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KCC

  • Registered 7 months ago
  • Last active 4 days ago
  • Post count 6
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Recent comments

  • Avatar for KCC KCC A month ago

    Can the writer please explain the last part:
    "You can wait until level 40 to Unlock Potential. However, it is best to unlock potential as soon as possible for the best possible stat gains. For that reason, you should try and raise a hero to the highest possible star level once you are able."

    Does this mean that a lvl 30 4-star upgraded to 5 will be lesser than one upgraded at 20?

    Where exactly is this information coming from, also? I don't feel like the game has been out long enough for anyone to have found 20000 feathers, so-- ?

    Posted in Fire Emblem Heroes: How to Unlock Potential and the Items You Need to Do It

  • Avatar for KCC KCC 2 months ago

    Random Annual playthrough of The World Ends With You came up--- how it goes!

    Posted in USgamer Community Question: What Are You Currently Playing?

  • Avatar for KCC KCC 2 months ago

    I won't even let myself peek at any of the stuff until Nintendo goes over their online system. We need accounts, to own our digital games and not go through hoops for them, and the VC/Online store needs to be relatively robust from the launch.

    I'd owned a 3DS for a while and purchased a lot of digital titles, then sold it when I was hard up--- there they all go.
    I bricked my Wii while trying to hack the region-lock, and again; a whole slew of digital purchases lost.
    Bought a Wii U and said "No Digital:" unfortunately, this was the time that apparently every other Wii U physical copy became considered "Rare" and expensive: Devil's Third was going for $80; Bayonetta 2 $90; Pikmin 3 was between $80-90. Not to mention Fatal Frame 5 was digital-only. In the end I played through a few games and sold it: but if there was a competent digital system, then I'd have bought more games, played more games, and maybe would have developed some attachment to the system. But as it was---
    (and yeah; I know Devil's is a 'bad' game, but I still wanted to play it; looked campy and silly, so yes, I truly was upset about the price)

    It's too important to me that the online be competent to even consider a Nintendo product anymore. I am fine with each Switch system having only one account available like the Vita, which I think everyone should expect, also. But those games need to be tied to my account, and they need to be available no matter if I sell/bust my system, and not require any idiotic procedures for redownloading.

    I'm waiting. I like Nintendo stuff, but if there continues these anti-consumer designs then I'll do exactly what I did with the Wii U: just wait and buy it cheap, used, from someone on Ebay.

    Posted in Reaction: This Was Pretty Much the Switch's Worst Case Scenario

  • Avatar for KCC KCC 2 months ago

    Having been a Vita owner since day one, that little handheld has taught me to never get my hopes up about any announcement; one empty promise after the next.

    So yeah; shame, but also very common anymore with gaming to have all these unfulfilled promises and endless delays and all of that stuff. Unfortunately though, only way for the gamer to curb disappointment is to not get excited, but goodness knows that gamers are an excitable bunch.

    Posted in Revisiting Xbox E3 2014: Remembering All The Games That Died

  • Avatar for KCC KCC 2 months ago

    Admittedly, if you buy the controller-option for your mobile, you can play some really amazing games on the Go and they work just as well as a handheld. Transistor anyone?!

    I'm also very hopeful for the Mobile platform, with or without developers opting more for presuming players have the controller option. I don't cater to F2P titles or any online-dependent title (and don't on dedicated platforms neither), but I do think that the general quality of the paid games have excelled extraordinarily.

    Established developers aren't really making the mark there that they should. While SE nailed it with TWEWY on mobile, the rest of their library is pretty shot; the RPG's control badly, and there's not enough work being done to migrate them to a new device. Same goes for Capcom and most other established devs.

    But if you look to the new guys, like Nitrome and Rocketcat, you're finding developers who solely work with the platform with the single idea of creating a smoother, better experience. On Mobile, RC's "Wayward Souls" is an infinitely stronger ARPG than "Secret of Mana," and the faster that gamers stop relying on established/conservative companies to provide mobile titles and embrace the new kids on the block then we'll see an even faster, stronger, more competitive growth of mobile as a "serious," and equally dedicated, gaming platform.

    Posted in The Handheld's Last Stand

  • Avatar for KCC KCC 3 months ago

    $10 for a game dependent on an online connection? Unfortunately that won't fly with me and my consistently cruddy wifi :(

    Posted in Super Mario Run Is Always Online Because of Piracy, Says Miyamoto

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