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Mantis, Mantis Homeworld

  • Registered 3 years ago
  • Last active 49 minutes ago
  • Post count 32
  • Reactions 2
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Recent comments

  • Avatar for FTLMantis FTLMantis 15 days ago

    @Kat.Bailey Totally makes sense. I would enjoy a podcast dedicated to what you enjoy about them, potentially with specific examples at some point, if you decide to make one like that.

    Posted in Axe of the Blood God: How Fallout New Vegas Became a Beloved Classic

  • Avatar for FTLMantis FTLMantis 15 days ago

    Also excited for Jermey to come back. It was nice beig able to follow my two favorite game journalists on one site- will be cool to have them back on one podcast again!

    Posted in Axe of the Blood God: How Fallout New Vegas Became a Beloved Classic

  • Avatar for FTLMantis FTLMantis 15 days ago

    I would be excited to play along with you guys through Nier Automata. it's slightly outside my comfort zone, but with some context i would be super happy to try it. Hopefully there's some way to make that happen.

    I'd also like to hear if you have any thoughts about why jrpgs work better for some people than crpgs. I love jrpgs and many western rpgs like fallout new Vegas and mass effect, but have now bounced off 4 separate critically acclaimed crpgs. I suspect that it has something to do with the moment to moment gameplay more than thematic elements, but maybe you have some more well defined thoughts as masters of the genre. Kat at least seems interested in pulling the podcast that way, and I would love to get her pitch on the genre to outsiders.

    Posted in Axe of the Blood God: How Fallout New Vegas Became a Beloved Classic

  • Avatar for FTLMantis FTLMantis 16 days ago

    I think Disgaea 5 is the worst game I've ever played, let alone paid full price for. My criticisms are basically the same as Kathy's for Bravely Default, but I think even more relevant because of the genre. JRPGs rarely have combat that forces you to think, and really do rely on pacing and world building to convince you to sit through them. This is why I can forgive bravely default- you have enough levers to pull and an interesting enough world that I at least was able to enjoy the first game (if not the second). But in a world where Fire Emblem exists, Disgaea 5 is unforgivable. There is absolutely nothing interesting in that game other than the party building. The combat is so bad, and so boring, that you have to play about a hundred hours before any challenge that isn't purely self imposed starts to exist. That's completely unforgiveable in a genre that's capable of giving you interesting puzzles and challenges. I wish I hadn't been looking for a switch game to play so much that I bought a game like this.

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for FTLMantis FTLMantis A month ago

    Awesome. These blizzard interviews are always so interesting, and I never see anything else quite like them on other websites. Do you just have a good relationship with them, Kat?

    Posted in StarCraft's Early Days: How Blizzard Built One of the Greatest Competitive Multiplayer Games Ever

  • Avatar for FTLMantis FTLMantis A month ago

    I'm totally on board with the sentiment that Persona 5 should have been shorter. I personally think Haru should have been dropped as a character and had her dungeon removed. As a character I feel she added very little, and the extra 10 or so hours thatbthe dungeon added felt wasted to me. I also could have done with a reduction in the text messages repeating themselves, which probably added at least an hour or two as well. I ended up enjoying the game, but sort of plowed through it in 80 hours (hah) by skipping a lot of text and some extra things. It would have been a better game if things were slightly scaled back.

    Posted in Axe of the Blood God: Diving Deep Into RPG Battle Systems

  • Avatar for FTLMantis FTLMantis 7 months ago

    I think this more or less matches my feelings as well. The game isn't a disaster, but it does leave me a little disappointed. I like Nintendo because they do things differently and mix old and new ideas into their own awesome blend. This game is a reskin of the any of the dozens of other F2P games on the market, and just doesn't match the level of innovation I expect from them. I'm going to blame DeNa for this one and hope that their future products are better, because I'm really not impressed with this.

    I do like the callbacks to classic maps from the series though. It's cool how they manage to condense the ideas behind maps from the full games into the smaller spaces here. If only we were given even a tenth of the strategic choices in how to approach them.

    Posted in Opinion: Fire Emblem Heroes Brings With It All the Familiar Excesses of Free-to-Play

  • Avatar for FTLMantis FTLMantis 7 months ago

    One of my favorite features at Rock Paper Shotgun is their "Sunday Morning Papers" where they give a list of their favorite articles from other sites written over the previous week. Obviously they have political editorial priorities that you guys don't share, so it would be extra fun to get a more purely gaming focused version from you. If you were to add one or two articles from other sources that you read and enjoyed over the week it would give readers like me (who have already read most of your articles) a good reason to look forward to this page every week as well.

    Posted in USgamer's Essential Weekend Reading

  • Avatar for FTLMantis FTLMantis 8 months ago

    I'm glad Fire Emblem has found a bigger audience, but personally haven't enjoyed the last few games as much as I had hoped to, to the extent that I haven't been able to bring myself to finish any of the campaigns from Fates. That said, I'm perfectly happy to give the series one last shot at clicking for me again before I just decide to replay FE12 on loop for the rest of my life. We'll see!

    Posted in USgamer's RPG Podcast: Fire Emblem and a Discussion of the Switch's RPGs

  • Avatar for FTLMantis FTLMantis A year ago

    This is the one mario game I've really never been able to understand the appeal of. I recently took my third shot at playing through it on my 3ds (it was one of the ambassador games, way back) and I still bounced right off it. The fact that it was so easy and exploration oriented made each death feel agonizing, like I had wasted a ton of time. The bosses were fun and interesting, but the rest of the "surprises" that the game had hidden away didn't do anything for me. Has anyone else had a similar experience here, or is this just a masterpiece that isn't meant for me?

    Posted in With Yoshi's Island, the Mario Series Broke Its Own Rules