Avatar for KaiserWarrior


  • Registered 3 years ago
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Recent comments

  • Avatar for KaiserWarrior KaiserWarrior 2 days ago

    In the end, there are two kinds of people that spend money on video games: People that "care about video games", and people that just want to be entertained.

    The former group are the ones that are up in arms about GambleBoxes and all the attendant issues, but they are absolutely tiny in comparison to the latter. The latter group, on the other hand, is absolutely huge, and does not care about these issues. It's enough, for them, that NBA2K18 allows them to play digital basketball to supplement their watching of basketball on TV. If it costs more than it would have in years previous -- even substantially more -- they're not bothered. Because it is one of the handful, if not the only, game they will buy this year. they haven't been playing and closely following video games for decades. They don't have a point of reference for how thoroughly they're being ripped off, and ultimately it doesn't matter, because it entertains them and they can afford it. It's what the market will bear.

    Ultimately, it's what the market will bear for Star Wars, as well. And Lord of the Rings. You ever notice how the most egregious monetization schemes always seem to be attached to games that are surefire huge-sellers regardless? Properties that are ultra-popular, not just with people who play video games, but for people who consume modern media as a whole?

    They're just not for us. Big-budget, AAA video games are not for video game hobbyists anymore. Haven't been for a long time, really. We're not where the money is, not the Big Money, and Big Money is all that mainstream AAA publishers care about.

    There was a time when EA made Road Rash. They would never make a Road Rash game today. The subject matter isn't popular enough. They could easily monetize the holy hell out of it, but they won't bother because the potential audience isn't large enough to make Big Money from, so why waste their time? That's why Road Redemption fell to an independent studio to make.

    It's just time to accept that we're not the target audience anymore. There are studios making games that are for us, but those studios aren't under the umbrellas of EA, Activision/Blizzard, Ubisoft, or Take 2.

    Posted in Those Hoping Star Wars Battlefront 2 Will Flop Amid Loot Box Controversy Should Look to NBA 2K18

  • Avatar for KaiserWarrior KaiserWarrior 4 days ago

    @dard410 Battlefront 2 was largely about EA testing the limits of just how far they could push microtransactions before they angered consumers enough to impact the product. All the walking-back that they've done has been damage control, as they would rather sell the game with reduced greed-enhancers than not sell the game, and the level of outcry has been such that they're sweating about not being able to sell the game.

    Posted in EA Lowers the Cost of Unlocking Star Wars Battlefront 2 Heroes by 75 Percent

  • Avatar for KaiserWarrior KaiserWarrior 5 days ago

    You can't buy heroes.

    But you can buy lootboxes, which would otherwise be a credit sink, which frees up your credits to be used for heroes instead.

    I'll give EA one thing, their PR weasels sure know how to put just enough spin on the system so that they can technically be telling the truth when saying you can't buy heroes.

    But nobody that thinks about it for more than a few seconds is being fooled, here.

    Posted in Star Wars Battlefront 2's Heroes Aren't Actually Behind a Paywall

  • Avatar for KaiserWarrior KaiserWarrior 8 days ago

    EA's got a reputation for a reason. Everyone knows how this story is going to end.

    And yet people keep giving EA money by buying their games and their microtransactions. It's like we want to see good studios die.

    Posted in It's Hard to Be Excited About EA's Respawn Deal After Visceral and BioWare Montreal

  • Avatar for KaiserWarrior KaiserWarrior 9 days ago

    Sports games have been the butt of "all they did was update some numbers!" jokes for a long time now. EA themselves acknowledging that is just kind of... I dunno. Expected seems like too strong of a word, I need something more blasé.

    You can bet your buns they'd still charge full price for the yearly roster updates.

    Posted in EA Pondering Madden or FIFA as a "Live Service", Instead of Annual Releases

  • Avatar for KaiserWarrior KaiserWarrior 9 days ago

    Kudos to iD/Bethesda for making necessary sacrifices to keep a game that is largely about framerate moving along at a decent one, but... yeesh. All that tradeoff just to maintain 30?

    Sometimes, you just have to throw in the towel and admit that a system just isn't powerful enough to handle your game.

    Having played NuDoom at a rock-solid 60 FPS, I can't imagine giving up every other frame in any circumstance, let alone killing the game's visual quality to get even that much. The game's just too fast and requires too much precision for that to be a viable way to play.

    Posted in Doom on Switch Sacrifices Crisp Resolution in Favor of Frame Rate

  • Avatar for KaiserWarrior KaiserWarrior 10 days ago

    Seeing games that came out this year, barely more than six months ago, on sale for less than half of their original retail price. In the case of Horizon and RE7, a third.

    Truly, there is no longer any reason to pay the full $60 retail price for a AAA video game. Wait six months and you'll pick it up for a fraction of the cost, possibly with all of the DLC included. And it's not like there's a dearth of things to play in the meantime.

    I have to wonder if the big publishers are starting to be concerned about market saturation at this point. Then again, apparently most of their money is in microtransactions these days, so maybe they don't really care. Shark cards cost the same whether you bought GTA V for $60 or $15.

    Posted in Best Buy Black Friday Deals Include Bargains for Nintendo Switch Games

  • Avatar for KaiserWarrior KaiserWarrior 10 days ago

    Last I checked -- and this might have changed since the beta, I've not heard whether it has or not -- your rank with each class is actually determined by how many cards you have acquired for that class.

    Which would mean that this 'progression gating' can be defeated by simply buying more crates.

    Either way, the fact is that power is still being sold in GambleBoxes. Even if they've dialed it back a bit, even if they truly have made it so that you can't just gamble your way to the most powerful stuff, the fact remains that you can have an edge over other players if you shell out more cash than they do. That's not acceptable. Them getting caught with their entire arm down the cookie car and pulling back until it's just their hand doesn't make it any less despicable.

    Posted in DICE on Star Wars Battlefront 2 Loot Box Blowback: "It Was a Healthy Conversation"

  • Avatar for KaiserWarrior KaiserWarrior 10 days ago

    Look upon our works, ye conscientious consumers, and despair.

    Posted in Microtransactions Are Nearly Half Of Take-Two's Sales Now

  • Avatar for KaiserWarrior KaiserWarrior 11 days ago

    Microsoft is still paying for #dealwithit and that switch that they couldn't just flip, until they did. There are few compelling reasons to own an XBox, with the PS4 having a larger library and the PC having more power, so it's pretty much down to goodwill and company loyalty... and those went right out the window when Microsoft stood up on stage at E3 and loudly proclaimed "Screw you and your consumer rights, give us your money you stupid sheep".

    Gears, Halo, and Forza just aren't enough to sell a console through that miasma.

    Posted in The Xbox One X Is Trying to Pave Its Own Path in the World