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Hoolo

Lorenzo, Netherlands

  • Registered 3 years ago
  • Last active 2 hours ago
  • Post count 173
  • Reactions 83
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Recent comments

  • Avatar for Hoolo Hoolo 2 days ago

    @NiceGuyNeon Yea, I've watched Nintendo's The Making Of videos, where they mention how they used the Jōmon period as an inspiration for much of the world's ruins and things. It's a really neat style.

    Posted in The Legend of Zelda: Breath of the Wild Is Based Around a Perfect Apocalypse

  • Avatar for Hoolo Hoolo 2 days ago

    Haven't gotten around to playing it yet, and likely won't for a while, so I hadn't let it sink in yet that this is a post-apocalypse world. Sometimes I'm slow like that. But with this take, I am reminded of one of the most beautiful films of all time: Hayao Miyazaki's Nausicaä of the Valley of the Wind. (And also the manga it was based on)

    Much like Breath of the Wild's world, the slice of Nausicaä's world we see is beautiful. Giant trees litter great stretches of land called Seas of Decay, because they're lethal to humans. The world can live on, and it's trying to heal itself, but humans are messing things up. In fact, humans already messed things up in the past, and they continue to do so now. I guess in that sense Hyruleans are better people than humans.

    When I finally play BotW, I hope the difference between reading things about it and actually playing it as much of a revelation as watching Nausicaä and reading the manga was.
    ...now I want to read and watch Miyazaki's stuff again.

    Posted in The Legend of Zelda: Breath of the Wild Is Based Around a Perfect Apocalypse

  • Avatar for Hoolo Hoolo 3 days ago

    (Legal (and localised)) Seiken Densetsu 3 may be even more of an impetus for some people to get a Switch than MOTHER 3, I tell you what. More Hiroki Kikuta music, more party members, three different paths (I think Adventures(?) of Mana, the first FFA remake, did the same thing, but with two paths), general awesomeness? Count me in!

    If it releases on the JP Virtual Console equivalent, that'll be a great start. It didn't get released on Wii/Wii U VC, so it'd be an improvement. I'm not actually expecting it to get translated for NA/EU releases, but if it is, I'll be very much amazed and will throw actual physical money at the device while shouting for it to shut up and take my money.

    Just this morning (after seeing the tweet), I had a bit of a talk with some other RPG fans and the text in the game is put behind several compressions. It was a big part of why the fan translation in 1998 was rather difficult. I don't know nearly enough about computers and compression to know whether or not this would still be difficult today, but given Square Enix' track record, any effort is probably too much effort. I wonder if they could get M2 to fix this entire game... maybe a remake...

    @Stepout Yea, the win text bar appears after killing all the enemies on the screen. The last enemy killed then has a chance of dropping treasure.

    @SIGGYZtar "fix its various bugs and glitches"
    Oh, wait, you're serious. Let me laugh even harder.

    This game is riddled with bugs. Like, FFVI-level number of bugs. Evasion does nothing, shields don't work as intended, other buffs do weird things (elemental sabers, etc), some character-specific equipment can be equipped by everybody... There's a lot of them.Edited 3 days ago by Unknown

    Posted in Mana Series' Seiken Densetsu 3 Shown On Nintendo Switch

  • Avatar for Hoolo Hoolo A month ago

    @chiptoon For real. If the European special edition would have included the Sheikah carrying case as well, I might have picked the Switch version up, even though I'm not going to get a Switch for the next six months at least. Don't feel like importing a special edition (if it's even still available) for a system I won't be getting for a while, even if it's not region-locked.

    Posted in Everything about The Legend of Zelda: Breath of the Wild -- Wii U vs Switch, Special Editions, and Analyses

  • Avatar for Hoolo Hoolo A month ago

    There's cat-based adventure games for Nintendo DS and 3DS?

    Cancel my appointments, I've got some catching up to do.

    Posted in Arc System Works Picks Up Jake Hunter Series, Sequel Coming to 3DS

  • Avatar for Hoolo Hoolo A month ago

    People seem to be forgetting this is not actually the first F2P title Nintendo has put on smartphones. Not Super Mario Run (with its 1x-only paywall), not Miitomo (that's not even a game), but Pokémon Shuffle. Sure, that means Fire Emblem Heroes is the first blatantly Nintendo F2P game on smartphones, but it's definitely not the first. And Pokémon Shuffle is much worse about its F2P aspect, too.

    And when we're going outside the smartphone-sphere, what do we find? More F2P Nintendo games! It's Pokémon Shuffle again on 3DS, and Pokémon Picross, also on 3DS. If you want to make a case for Mini Mario & Friends being F2P because you need Amiibo to even play the gorram game, sure, let's put it under that nomenclature as well. And if you want to add Animal Crossing: Amiibo Festival and its Amiibo cards to that list, hoo boy.
    ...and I would almost forget the potential money sink that is Nintendo Badge Arcade. Ugh.

    I bring these games up because Nintendo may not be challenging the mobile status quo, but it's also not being egregiously bad about it. Pokémon Shuffle, that gets pretty bad. Nintendo Badge Arcade, that's just vicious. Fire Emblem Heroes? I can handle Heroes. I feel much the same about it as I used to with Final Fantasy Record Keeper, which I only quit because I couldn't keep up with getting all the rewards in the weekly events, and because I started scheduling every minute in my day around not getting max stamina. I don't see Fire Emblem Heroes doing that just yet. The special stages loop back every two weeks or so, and there's much less impetus to try and rush things.

    My counteropinion is this: Fire Emblem Heroes is succeeding on two important fronts. First off, I think Nintendo could have a miniature Pokémon Go-effect on Fire Emblem sales. I've been interested in Fire Emblem for a while now, but never made the jump. A combination of circumstances had me never pick up a game, but a free game on mobile is making me get into these tactical fights. I would probably get a Fire Emblem game now if the price is right. Guessing I'm not the only one to feel that way.
    Secondly, there's the investors. As we're all probably aware of at this point, investors like nothing better than F2P Gacha-style games. Those continue to generate revenue even after the initial launch window. Pokémon Go is still generating pretty stable revenue, I'd guess, as opposed to Super Mario Run, which has the initial launch window, and that's it. Whales in gacha games, they're there for a long time, and for a hefty investment. I suppose that's a third success Heroes has, generating more-or-less constant revenue.

    Could it be better? Sure, there's a bunch of things I'd like to see, and the earlier comments have some mechanics that would make it better? Could it be worse?

    It absolutely could be worse. It could be so much worse it's not even funny.

    Posted in Opinion: Fire Emblem Heroes Brings With It All the Familiar Excesses of Free-to-Play

  • Avatar for Hoolo Hoolo A month ago

    I really love what Ubisoft's doing with this game. The only problem is that this is not my kind of game, but other than that it sounds great. This article and the previous two, too, were really good. Here's hoping we'll see more of these pre-game explorations from Mike and the gang.

    Posted in Ghost Recon Wildlands' Opt-In Storytelling Means the Real Fun Is Telling Your Own Story

  • Avatar for Hoolo Hoolo 2 months ago
  • Avatar for Hoolo Hoolo 2 months ago

    @MHWilliams The worst part is that the Euro has traditionally been valued higher than the Dollar, even now, when it's still on the low point. If Nintendo was adhering to the normal currency exchange, we would be paying less here on the continent, not an effective $50 more. Just one of those ways Nintendo keeps screwing over Europe, I guess.

    Posted in Nintendo Switch's Packed-In Joy-Con Grip Doesn't Charge Controllers

  • Avatar for Hoolo Hoolo 2 months ago

    Sound is one of the most important things in a game for me, and to hear the process behind the creation is always a treat. Even when I already know I won't play the game (it's just not up my wheelhouse), it is very interesting to get a look behind the scenes.

    Good on Ubisoft for looking for someone who understands the sounds of the place, having grown up in Chile. That is a very good move by them, showing their seriousness in making it as great and realistic a game as possible.

    Very nice piece, Mike, looking forward to more of these behind-the-scenes pieces on this game and others.

    Posted in Earth, Wind, and Gunfire: Exploring The Sounds of Ghost Recon: Wildlands

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