZ ArugulaZ An hour ago

    Idea: Capcom vs. Sega. I mean Sega's core characters, not the cast-offs from an esoteric visual novel people in America wouldn't recognize. We're talking Gunstar Red, Sonic, Gillius Thunderhead, Joe Musashi (and his dog), the monkey from Samba de Amigo, Nei from Phantasy Star, and heaven knows who else. It'd be easier to nail down the rights to all those characters, because Sega's pretty desperate for money these days.

    Posted in Ten Characters Marvel vs Capcom: Infinite Needs As DLC

  • Avatar for ArugulaZ ArugulaZ 2 days ago

    Considering all the changes they made to the gameplay, I'd say that this was deserving of being called a full-blown sequel, rather than an expansion pack like Ultimate Marvel vs. Capcom 3 was. Having said that, it's starting to feel like Capcom is way, way behind in the fighting game arms race and has no interest in catching up to its competitors. I suspect the developers have gotten burned out on the genre, like when Mega Man 4 and 5 were released back in the 1990s. It was clear to everyone that Capcom just didn't give a damn anymore, and neither did the players.Edited 2 days ago by Unknown

    Posted in Marvel vs Capcom Infinite Review: A Finite Foundation For Something More

  • Avatar for ArugulaZ ArugulaZ 11 days ago

    @davidwurzel94 This game was Mortal Kombat Mythologies: Sub-Zero before that game even existed. Both Acclaim and Midway tried to squeeze the gameplay of MK into the framework of a side-scrolling action-adventure, with decidedly lackluster results.

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for ArugulaZ ArugulaZ 11 days ago

    @Captain-Oppositional I can beat that. I got a U-Force for Christmas! A U-Force! It was like a (barely) motion sensitive laptop of sadness.

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for ArugulaZ ArugulaZ 11 days ago

    @SuperShinobi Ninja Combat is an amusing beat 'em up, but only if you're dropping a handful of quarters into the arcade game. There would be nothing amusing about paying two hundred dollars (in 1992 money!) to take it home.

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for ArugulaZ ArugulaZ 11 days ago

    These were supposed to be the first games you ever returned, right? I'm just sayin', these are pretty recent games you've listed!

    I can think of an entire system which I would have liked to return... the ColecoVision. Picture this... it's 1992. You're still in your teens, and you're just getting into retro gaming, because it's a good way to catch up with all the stuff you missed when you were growing up. All the game magazines and newsletters you've been reading tell you that the ColecoVision version of Donkey Kong was nearly arcade perfect, so you eagerly buy the system at a yard sale and race home to play it. You plug in that huge power brick and screw the RF modulator into the back of your television, only to be rewarded with this:



    I'm sorry, in what dimension is this slop an "arcade perfect conversion?" There are no intermissions, no cement factory, no vivid colors, and no oppressive swarms of barrels raining down on Mario. Maybe my standards were too high, but after all the hype, I expected better than THIS. That experience soured me on the ColecoVision forever, making me think of it as the game system that promises filet mignon and delivers dog food.

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for ArugulaZ ArugulaZ 11 days ago

    I too bought Final Fantasy XV, thinking the road trip scenario was the coolest thing ever. (One of my fondest childhood memories was taking a trip from Michigan to Oregon and back. I'd recommend that experience to anyone still in their tweens... it's not to be missed.)

    Unfortunately, Final Fantasy XV makes you put up with a bizarro real time combat system and fonts so tiny, even Antman would have difficulty reading them. It's been months since I've gone back to it, and it doesn't look like I ever will.

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for ArugulaZ ArugulaZ 28 days ago

    @MHWilliams Agreed. It's why I decided early on that I wasn't going to bother with the Super NES Classic. I'm not going to dance on Nintendo's strings to play games that are already available to me on a variety of formats. Not just emulation, either... I have a Super NES along with at least a dozen cartridges, including several games that won't be included in this system.

    Fad toys come and go, but the embarrassment of making an ass of yourself (and possibly harming others in a post-Thanksgiving rush to the door of the nearest retail store) lives forever.

    Posted in It Shouldn't Be This Hard To Buy a SNES Classic Edition

  • Avatar for ArugulaZ ArugulaZ 28 days ago

    Well said. I'm hoping that "crunch time" becomes less prevalent now that developers are shifting from big-budget AAA titles to indie games and mid-budget titles.

    Posted in "Crunch Time" Should Not Be Celebrated, Praised, or Smiled Upon in the Games Industry

  • Avatar for ArugulaZ ArugulaZ 2 months ago

    @Roto13 I keep wondering if it's going to have the same problems Alien Hominid did. I just can't go back to that one... it's too messy, too chaotic.

    Posted in Cuphead Developers: "There will be no PS4 version"

Comments

Close