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  • Registered 2 years ago
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Recent comments

  • Avatar for KaiserWarrior KaiserWarrior 4 days ago

    @jimgamer "Why bother if emulators and Roms can do a better job?"

    This right here is pretty much the core of Nintendo's problems with the VC. In the end, the VC is nothing more than ROMs, and the value proposition is not there for paying almost $10 for what is going on 30-year-old digital data, a few kilobytes to perhaps a megabyte in size... and not even emulated well at that.

    I happily paid money for M2's releases of Sega classics, because M2 went above and beyond, both in faithfully reproducing the games and in the added features. On the other end of the spectrum, Sonic's Ultimate Genesis Collection for the PS3 got my money because, despite being no-frills emulations of the games, the cost-per-game was pennies compared to Nintendo's nearly ten bucks, and the collection included a well-put-together frontend that let me organize the games in a variety of ways, even giving them personal ratings and sorting by favorites.

    Nintendo's VC is none of those things. It's expensive, it contains zero added value, and just to provide an extra kick in the teeth, it's not even good-quality emulation. Why would I pay them for a clearly inferior product?

    It's hard to compete with piracy, yes. For someone who steadfastly assigns a personal value of $0.00 to old games, there's just nothing you can do. But the vast majority of people aren't like that, and all you have to do is provide a product that is more convenient or higher-quality to earn their dollars.

    Get the emulation right, before you do anything else.

    Provide cross-buy for those titles that are on multiple platforms. This is just catching up with the competition (Sony).

    Spend the time and resources to develop an actual frontend for the VC, instead of each game being its own separate application. If the reason that each VC game on WiiU is its own absurd 20MB or so download is because you're custom-tailoring each emulator instance specifically to that one game, then so be it -- have the frontend be a launcher for each of those applications. But have a frontend. At the absolute bare minimum, allow users to sort and categorize their games. Allow them to rate the games and sort by favorites, or genre, or year, or system, or publisher (get more publishers on board than just Nintendo first-party), or any combination of those. Get really ambitious and have some sort of virtual gallery where users can see their digital "game shelf" and maybe even organize that to their liking -- play in to the collector crowd that loves to see those old boxes and cases and carts lined up with some high-res reproductions.

    Give users a reason to buy your ROMs instead of downloading them from the internet. Add some kind of value. Let users play every version of a game they buy -- the various reprint revisions, different region versions (PAL vs NTSC). Provide visual or gameplay enhancements, as Sega did with the Sonic re-releases on mobile and Steam, with an option to run "classic mode" for purists. Work in soundtrack remixes. Add in museum modes, interviews with the original production staff, concept art galleries, playable prototype versions. There are all sorts of things you can do to make these things worth spending money on.

    The VC could be great. I just don't have any faith in Nintendo to do so after a decade of screwing it up.

    Posted in Reaction: Delaying the Switch's Virtual Console is an Opportunity to Finally Get it Right

  • Avatar for KaiserWarrior KaiserWarrior 7 days ago

    @jimgamer And? What if DQ Heroes is the only game I care about on Switch at this point in time? What about later on down the line, when there are more games released for the system, hopefully by people other than just Nintendo? It's important, and it matters.

    Posted in Nintendo Switch Game Sizes Revealed, Dragon Quest Heroes Is 32 GB

  • Avatar for KaiserWarrior KaiserWarrior 7 days ago

    @amightysquall958 I get that the form factor doesn't allow them to give the thing a 500GB~1TB internal drive like its competition. I accept that. But a 32GB internal card is untenable, from a functional perspective. I shouldn't have to go out and buy more accessories just for the thing to work, and I don't for any other console on the market.

    If I bought a Switch, and I bought DQ Heroes digitally, I would be unable to play the game I just bought unless I then went out and made an additional purchase for the price of an entire extra game.

    Even 64GB would have been usable. Still not good, but usable. 32GB is quite literally game-breaking, if you're the kind of person that goes digital.

    I'm not, so it doesn't affect me. But then, the XBone's preposterous original DRM scheme technically wouldn't have affected me either (seeing as I keep every game I buy in perpetuity), but I'm still boycotting it on principle. I can attribute this little SNAFU to Nintendo being inept at the digital space for video games rather than outright malice towards their customers, so I can let it slide more than I can Microsoft's blunder.

    But good lords, Nintendo. Get with the friggin' program already.

    Posted in Nintendo Switch Game Sizes Revealed, Dragon Quest Heroes Is 32 GB

  • Avatar for KaiserWarrior KaiserWarrior 7 days ago

    Sounds like HZD is pretty much in the same boat as FF XV then, from my perspective. Nice, big open world with... basically nothing plot-relevant in it, and a plot that doesn't jive with the open-world nature of the game.

    On a more meta level: Wow, all of these newbie accounts and first-posters. A very large part of why modern video games are as screwed up as they are is because of this exact thing: people treating their entertainment products like a friggin' religion. Somebody not liking a game is not a personal insult to you, especially when you haven't even played the damned thing yet.

    Posted in Horizon Zero Dawn Review

  • Avatar for KaiserWarrior KaiserWarrior 7 days ago

    Welp. Here we are, launch titles already exceeding the capacity of the internal storage, by themselves.

    Good thing I highly prefer physical. Our glorious new digital future is not so glorious when we have to devour SD cards at the rate we used to devour Playstation memory cards just to play the games.

    Posted in Nintendo Switch Game Sizes Revealed, Dragon Quest Heroes Is 32 GB

  • Avatar for KaiserWarrior KaiserWarrior 11 days ago

    Best of luck to them, certainly.... but I just can't see too many good things coming of it with Smedley at the helm. Props to the guy for his work on the original Everquest, but everything after that...

    Everquest 2 and Next just never quite worked out. Planetside nosedived with its first expansion, and Planetside 2 never really got off the ground more than a couple of feet. And H1Z1.... yeah.

    Who knows? Maybe this time he'll turn it around. But recent history biases me towards the pessimistic side.

    Posted in Amazon Games Picks Up Former SOE Boss For San Diego Studio

  • Avatar for KaiserWarrior KaiserWarrior 12 days ago

    @AstroDemon My understanding is that REV 2 is an update patch for Revelator, and that ArcSys intends to give Guilty Gear the Street Fighter V and Killer Instinct "Seasons" treatment; one base game, but with a steady stream of character DLC updates.

    Posted in Guilty Gear Xrd REV 2 Coming to North America in 2017

  • Avatar for KaiserWarrior KaiserWarrior 12 days ago

    I'd like to take this opportunity to give folks a mini-history lesson.

    Studio Pixel is a "studio" composed of one man. Pixel worked in his spare time to create a number of games as a hobby and release them for free on the internet. They were all pretty good, and pretty much entirely unknown outside of Japan.

    Then one day he released a game called Doukutsu Monogatari. It was great. It got fan-patched into English, and became known as Cave Story. You might have heard of it. It eventually saw releases on Wii, 3DS, and eventually even Steam -- as paid releases. It is fair to say that Cave Story is a large part of the reason that indie games are now a considerable thing in the industry.

    Pixel didn't need Steam Greenlight, Steam Direct, or Raw Fury's help to get his game noticed and to become quite successful with it. He didn't need Early Access, or Patreon, or Kickstarter, or any of that.

    All he needed to do was make a damned good game, because he wanted to make a good game.

    Are people making money to make games? Or are they just making games to make money?

    Posted in Raw Fury Offers Fund To Pay Indies' Steam Direct Fee

  • Avatar for KaiserWarrior KaiserWarrior 12 days ago

    Guy finds a website ( where people will do pretty much anything for a pittance, he decides to test this theory by giving people a couple of bucks to hold up a clearly morally-bankrupt sign, and giving a Jesus impersonator a couple of bucks to say an incredibly anti-christian thing on video.

    They actually do it, he films the results and his "are you SERIOUS?!" reaction, now he's a bigot.

    PDP is a very silly person who's built a goldmine off of screeching into a camera, and I don't care for him. It was a dumb stunt in the first place. But this is just another example of how modern outrage culture has no throttle -- it's either nothing, or full-on wailing and gnashing of teeth.

    Posted in Opinion: PewDiePie And The Effect Of Speech Meeting Reality

  • Avatar for KaiserWarrior KaiserWarrior 13 days ago

    @victorehunter Eh, it's not so bad on that front. The vast majority of games eventually get a "Director's Cut" or "Definitive Edition" re-release that includes all of the DLC. As a nice bonus, said re-release usually retails for the original retail price at maximum, often less, meaning that the DLC eventually becomes free. These days, that's usually what I wait for.

    There are so many great games out there from the last 30-someodd years, you'll always have something to go back and play while you wait. And if you include all of the "just good" games as well? You'll never play them all. You just end up gaming with a permanent six-month-or-so delay.

    Posted in Opinion: Don't Fuse Zelda Breath of the Wild's DLC into a Season Pass, Nintendo