Avatar for KaiserWarrior


  • Registered 3 years ago
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Recent comments

  • Avatar for KaiserWarrior KaiserWarrior 20 hours ago

    @Monkey-Tamer Honestly, at this point PS2 emulation is mature enough that using your original MGS2 disc to drive it is a pretty good and workable solution. Discs can be had for a few cents to a couple of bucks, depending on how much of a stickler you are for the original packaging.

    Posted in Zone of the Enders VR Announced for Spring 2018 on PS4/PS VR

  • Avatar for KaiserWarrior KaiserWarrior 20 hours ago

    Or how about we don't shield game devs from the consequences of their speech -- much the same as they enjoy throwing that very same phrase around. The Firewatch team decided that they could take it upon themselves to punish PDP for his speech by filing spurious DMCA claims in a blatant abuse of that system. So Steam users then decided that they could take it upon themselves to punish the Firewatch team for their speech by filing spurious negative reviews in a blatant abuse of that system.

    It turns out that the "indirect consequences for your speech" door swings both ways. Who'd have thought?

    With that being said, such a system is truly unenforceable, outside of arbitrary decisions that will do more to harm faith in the review system than good. Out of curiosity I took a stroll through the recent negative Firewatch reviews, post-bombing, and basically none of them said "I'm protesting Campo Santo". They all cited concerns with the game's very short length or its choice of mechanics (walking simulator). Whether or not you personally agree with those as being valid reasons to review a game negatively, the fact remains that they are reasons a person could have that have nothing to do with Campo Santo's actions regarding PDP and the DMCA. There is no good automated way to judge sincerity like that, and very little good way to do it with human moderators either -- who are they to divine the intent behind a couple of sentences citing otherwise reasonable criteria?

    Honestly, the histogram is about the best they can do. It provides prospective buyers with the information they need to see that something is up with recent review history, and to go inform themselves of the situation and make a judgement call there. Maybe they actually care about the reason for the review bomb (Choice of DRM, post-purchase customer support and similar issues, social politics, whatever), and that's not any less valid of a decision on their part.

    Human moderators can review and remove reviews that outright say "I don't like this developer and thus I am negatively reviewing their game regardless of its quality". Doing much more than that very quickly gets into very murky, very abusable territory.

    And quite frankly, in the decision between whether to shield the consumer from abuses of the industry, or shield the industry from abuses of the consumer, I'll side with the consumer every time.

    Posted in Valve Adds 'Histogram' Graphs to Address Review Bombs, Doesn't Actually Solve the Problem

  • Avatar for KaiserWarrior KaiserWarrior Yesterday

    Well, while I don't have a lot of hope that Konami will do right by ZOE without Kojima around, at least there's a possibility that they'll redeem themselves for that godawful HD collection, right?



    Posted in Zone of the Enders VR Announced for Spring 2018 on PS4/PS VR

  • Avatar for KaiserWarrior KaiserWarrior 4 days ago

    On the one hand, I feel that Fusion doesn't really need to be remade; it doesn't struggle against the limits of technology the way Metroid 2 did and, for the most part, was a competent game that played well. I'd also prefer to see Nintendo either work up the gumption to do something with the corner Sakamoto wrote the series into post-Fusion, or acknowledge that it was a poor direction and 'fix' that world state, either one resulting in a proper Metroid 5 at long last rather than an endless stream of mid-quels and remakes.

    On the other hand? A remake would be the perfect opportunity to strip out the preposterously overbearing hand-holding (via Adam) and railroading of the original Fusion and turn it into an actually good Metroid game, rather than just a decent game that's made worse by pretending to be Metroid.

    MercurySteam has done an absolutely wonderful job taking Metroid 2, fixing its technological flaws (making areas more distinctive, fixing screen proportions, etc.), and drilling down to its core essence (it's a Metroid that is about combat) to pull it to the surface and really make it shine. I have faith that they could do a similar job with Fusion, if they tried it.

    Posted in Metroid: Samus Returns Appears to Tease a Metroid Fusion Remake, Too

  • Avatar for KaiserWarrior KaiserWarrior 5 days ago

    @MetManMas The problem people have with it is what it represents, and the initial offerings do nothing to alleviate those concerns.

    Basically, some modders made some skins -- skins which are arguably not as good as ones that are available on Nexus and such, outside Creation Club and thus free -- and are charging money for them. Bethesda, then, is happy to skim off the top, collecting money from the work of their customers.

    It comes down to a splitting of the community, and the horribly failed execution of the first attempt with the paid mods in Steam Workshop. Up until now, Bethesda game modding has been a very Open Source Software-style landscape, with mods piggybacking off of other mods and etc. Once money comes into the mix that gets a whole lot more dicey, and as far as I've seen the CC still doesn't have a good answer for something like the Morrowind/Oblivion/Skyrim Script Extender projects -- would mods that rely on those have to funnel revenue to the creator of the SE, and Bethesda would get to double-dip? Or how does any of that work?

    So the answer, at this point in time, seems to be "we can't figure that sort of thing out, so it's just a skin/model shop for now". Which then gets into the whole "this sort of thing used to be free, why are we paying for it now?" deal. It is seen, whether one wants to agree with the view or not, as Bethesda just swooping in to grab some cash off of the backs of their loyal community that's been putting in work for years and years. And it REALLY doesn't help that it uses Funny Money as a middleware currency, which is the sort of scummy monetization scheme that just isn't used by developers that have their customers' best interests at heart.

    Creation Club is an in-game storefront for select modders to sell their mods for Bethesda games, supposedly having been tested and blessed by Bethesda themselves. This, offered as an alternative to the by-now-standard "Bethesda Game Nexus" (I.E. Skyrim Nexus) mod site where mods are offered as free downloads.

    Posted in Some Fallout 4 Users Hate Creation Club so Much They Modded out a Menu Notification for It

  • Avatar for KaiserWarrior KaiserWarrior 6 days ago

    @PlatypusPlatoon It is entirely possible to have a farm of dedicated servers for Comp Mode that the matchmaking places players onto, while also having the standard community-run DS model for non-comp modes. In point of fact, the former is exactly how the game currently functions, though on an ad-hoc basis: the matchmaker puts together players for a match, and Blizzard's backend then spins up a virtual machine in AWS to be the server for the match, connects all the players to it, and hands them off there. That server then persists for as long as enough players remain on it to satisfy the game's "enough players for a game" criteria. When enough players drop off for a long enough period of time, the leftovers get kicked back to the menu with "Not enough players", and the AWS instance is destroyed.

    There is no substitute for human oversight. Blizzard's reporting process is already notorious for auto-banning players when they receive enough reports -- for things like playing characters that their teammates don't approve of. Blizzard is making money hand over fist with their GambleBoxes, there's no excuse not to have at least a moderately-sized core of GMs that can be connected to comp servers in an observer/enforcement role on an as-needed basis, call-center-style.

    Yes, I do play competitive games, thank you very much. I just don't accept the current sorry state they're in as the way things have to be, nor do I accept automated tools as the correct way to deal with behavioral problems. Especially not when the development of such tools cuts into much more important game dev time and resources.Edited 6 days ago by Unknown

    Posted in Toxic Players Are Slowing Down Overwatch's Development

  • Avatar for KaiserWarrior KaiserWarrior 6 days ago

    @victys It's just really, really frustrating watching the industry grapple with "problems" that were solved decades ago. And would still be solved, if people would stop accepting the de-evolution of the hobby in the name of corporate profits.

    There is so much ado about "toxic" players, and none of it would be a problem if we still used the Dedicated Server model. But that would mean that communities could run their own mods, their own maps/skins/mutators/etc., and that would cut into DLC and GambleBox sales, so we can't have that.

    Posted in Toxic Players Are Slowing Down Overwatch's Development

  • Avatar for KaiserWarrior KaiserWarrior 6 days ago

    If only there was some way to offload the administrative workload to the players themselves. Like some kind of system where... oh, I dunno... players police their own groups and have the tools they need to mute/ban/etc. problem-players in their area. And each group of players would be able to set their own rules and enforcement policies so that Group A that is comfortable with Thing X wouldn't have to worry about Group B that is comfortable with Thing Y stepping on their toes and vice-versa.

    Like some sort of... system of servers, each dedicated to a particular play environment.

    Surely some far-off alien technology, to be discovered decades or centuries from now...

    Posted in Toxic Players Are Slowing Down Overwatch's Development

  • Avatar for KaiserWarrior KaiserWarrior 8 days ago

    @nadiaoxford I'd liken him more to an abusive husband, but... ugh. Suffice it to say that I am of the opinion that the kindest reading of Other M is that Sakamoto has very little clue what he's doing as a writer and puts very, very little thought into how his plots can be interpreted if you try to read into them at any depth.

    It's nice to hear that Samus Returns is looking like a good adaptation. I have a lot of love for Metroid 2, and it's really nice to see that Mercury Steam has put together an excellent official product to serve as a 'replacement' for the memory-hole'd AM2R. So interesting that it took another 7-year gap to deliver us a great Metroid game, given the other time such a gap in the series resulted in the double-punch of Prime and Fusion (even if I feel that Fusion is one of the weaker entries in the series).

    Posted in Metroid: Samus Returns Review: A Near Perfect Remake of an Underappreciated Gem

  • Avatar for KaiserWarrior KaiserWarrior 8 days ago

    Finally, a step in the right direction. Nintendo gets a cookie for listening to their customers, for once.

    Posted in Nintendo Puts The NES Classic Back Into Production