Avatar for Funny_Colour_Blue


  • Registered 4 years ago
  • Last active 28 minutes ago
  • Post count 525
  • Reactions 299
  • Firsts 54

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Recent comments

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue 21 days ago
  • Avatar for Funny_Colour_Blue Funny_Colour_Blue 29 days ago

    @MetManMas "A good development team will know how to make the game they want to make work within and around those limitations."

    This cannot be said enough:

    Back in 2005, my friend sold his xbox just so he could play Metal Gear Solid 3.

    power is nothing - creativity is everything.

    Posted in A Way Out Developer: "[The PS4] is Not as Strong as You Think"

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue 30 days ago

    the one thing that kind of, really sucked about the wii version of cave story...

    (I don't know whether this was because I was playing it through the wii u's backwards compatibility or whether it was the game itself)

    ...But the master volume was always really, really low. So whenever I played cavestory on the wii, I'd always have to jack up the volume a bit. Did anyone else have this problem?

    Posted in Cave Story+ Feels Right At Home On The Switch

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue 30 days ago

    I have to question the legitimacy of this video:

    ...Did you ever actually have to blow into a sega genesis cartridge?

    Sega Genesis games were always usually built pretty...pretty sturdy, pretty well made.Edited 2 times. Last edited 5 weeks ago by Unknown

    Posted in Sega Forever Brings Classic Genesis Games To Mobile On June 22

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue A month ago

    @Jeremiah-Jones You can definitely solo it by purchasing the latest entry,

    They’ve added a whole bunch of extras to make picking up the game a whole lot easier, mainly by adding 2 AI controller helpers, you can customize to heal, setup traps or use bombs – but it’s mostly easier now because the monsters attention is spread across 3 different players now, instead of just you.

    As a long time monster hunter player – and even in their very first E3 video for the original monster hunter on the PS2 , (they advertise this very clearly) - I can definitely say though, that the initial draw has always been, coordinating with your teammates online, in order to take down those larger monsters.

    There’s just some things you can’t do offline - like running in to protect a fellow player from an incoming fireball, or using a variety of traps in a particular succession to help make the missions infinitely easier for everyone.

    If you don’t like doing this sort of thing; than this game probably isn’t for you.
    Like, you can definitely solo monster hunter – it’s just not a whole of fun.

    I’ve always thought the demon souls/dark souls/blood borne series did a much better job at providing a solid single player experience; that you could also play online if you wanted to.

    But for Monster Hunter, it’s just boss fights – it’s chasing after the perfect hunt – it’s such a cool feeling when you’re with other players who are at the same level as you, and you some how do the impossible – you take down a monster that’s impossible to beat at your level, just through solid team coordination, careful planning and setting of traps.

    That’s "Monster Hunter".Edited 2 times. Last edited last month by Unknown

    Posted in Monster Hunter World Cleaves the Fandom into Rival Camps

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue A month ago

    ...I remember contacting one of the staff and asking about the physical strategy guide/artbook. They said they had plans to release it/mention it in October 2016?

    Or was this already taken cared of?

    Posted in Keiji Inafune's Comcept Is Now a Subsidiary of Level-5

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue A month ago

    ...Kirby turns into a curling rock at@0:48 !

    No doot a boot it, eh?Edited last month by Unknown

    Posted in Nintendo Unveils New Kirby Game at E3 2017, Coming 2018

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue A month ago


    Alot of monster hunter's design choices, stem from the fact that it was built with online multiplayer in mind, for the PS2:

    -missions only last about 30 - 50 mins because that's how long players are able to roughly play together before losing the connection entirely.
    - The segmented maps, are checkpoints to keep players connected within the game.
    - In terms of online connectivity, (unless this has changed since the PS2) the game doesn't keep of track smaller monsters movements, in relation to other players interactive (if you've ever seen a raptor suddenly fly across your screen, while your friend was whiffing air, this is why) - it only keeps track of boss monster movement, in order to ensure that Rathalos, everyone's attacking, acts and reacts the same way on all 4 player's screens.

    (there was a glitch in the very first monster hunter, called "high lancing", where players could stun-lock monsters with head blows, while using a lance, by exploiting that one second the game uses, to realign everyone else's game .)

    ...So, concealing the online component in monster hunter, while also making it appear that everyone's playing together, has always been sort of central to the design of series, right down to the missions, the items and the bosses themselves.

    The only reason I'm assuming why Capcom would want to change this, is if the technology had gotten better.

    Many online games have now, since then, incorporated a similar structure, at concealing the online component, while keep players connected to the game, you just don't really notice it now, because it's so good now.

    What use to be an segmented map loading screen in monster hunter, is now, a white cloud in demon souls/dark souls/blood borne - or a simple check point in resident evil 5.Edited 4 times. Last edited last month by Unknown

    Posted in Monster Hunter World Cleaves the Fandom into Rival Camps

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue A month ago

    At first glance, this looks a lot like what Capcom was trying to do with the Lost Planet series' third entry.

    By the way, whatever happened to "Deep Down"?

    Posted in Monster Hunter World Cleaves the Fandom into Rival Camps

  • Avatar for Funny_Colour_Blue Funny_Colour_Blue A month ago

    ...I really wish they'd go back to making smaller games.

    Posted in Final Fantasy 7 Remake and Kingdom Hearts 3 Still Years Away From Release